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ringking2: MAME ROM Information.


History:

Ring King (c) 1985 Data East.


A boxing game from Data East.


- TECHNICAL -


Main CPU : (3x) Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz), DAC


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 264


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1985.


This game is known in UK as "King of Boxer".


The song that is heard playing when you enter your initials into the high score list is 'Baby Elephant Walk', written by Henry Mancini and used in the movie 'Huntari'.


- PORTS -


* Consoles :

Nintendo Famicom


* Others :

LCD handheld game (1989) : released by Acclaim.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b5 [Ernesto Corvi]


Bugs:

- kingofb, ringkin3, ringkinw: The "game over" Screen in king of boxer is not displayed correctly. Quicks (ID 00494)

- Clone ringkin3: Show Japanese text in VS screen (due to corrupt dump?). J.J.Boy (ID 02164)


WIP:

- 0.135u3: Fabio Priuli added driver data struct and save states to King of Boxer.

- 0.133u1: Renamed (ringkin2) to (ringking2), (ringkin3) to (ringking3) and (ringkinw) to (ringkingw).

- 0.132u1: Tafoid fixed no sound output in King of Boxer and clones.

- 0.131u1: Angelo Salese merged memory maps in King of Boxer.

- 0.123u2: Changed palettesize to 272 colors.

- 0.122u4: Robiza fixed weird sprite priority problems (kingofb37b6gre).

- 0.106u12: MASH added plds ($0, 100 - pal12h6-vh02.bin and pal14h4-vh07.bin) to King of Boxer (English).

- 0.95: Pierpaolo Prazzoli added proper PROM decoding for clone Ring King (US, Woodplace license).

- 0.93u2: Pierpaolo Prazzoli added clone Ring King (US, Woodplace license). Added missing gfx3 rom ($a000) to clone (US set 3).

- 2nd March 2005: f205v and Corrado Tomaselli dumped Ring King (US, Woodplace license).

- 0.67: Changed description of clones '(set 1)' to '(US set 1)', '(set 2)' to '(US set 2)' and '(set 3)' to '(US set 3)'.

- 24th May 2001: Guru fixed the clone ringkin2 machine definition for it to work properly.

- 0.35fix: Added missing color proms in clones Ring King (set 1), (set 2) and (set 3).

- 0.35RC1: Removed clone 'King of Boxer (Japanese?)'.

- 0.35b13: Added clone Ring King (set 2). Changed description of clone 'Ring King (set 2)' to '(set 3)'. Renamed (ringkin2) to (ringkin3).

- 0.34RC1: Dave W. added high score saving to King of Boxer.

- 0.34b5: Ernesto Corvi added King of Boxer (English) (Woodplace 1985) and clones King of Boxer (Japanese?), Ring King (set 1) and Ring King (set 2). Known issues: Due to a missing color PROM, Ring King colors are wrong. ringkin2 uses the King of Boxer PROMs, but they are probably wrong. One of the ringkin2 gfx ROMs is bad.

- 7th July 1998: Dumped Ring King (US set 1/2).

- 18th April 1997: Dumped King of Boxer (English).


LEVELS: 10 (endless)


Recommended Games (Boxing):

Boxer

KO Punch

Champion Boxing

Main Event

Punch-Out!!

Super Punch-Out!!

VS Gong Fight

King of Boxer

Heavyweight Champ

Mike Tyson's Punch-Out!! (PlayChoice-10)

Vs. TKO Boxing

Final Blow

The Final Round

Pound for Pound

Success Joe

Legend of Success Joe

Title Fight

Top Ranking Stars

Best Bout Boxing

Funky Head Boxers


Romset: 257 kb / 25 files / 125.1 zip




MAME XML Output:

