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ringdest: MAME ROM Information.


History:

Ring of Destruction - Slammasters II (c) 1994 Capcom.


Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.


- TECHNICAL -


Capcom Play System II hardware (CP-S II)

Game ID : CP-S II No. 06


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 5

=> [1] Grab, [2] LP, [3] HP

=> [5] LK, [6] HK


- TRIVIA -


Released in August 1994.


This game is known in Japan as "Super Muscle Bomber - The International Blowout [CP-S II No. 06]".


Hara Tetsuo, who designed the characters in the Muscle Bomber games, is a popular manga artist in Japan. He is famous for his work on 'Hokuto no Ken' (aka 'Fist of the North Star').


Sony Music Entertainment released a limited-edition soundtrack album for this game (Super Muscle Bomber Arcade Game Track - SRCL-2919) on 21/10/1994.


- UPDATES -


The names of several characters and the name of the game itself were changed in the non-Japanese Ring of Destruction - Slammasters II versions. These changes are not reflected in the Tokyo stage, however. In this stage there is a jumbo monitor in the background which displays the original names of the characters who are fighting (in Japanese) and then displays the "Super Muscle Bomber" logo. Below is a list of the name changes.

(Japanese name - Non-Japanese version name)

Alexei Zalazof - Biff Slamkovich 'The Rocking Ruskie'

Mysterious Budo - Great Oni

El Stinger - El Stingray

Sheep The Royal - Alexander 'The Grater'

Kimala The Bouncer - Jumbo 'Flap' Jack

Lucky Colt - Gunlock

Titan The Great - Titanic Tim

'Missing IQ' Gomes - King Rasta 'Mon'

Astro - The Scorpion


- TIPS AND TRICKS -


* BIFF

- SUPER 1 : Catch then Up, UpLeft, Left

- SUPER 2 : Catch then Up, UpLeft, Left then Catch


* BLACK WIDOW

- SUPER 1 : Catch then Down, Left, Up

- SUPER 2 : Catch then Down, Left, Up then Catch


* GRATER

- SUPER 1 : Catch then Right, UpRight, Up

- SUPER 2 : Catch then Right, UpRight, Up then Catch


* GUNLOC

- SUPER 1 : Catch then Up, UpLeft, Left

- SUPER 2 : Catch then Up, UpLeft, Left then Catch


* HAGGAR

- SUPER 1 : Catch then 360?

- SUPER 2 : Catch then 360? then Catch


* JUMBO

- SUPER 1 : Catch then Half Circle toward

- SUPER 2 : Catch then Half Circle toward then Catch


* ONI

- SUPER 1 : Catch then 360?

- SUPER 2 : Catch then 360? then Catch


* ORTEGA

- SUPER 1 : Catch then Left, Down, DownLeft

- SUPER 2 : Catch then Left, Down, DownLeft then Catch


* RASTA

- SUPER 1 : Catch then Down, Up

- SUPER 2 : Catch then Down, Up then Catch


* SABER

- SUPER 1 : Catch then DownRight, UpRight

- SUPER 2 : Catch then DonwRight, UpRight then Catch


* SCORPION

- SUPER 1 : Catch then Up, Down

- SUPER 2 : Catch then Up, Down then Catch


* STINGRAY

- SUPER 1 : Catch then Right, Down, DownRight

- SUPER 2 : Catch then Right, Down, DownRight then Catch


* TITAN

- SUPER 1 : Catch then DonwLeft, Down, Up

- SUPER 2 : Catch then DonwLeft, Down, Up then Catch


* WRAITH

- SUPER 1 : Catch then Right, UpRight, Up

- SUPER 2 : Catch then Right, UpRight, Up then Catch


- SERIES -


1. Saturday Night Slam Masters [CP-S No. 27] (1993)

2. Muscle Bomber Duo - Ultimate Team Battle [CP-S No. 28] (1993)

3. Ring of Destruction - Slammasters II [CP-S II No. 06] (1994)


- STAFF -


Character Designer & Illustrator : Tetsuo Hara

Planners : Tomy, Ari

Object Designers : Ikusan Z, Imomushi, Kakkun, Yorio, Rikagon, K. Takechan, Hirohito, Kamameshi (Kamamesi), Rumichan

Scroll Designers : Ziggy, Miyao, Taka

Programmers : Kazuhito Nakai, Shaver, Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh)

Sound : Toshio Kajino, Syun Nishigaki (Shun), Isao Abe (Oyaji)

Assists : B G, Batayon, Hideo, Tora, Hin-Hans, Ponta, Hiroaki Kondo

Special Thanks : MB&MBD, Pacho Team, Lovelies, Shinchan-Men, Takuya Shiraiwa (Mr. Shira), Original Staff

Team USA Support : Alex Jimenez


- SOURCES -


Game's rom.




MAME Info:

0.37b13 [Razoola, Gav, Steve]

0.37b7 [?]


Artwork available


WIP:

- 0.141u1: john666, Smitdogg, David Haywood and The Dumping Union added clone Ring of Destruction: Slammasters II (Asia 940831).

- 9th January 2011: Smitdogg - We got one of the rarest CPS2 boards left to find, the Asia version of Ring of Destruction. It was a limited release version.

- 0.128u4: MAMEPlus added clone Ring of Destruction: Slammasters II (Euro 940902 Phoenix Edition) (bootleg).

- 0.92: Added 6th button.

- 0.66: kelvSYC and Smitdogg removed unnecessary 6th button in Ring of Destruction.

- 0.53: Added clones Super Muscle Bomber: The International Blowout (Japan 940831). Renamed (slam2e) to (ringdest) and clone (smbomber) to (smbombr1).

