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rfjetj: MAME ROM Information.


History:

Raiden Fighters Jet (c) 1998 Seibu Kaihatsu.


- TECHNICAL -


Seibu SPI Hardware


Main CPU : I386 (@ 25 Mhz)

Sound CPU : Z80 (@ 7.15909 Mhz)

Sound Chips : YMF271 (@ 7.15909 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] FIRE, [B] BOMB


- TRIVIA -


Released in August 1998.


In Greek mythology, Ixion was king of the Lapiths, the most ancient tribe of Thessaly, and a son of Ares or Antion or the notorious evildoer Phlegyas. Raiden Fighters Jet pays homage to a boss from "Raiden II" and recycles several bosses from previous games in the series.

Level 01's boss is a machine that resembles the twin walkers bosses in Stage 1 of "Raiden II". The Raiden Fighters Jet machine has 4 legs as well, but are completely immobile and act as struts for swiveling treads that provide the machine locomotion.

Level 10's boss is the flying boat in the Train Yard stage of the original "Raiden Fighters".

Level 20's boss is similar to the forest stage giant tank boss from the first "Raiden fighters".

Hummingbird XB-3, the boss of the Bomber Squadron stage in "Raiden Fighters 2", makes an appearance in Level 35 as a mid-boss.

Level 35's final boss is the gigantic flying fortress from the end of Mission 2 in the original "Raiden Fighters".

Level 50's first mid-boss in the giant hover tank from the second stage of "Raiden fighters 2".

Level 50's second mid-boss is the giant tank boss from the Forest Stage of the first "Raiden Fighters".

Level 50's final boss is Red Eye, the true final boss from "Raiden Fighters 2". However it says B-7 instead of XB-7, suggesting it is the production model of the Red Eye in "Raiden Fighters 2".

Phase 1's boss is based on the helicopter boss from the first "Raiden Fighters" with a more difficult attack pattern.


- UPDATES -


A '2000' version was released in 2000 and runs on cheaper hardware with inferior sound.


- TIPS AND TRICKS -


* Secret Characters : In title screen after inserted a credit, hold BOMB button then press START Button. You can select 'Slave' or 'Fairy' in character selection screen.


* Special Mode : In test mode, turn 'Special Mode' item ON. You can select Normal or Special game mode before character selection screen.


* Hidden Miclus / Fairy locations : Scattered throughout the game are hidden 'Miclus' icons, which will dispense many medals when shot. In order to make a Miclus appear, hover over the following spots with minimal movement until the Miclus crawls out from under that spot, where it can then be shot.

Also, there are hidden Fairy objects, which will appear after certain conditions are met. Grab them for points, but beware as they can be killed if shot.


Miclus locations are as follows :

Level 5 : There are a total of 3 Micluses in this level. There are 3 large, circular cannon-turrets throughout the level. Hover over each turret.

Level 15 : Hover over the small, circular bush, which is about the size of your plane. It's on the left side of the screen after crossing the watery area.


Fairy locations are as follows :

Level 5 : Near the end of the level, there is a large, silver, metal object in the middle of the screen running vertically along the railroad tracks. The top of the object is a suspended metal bar that runs from left to right. Hover above the left side of the bar, then fly back and forth in a straight line from one end of the bar to the other. It should blow up, revealing many Fairies.

Level 15 : From the beginning of the level, get a 'Quick Shot!' bonus on every medium-sized plane that you see by destroying them before they have a chance to fire. A Fairy will appear.

Level 15 : Before the boss appears, do not shoot any small tanks. Two small tanks will drive into the boss's path, where they will be run over to reveal two Fairies.


* Get over 30,000,000 points before the level 40 mission to reach the real last stages of the game.


- SERIES -


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


- STAFF -


Program: T. Saito, M. Ishikawa, I .Doi

Design: S. Sayo, T. Saito

Object Art: T. Sasaki, K. Morino, T. Hatsuse, Y. Gouma, Y. Fukuyama, N. Ohzeki, N. Matsushita

Music: Yasuhiro Hashimoto


- PORTS -


* Consoles :

Microsoft XBOX360 (Included in "Raiden Fighters Aces")


- SOURCES -


Game's rom.




MAME Info:

0.88u2 [Guru]


Artwork available


WIP:

- 0.145u4: ANY and R. Belmont added clone Raiden Fighters Jet (Taiwan).

- 0.139u2: Brian Troha added default EEPROM to clone Raiden Fighters Jet (Single Board) so it will boot correctly the first time run. Changed description of clone 'Raiden Fighters Jet (US, Single Board)' to 'Raiden Fighters Jet (Single Board)'. Renamed (rfjetus) to (rfjets).

- 0.138u4: Brian Troha and Guru added clone Raiden Fighters Jet - 2000 (China).

- 13th January 2009: Guru - Raiden Fighters Jet 2000 (single board version) arrived yesterday. Thanks to Brian Troha.

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters Jet.

- 0.119u4: Couriersud added to clone Raiden Fighters Jet (US, Single Board) a hack to enable Test-Switch to enter testmode if no NVRAM exists.

- 0.115: Aaron Giles fixed debug build crashes in clone (US, Single Board).