       <game name="ringking2" sourcefile="kingobox.c" cloneof="kingofb" romof="kingofb">
              <description>Ring King (US set 2)</description>
              <year>1985</year>
              <manufacturer>Wood Place Inc. (Data East USA license)</manufacturer>
              <rom name="rkngm1.bin" size="32768" crc="086921ea" sha1="c5a594be0738a80c5f912dc819332ff61aa6fc4b" region="maincpu" offset="0"/>
              <rom name="rkngm2.bin" size="16384" crc="c0b636a4" sha1="c3640a5597242e735673e1dbf8bf866e9122a20f" region="maincpu" offset="8000"/>
              <rom name="rkngtram.bin" size="16384" crc="d9dc1a0a" sha1="969608e6e8f3bed11721e657403bf961551a9e38" region="video" offset="0"/>
              <rom name="cx00.4c" size="8192" crc="880b8aa7" sha1="e5ee80cac85a62ae5a677115a74c08e433cd4fc9" region="sprite" offset="0"/>
              <rom name="cx12.4ef" size="32768" crc="1d5d6c6b" sha1="ea771f3e25850319f2fecfc91400fc1b9df606ef" region="audiocpu" offset="0"/>
              <rom name="j05_20.bin" merge="j05_20.bin" size="16384" crc="64c137a4" sha1="e38adeb19e24357cc5581f0a3097c1d24914e25c" region="audiocpu" offset="8000"/>
              <rom name="cx08.13b" size="8192" crc="dbd7c1c2" sha1="57cba817c4499a2677866911a8df5df26f899b8f" region="gfx1" offset="0"/>
              <rom name="cx04.11j" size="32768" crc="506a2ed9" sha1="ee348925f6602dc8a1dbe66df5de615e413cb7af" region="gfx2" offset="0"/>
              <rom name="cx02.8j" size="32768" crc="009dde6a" sha1="0b892229854c1b291ea923be8b11efee3afbf96e" region="gfx2" offset="8000"/>
              <rom name="cx06.13j" size="32768" crc="d819a3b2" sha1="342db49b807e9b8980dc0e3092fc1305050563be" region="gfx2" offset="10000"/>
              <rom name="cx03.9j" size="16384" crc="682fd1c4" sha1="ff98ec6f5166b0b1d10a98ca1c30992b6d0c53a6" region="gfx3" offset="0"/>
              <rom name="cx01.7j" size="16384" crc="85130b46" sha1="c4d123174bd107eb5ed6d869416d7d241a32c15e" region="gfx3" offset="4000"/>
              <rom name="cx05.12j" size="16384" crc="f7c4f3dc" sha1="8d99d952c93991038144098e19a1a75106d37821" region="gfx3" offset="8000"/>
              <rom name="cx09.17d" size="16384" crc="37a082cf" sha1="057cd3429b021827d14dce9f070c8e13008d6ef7" region="gfx4" offset="0"/>
              <rom name="cx10.17e" size="16384" crc="ab9446c5" sha1="9afdc830efb263e5a95c73359cf808d06f23f47a" region="gfx4" offset="4000"/>
              <rom name="82s135.2a" size="256" crc="0e723a83" sha1="51d2274be70506308b3bfa9c2d23606290f8b3b5" region="proms" offset="0"/>
              <rom name="82s129.1a" size="256" crc="d345cbb3" sha1="6318022ebbbe59d4c0a207801fffed1167b98a66" region="proms" offset="100"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="video" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="sprite" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Replay" tag="DSW1" mask="3">
                     <dipvalue name="70000" value="1"/>
                     <dipvalue name="100000" value="2"/>
                     <dipvalue name="150000" value="0"/>
                     <dipvalue name="No" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty (2P)" tag="DSW1" mask="24">
                     <dipvalue name="Easy" value="24"/>
                     <dipvalue name="Medium" value="16" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty (1P)" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="48"/>
                     <dipvalue name="Medium" value="16" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Boxing Match" tag="DSW2" mask="64">
                     <dipvalue name="2 Win, End" value="64" default="yes"/>
                     <dipvalue name="1 Win, End" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="272"/>
       </game>
 
 


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