- 25th July 2001: Razoola - Released XORs 46 and 47 for Super Muscle Bomber (Japan 940808) and (Japan 940831) donated by walk and xacrow.

- 0.37b13: Razoola added 'Ring of Destruction: Slammasters II (Euro 940902)' (Capcom 1994) and clone Super Muscle Bomber: The International Blowout (Japan 940808).

- 2nd March 2001: Razoola - Released XOR 17 for Ring of Destruction (EURO 940902) donated by Gav and Steve.

- 0.37b7: Added 'Super Muscle Bomber: The International Blowout (Japan 940808)' (Testdriver).


LEVELS: 14


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Wrestling):

The Big Pro Wrestling!

Appoooh

Champion Pro Wrestling

Mat Mania

Body Slam

Mania Challenge

Pro Wrestling (PlayChoice-10)

Robo Wres 2001

The Main Event

Champion Wrestler

Grudge Match (Yankee Game Technology)

Wrestle War

Wrestle War (Mega-Tech)

WWF Superstars

WWF WrestleFest

Ring Rage

3 Count Bout / Fire Suplex

Muscle Bomber Duo

Saturday Night Slam Masters

Ring of Destruction: Slammasters II

Blazing Tornado

WWF: Wrestlemania

Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade

Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition

Zen Nippon Pro-Wrestling Featuring Virtua

Ehrgeiz

Buriki One

Giant Gram

Giant Gram 2000

WWF Royal Rumble


Romset: 25856 kb / 22 files / 11.8 zip




MAME XML Output:

       <game name="ringdest" sourcefile="cps2.c">
              <description>Ring of Destruction: Slammasters II (Euro 940902)</description>
              <year>1994</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="smbe.03b" size="524288" crc="b8016278" sha1="f744b08b27c11b8567ca7a94fbd75e398563c008" region="maincpu" offset="0"/>
              <rom name="smbe.04b" size="524288" crc="18c4c447" sha1="3723ad6d6939fa1ac7dd016254b32017b5e7b24e" region="maincpu" offset="80000"/>
              <rom name="smbe.05b" size="524288" crc="18ebda7f" sha1="eacc3e76af5c47abe0a778be7a7beacf0924884e" region="maincpu" offset="100000"/>
              <rom name="smbe.06b" size="524288" crc="89c80007" sha1="4c85aa5b224fdbb64f719a7b8b5b2e7413107c70" region="maincpu" offset="180000"/>
              <rom name="smb.07" size="524288" crc="b9a11577" sha1="e9b58ef8acd1fedd3c9e0a3489593c7e931106c0" region="maincpu" offset="200000"/>
              <rom name="smb.08" size="524288" crc="f931b76b" sha1="0b7e8d1278dcba89f0063bd09cda96d6ae1bc282" region="maincpu" offset="280000"/>
              <rom name="smb.13m" size="2097152" crc="d9b2d1de" sha1="e8658983070dadcd1300a680a42c8431579e2b4f" region="gfx" offset="0"/>
              <rom name="smb.15m" size="2097152" crc="9a766d92" sha1="afdf88afbec527268d63c11ea32f861b52e11489" region="gfx" offset="2"/>
              <rom name="smb.17m" size="2097152" crc="51800f0f" sha1="9526cd69a23340a81841271b51de03d9bf2b979f" region="gfx" offset="4"/>
              <rom name="smb.19m" size="2097152" crc="35757e96" sha1="c915f3b9e4fdec3defc7eecb2c1f7377e6072228" region="gfx" offset="6"/>
              <rom name="smb.14m" size="2097152" crc="e5bfd0e7" sha1="327e626df4c2152f921f15535c01dda6c4437527" region="gfx" offset="800000"/>
              <rom name="smb.16m" size="2097152" crc="c56c0866" sha1="1e2218e852ae72a9a95861dd37129fe78d4b1329" region="gfx" offset="800002"/>
              <rom name="smb.18m" size="2097152" crc="4ded3910" sha1="d883541ce4d83f4e7ab095f2ef273408d9911f9a" region="gfx" offset="800004"/>
              <rom name="smb.20m" size="2097152" crc="26ea1ec5" sha1="22be249b1f73272feacf4026f09fc877f5d86353" region="gfx" offset="800006"/>
              <rom name="smb.21m" size="524288" crc="0a08c5fc" sha1="ff3fad4fbc98e3013291c7ba7ee5e057a2628b36" region="gfx" offset="1000000"/>
              <rom name="smb.23m" size="524288" crc="0911b6c4" sha1="e7a7061b192658724d98cae8693f63dd5bc40c00" region="gfx" offset="1000002"/>
              <rom name="smb.25m" size="524288" crc="82d6c4ec" sha1="ed8ed02a00f59a048b9891ec2a77720bb6a5e03d" region="gfx" offset="1000004"/>
              <rom name="smb.27m" size="524288" crc="9b48678b" sha1="4fa300d356c538947983ae85bb5c5cfd1fb835e7" region="gfx" offset="1000006"/>
              <rom name="smb.01" size="131072" crc="0abc229a" sha1="967f574e6358dfc1b01e6a4a4df1a8f34eb3d814" region="audiocpu" offset="0"/>
              <rom name="smb.02" size="131072" crc="d051679a" sha1="583c2521a30db1740d95dd94a38751fbeff3aae5" region="audiocpu" offset="28000"/>
              <rom name="smb.11m" size="2097152" crc="c56935f9" sha1="ca1705e48e31ddc13505e6297bceca2bec1bb209" region="qsound" offset="0"/>
              <rom name="smb.12m" size="2097152" crc="955b0782" sha1="ee09500e7b44e923126533613bfe26cdabc7ab5f" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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