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rdftit: MAME ROM Information.


History:

Raiden Fighters (c) 1996 Seibu Kaihatsu.


- TECHNICAL -


Seibu SPI Hardware


Main CPU : I386 (@ 25 Mhz)

Sound CPU : Z80 (@ 7.15909 Mhz)

Sound Chips : YMF271 (@ 7.15909 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in November 1996.


Licensed to Fabtek for US distribution.


During development, the game was tentatively titled 'Gun Dogs' but was later changed to its current title to take advantage of the popular Raiden name.


- TIPS AND TRICKS -


* Slave Ship : Select any ship, if the ship is on top, hold Up and if the ship is on the bottom, hold Down. Then press Start+Fire+Bomb at the same time to unlock the Slave ship. The ship's speed depends on what ship you're using.


- SERIES -


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


- STAFF -


Design & Direction : Showichi Yano

Program : Y. Kasai, T. Saitoh

Object art : N. Machino, T. Sasaki, H. Azuma

Scroll art : C. Takahashi, W. J. Seo

Character making : K. Morino, T. Hatsuse, H. Okumura, K. Mutoh, T. Honda, M. Iwata

CG art : Y. Yoshihara, T. Wada

Sound : G. Satoh

Production : Hitoshi Hamada, S. Mori


- PORTS -


* Consoles :

Microsoft XBOX360 (Included in "Raiden Fighters Aces")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.81 [Ville Linde]


Artwork available


WIP:

- 0.139u2: Anondumper added clone Raiden Fighters (Asia, Metrotainment Network license, SPI). Changed description of clone 'Raiden Fighters (Dream Island Co. license)' to 'Raiden Fighters (Asia, Dream Island Co., LTD. license, SPI)'. Renamed (rdftdi) to (rdftadi).

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters.

- 0.123u5: Corrado Tomaselli added clone Raiden Fighters (Austria).

- 9th March 2008: Corrado Tomaselli dumped Raiden Fighters (Austria).

- 0.118u3: Corrado Tomaselli added clone Raiden Fighters (Italy).

- 22nd August 2007: Corrado Tomaselli dumped Raiden Fighters (Italy).

- 0.97u3: Chris Hardy added clone Raiden Fighters (US). Corrado Tomaselli added clone Raiden Fighters (Dream Island Co. license).

- 25th June 2005: Corrado Tomaselli dumped Raiden Fighters (Dream Island Co. license).

- 0.93u2: Added clone Raiden Fighters (Japan set 2). Changed parent description to 'Raiden Fighters (Japan set 1)'.

- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters is now playable.

- 0.92u1: Changed description to 'Raiden Fighters (Japan)'.

- 0.88u2: Added clone Raiden Fighters (Australia). Renamed (raidnfgt) to (rdft).

- 0.81u6: Ville Linde found and fixed bugs in several i386 shift/rotate instructions. This corrects the bosses in Raiden Fighters.

- 0.81u4: Ville Linde updated the i386 core and the SPI driver. Raiden Fighters now runs normally and correctly through attract mode and gameplay, modulo the encrypted graphics. Still kinda mesmerizing. R. Belmont hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). Changed region sound2 to sound1 ($200000).

- 0.81: Ville Linde added Raiden Fighters (Seibu Kaihatsu 1996). I386 CPU core [Ville Linde].

- 24th June 2002: Guru - Got a Raiden Fighters (Seibu 1996) board from Mr F.


LEVELS: 7


Recommended Games (Airforce 3):

Tokio / Scramble Formation

World Wars

Asuka & Asuka

Image Fight

Dyger

Master of Weapon

Air Duel

Gun & Frontier

Raiden

Raiden II

Raiden DX

Raiden II / DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

Thunder Dragon

Thunder Dragon 2

Turbo Force

Aero Fighters

Aero Fighters 2

Aero Fighters 3

Aero Fighters Special

Grid Seeker

Sand Scorpion

Sky Alert

Varth

Zing Zing Zip

Batsugun

Daioh

Fire Barrel

Mad Shark

U.N. Defense Force: Earth Joker

DonPachi

DoDonPachi

Bee Storm - DoDonPachi II

DoDonPachi Dai-Ou-Jou

Air Gallet

Battle Garegga

Battle Bakraid

Skull Fang

Storm Blade

Sengeki Striker

Cyvern

Guardian Storm

Stagger I

Change Air Blade

1945k III


Romset: 23232 kb / 16 files / 10.5 zip




MAME XML Output:

       <game name="rdftit" sourcefile="seibuspi.c" cloneof="rdft" romof="rdft">
              <description>Raiden Fighters (Italy)</description>
              <year>1996</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="seibu1" size="524288" crc="de0c3e3c" sha1="b00225bad282e46b5825608f76eea6670bfe5527" region="user1" offset="0"/>
              <rom name="u212.bin" size="524288" crc="58ccb10c" sha1="0cce4057bfada78121d9586574b98d46cdd7dd46" region="user1" offset="1"/>
              <rom name="u210.bin" size="524288" crc="47fc3c96" sha1="7378f8caa847f89f235b5be6779118721076873b" region="user1" offset="2"/>
              <rom name="u29.bin" size="524288" crc="271bdd4b" sha1="0a805568cbd6a9c18bdb755a41972ff6bba9e6eb" region="user1" offset="3"/>
              <rom name="gd_5.423" merge="gd_5.423" size="65536" crc="8f8d4e14" sha1="06c803975767ae98f40ba7ac5764a5bc8baa3a30" region="gfx1" offset="0"/>
              <rom name="gd_6.424" merge="gd_6.424" size="65536" crc="6ac64968" sha1="ec395205c24c4f864a1f805bb0d4641562d4faa9" region="gfx1" offset="1"/>
              <rom name="gd_7.48" merge="gd_7.48" size="65536" crc="4d87e1ea" sha1="3230e9b643fad773e61ab8ce09c0cd7d4d0558e3" region="gfx1" offset="2"/>
              <rom name="gd_bg1-d.415" merge="gd_bg1-d.415" size="2097152" crc="6a68054c" sha1="5cbfc4ac90045f1401c2dda7a51936558c9de07e" region="gfx2" offset="0"/>
              <rom name="gd_bg1-p.410" merge="gd_bg1-p.410" size="1048576" crc="3400794a" sha1="719808f7442bac612cefd7b7fffcd665e6337ad0" region="gfx2" offset="2"/>
              <rom name="gd_bg2-d.416" merge="gd_bg2-d.416" size="2097152" crc="61cd2991" sha1="bb608e3948bf9ea35b5e1615d2ba6858d029dcbe" region="gfx2" offset="300000"/>
              <rom name="gd_bg2-p.49" merge="gd_bg2-p.49" size="1048576" crc="502d5799" sha1="c3a0e1a4f5a7b35572ae1ff31315da4ed08aa2fe" region="gfx2" offset="300002"/>
              <rom name="gd_obj-1.322" merge="gd_obj-1.322" size="4194304" crc="59d86c99" sha1="d3c9241e7b51fe21f8351051b063f91dc69bf905" region="gfx3" offset="0"/>
              <rom name="gd_obj-2.324" merge="gd_obj-2.324" size="4194304" crc="1ceb0b6f" sha1="97225a9b3e7be18080aa52f6570af2cce8f25c06" region="gfx3" offset="400000"/>
              <rom name="gd_obj-3.323" merge="gd_obj-3.323" size="4194304" crc="36e93234" sha1="51917a80b7da5c32a9434a1076fc2916d62e6a3e" region="gfx3" offset="800000"/>
              <rom name="gd_pcm.217" merge="gd_pcm.217" size="2097152" crc="31253ad7" sha1="c81c8d50f8f287f5cbfaec77b30d969b01ce11a9" region="user2" offset="0"/>
              <rom name="gd_8.216" merge="gd_8.216" size="524288" crc="f88cb6e4" sha1="fb35b41307b490d5d08e4b8a70f8ff4ce2ca8105" region="user2" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="I386" clock="25000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="7159090"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymf" name="YMF271" clock="16934400"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="54.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="JP1" tag="JP1" mask="3">
                     <dipvalue name="Update" value="3" default="yes"/>
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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