- 0.114u2: Couriersud fixed NVRAM in clone (US, Single Board).

- 0.112u1: Ville Linde fixed uninitialized use of video_dma_address to address the Raiden Fighters Jet crashed in 64-bit builds.

- 0.93u2: Added clone Raiden Fighters Jet (Japan).

- 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters Jet is now playable.

- 24th February 2005: Guru - Raiden Fighters Jet (single board version) arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations.

- 0.92u1: Changed description of clone 'Raiden Fighters Jet (ASIAN)' to '(Asia)'.

- 0.88u4: Added clones Raiden Fighters Jet (US) and (ASIAN). Incomplete tile/sprite decryption.

- 8th November 2004: Guru - Raiden Fighters Jet (US version, Seibu 1998) arrived. Thanks to RB!

- 0.88u3: J. Rodman added clone Raiden Fighters Jet (US, Single Board).

- 0.88u2: Added Raiden Fighters Jet (Seibu Kaihatsu 1998). Encrypted gfx.

- 30th October 2004: David Haywood - Raiden Fighters Jet uses a different encryption to both rf and rf2 so it doesn't look too pretty when put in the spi driver for now, I wouldn't really call this WIP since no progress has been made.

- 29th October 2004: Guru - Raiden Fighters Jet (Seibu/Tuning 1998) arrived as a eBay purchases.


LEVELS: 7


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Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

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1945k III


Romset: 38592 kb / 16 files / 14.3 zip




MAME XML Output:

       <game name="rfjetj" sourcefile="seibuspi.c" cloneof="rfjet" romof="rfjet">
              <description>Raiden Fighters Jet (Japan)</description>
              <year>1998</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="prg0.bin" size="524288" crc="d82fb71f" sha1="63a458fd007c353f4fae54a4882f5c565fe1efa4" region="user1" offset="0"/>
              <rom name="prg1.bin" size="524288" crc="7e21c669" sha1="731852e5925dccc9d0d1ae4bcafa238f157f4079" region="user1" offset="1"/>
              <rom name="prg2.bin" size="524288" crc="2f402d55" sha1="d0d852239abb6f4d73e263de5544fc0893e7a7ab" region="user1" offset="2"/>
              <rom name="prg3.bin" size="524288" crc="d619e2ad" sha1="9dbff1babf62c3c5478a84d2a82a428de5949154" region="user1" offset="3"/>
              <rom name="fix0.u0524" merge="fix0.u0524" size="65536" crc="8bc080be" sha1="ad296fb98242c963072346a8de289e704b445ad4" region="gfx1" offset="1"/>
              <rom name="fix1.u0518" merge="fix1.u0518" size="65536" crc="bded85e7" sha1="ccb8c438ce6b9a742e3ab15be970b1e636783626" region="gfx1" offset="0"/>
              <rom name="fixp.u0514" merge="fixp.u0514" size="65536" crc="015d0748" sha1="b1e8eaeba63a7914f1dc27d7e3ca5d0b6db202ed" region="gfx1" offset="2"/>
              <rom name="bg-1d.u0543" merge="bg-1d.u0543" size="4194304" crc="edfd96da" sha1="4813267f104619f569e5777e75b75304321abb49" region="gfx2" offset="0"/>
              <rom name="bg-1p.u0544" merge="bg-1p.u0544" size="2097152" crc="a4cc4631" sha1="cc1c4f4de8a078ca774f5a328a9a58291949b1fb" region="gfx2" offset="2"/>
              <rom name="bg-2d.u0545" merge="bg-2d.u0545" size="2097152" crc="731fbb59" sha1="13cd29ec4d4c73582c5fb363218e737886826e5f" region="gfx2" offset="600000"/>
              <rom name="bg-2p.u0546" merge="bg-2p.u0546" size="1048576" crc="03652c25" sha1="c0d77285111bc84e008362981ac02a246678ed0a" region="gfx2" offset="600002"/>
              <rom name="obj-1.u0442" merge="obj-1.u0442" size="8388608" crc="58a59896" sha1="edeaaa69987bd5d08c47ed9bf47a3901e2dcc892" region="gfx3" offset="0"/>
              <rom name="obj-2.u0443" merge="obj-2.u0443" size="8388608" crc="a121d1e3" sha1="1851ae81f2ae9d3404aadd9fbc0ed7f9230290b9" region="gfx3" offset="800000"/>
              <rom name="obj-3.u0444" merge="obj-3.u0444" size="8388608" crc="bc2c0c63" sha1="c8d395722f7012c3be366a0fc9b224c537afabae" region="gfx3" offset="1000000"/>
              <rom name="pcm-d.u0227" merge="pcm-d.u0227" size="2097152" crc="8ee3ff45" sha1="2801b23495866c91c8f8bebd37d5fcae7a625838" region="user2" offset="0"/>
              <rom name="sound1.u0222" merge="sound1.u0222" size="524288" crc="d4fc3da1" sha1="a03bd97e36a21d27a834b9691b27a7eb7ac51ff2" region="user2" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="I386" clock="25000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="7159090"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymf" name="YMF271" clock="16934400"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="54.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="JP1" tag="JP1" mask="3">
                     <dipvalue name="Update" value="3" default="yes"/>
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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