Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

riotcity: MAME ROM Information.


History:

Riot City (c) 1991 Sega.


Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued.


MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino.


Riot City is practically a direct copy of Capcom's superb 'Final Fight', with both gameplay and graphical style heavily copied from the 1989 classic. One gameplay difference is that Riot City does not allow players to pick up and use weapons as they can in Final Fight, although bonus items found in various containers can be collected.


- TECHNICAL -


Sega System 16B hardware


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1991.


Developed by Westone.


- SERIES -


1. Riot City (1991)

2. Riot Zone (1993, NEC PC Engine)


- STAFF -


Main programmer : Naoki Hoshizaki

Programmer : Ryuchi Nishizawa

Sprite designer : Susumo Konno

BG designer : Naki Ohzora, Tomoko Nakayama

Data work : Hirumitu Watanabe

Sound effects & Music composer : Jin Watabe

Director : Naoki Hoshizaki


- SOURCES -


Game's rom.




MAME Info:

0.36b1 [Andrew Prime]


WIP:

- 0.88u7: Changed description to 'Riot City (Japan)'.

- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.

- 0.36b1: Andrew Prime added Riot City (Sega / Westone 1991).

- 27th December 1998: J-ROM dumped Riot City (Japan).


LEVELS: 5


Other Emulators:

* FB Alpha

* System 16


Recommended Games (Heroes Fighter):

Knuckle Joe

My Hero

Renegade

Trojan

Trojan (PlayChoice-10)

Avengers

Black Panther

Double Dragon

Double Dragon II

Double Dragon 3

Double Dragon (PlayChoice-10)

Double Dragon (Neo-Geo)

Ginga NinkyouDen

Kyros

Shinobi

Shinobi (Mega-Tech)

Shinobi / FZ-2006

The Revenge of Shinobi (Mega-Tech)

Shinobi III (Mega Play)

Bad Dudes vs. Dragonninja

Shadow Warriors

Vigilante

Crime Fighters

DownTown

Final Fight

Gang Wars

Last Battle (Mega-Tech)

Ninja Gaiden (PlayChoice-10)

Ninja Gaiden Episode II (PlayChoice-10)

Ninja Gaiden Episode III (PlayChoice-10)

Shadow Dancer

Shadow Dancer (Mega-Tech)

Tough Turf

The Combatribes

Crude Buster

Growl

Mug Smashers

64th. Street

Brute Force

Burning Fight

Captain Commando

D. D. Crew

Karate Blazers

Riot City

Streets of Rage (Mega-Tech)

Streets of Rage II (Mega Play)

Vendetta

B.Rap Boys

Big Fight

Guardians of the 'Hood

Legionnaire

Silent Dragon

Thunder Hoop

TH Strikes Back

Undercover Cops

Cadillacs and Dinosaurs

Denjin Makai

Knuckle Bash

Knuckle Bash 2

Ninja Baseball Batman

The Punisher

Violent Storm

Zero Team

Pretty Soldier Sailor Moon

Black Touch '96

Final Fight 2 (SNES bootleg)

Ghost Chaser Densei (SNES bootleg)

Iron (SNES bootleg)

Osman

Sonic Blast Man 2 Special Turbo

Gaia Crusaders

Vamp 1/2

Jue Zhan Tian Huang

Thunder Heroes

Demolish Fist


Romset: 3008 kb / 18 files / 1.11 zip




MAME XML Output:

       <game name="riotcity" sourcefile="segas16b.c">
              <description>Riot City (Japan)</description>
              <year>1991</year>
              <manufacturer>Sega / Westone</manufacturer>
              <rom name="epr-14612.bin" size="131072" crc="a1b331ec" sha1="49136ffed35ecc9e5e9a6ea7acbe534e6ccc9dd8" region="maincpu" offset="0"/>
              <rom name="epr-14610.bin" size="131072" crc="cd4f2c50" sha1="c7a7e95901c664a72195c202b50a159db8d5981d" region="maincpu" offset="1"/>
              <rom name="epr-14613.bin" size="131072" crc="0659df4c" sha1="a24005ce354113732306c318de373c818400a9c8" region="maincpu" offset="80000"/>
              <rom name="epr-14611.bin" size="131072" crc="d9e6f80b" sha1="5ac56b3685bb121a4f07be3d81209807436e76ec" region="maincpu" offset="80001"/>
              <rom name="epr-14616.bin" size="131072" crc="46d30368" sha1="a791ef0e881345b6be0b28f32af17127edb5b590" region="gfx1" offset="0"/>
              <rom name="epr-14625.bin" size="131072" crc="abfb80fe" sha1="5f0d61d55f27e8f776b573e3193164c4d70ec12b" region="gfx1" offset="20000"/>
              <rom name="epr-14617.bin" size="131072" crc="884e40f9" sha1="f7eeae57544e7d95139588137605986732937d38" region="gfx1" offset="40000"/>
              <rom name="epr-14626.bin" size="131072" crc="4ef55846" sha1="2f23474e7d1d8880dc251ada55c5fca2fc19256a" region="gfx1" offset="60000"/>
              <rom name="epr-14618.bin" size="131072" crc="00eb260e" sha1="f293180fb9a053c98022ef086bf4002563752f61" region="gfx1" offset="80000"/>
              <rom name="epr-14627.bin" size="131072" crc="961e5f82" sha1="dc88b511dff6cdebf96fe8bf388bf76098296b0f" region="gfx1" offset="a0000"/>
              <rom name="epr-14619.bin" size="262144" crc="6f2b5ef7" sha1="a0186fcc5b12c31b65b84355f88bcb10b1434135" region="gfx2" offset="1"/>
              <rom name="epr-14622.bin" size="262144" crc="7ca7e40d" sha1="57d26cc1b530cb867b2a4779bb5108ac457b2154" region="gfx2" offset="0"/>
              <rom name="epr-14620.bin" size="262144" crc="66183333" sha1="44bb9d57cd0308c0d7b6a10ba9bd95763ceea775" region="gfx2" offset="40001"/>
              <rom name="epr-14623.bin" size="262144" crc="98630049" sha1="216ae0b4a59f306b51bd50dfcbf831c3186a4d2a" region="gfx2" offset="40000"/>
              <rom name="epr-14621.bin" size="262144" crc="c0f2820e" sha1="ae433f6c5065ed495f5f57f50d6abe5ff98b041e" region="gfx2" offset="80001"/>
              <rom name="epr-14624.bin" size="262144" crc="d1a68448" sha1="7591f0476e899a11042d9b7e93f99b64de48b0ef" region="gfx2" offset="80000"/>
              <rom name="epr-14614.bin" size="65536" crc="c65cc69a" sha1="28a75dd2085b8e1447fe4e6af210a54a6666fcb1" region="soundcpu" offset="0"/>
              <rom name="epr-14615.bin" size="131072" crc="46653db1" sha1="7a43d8742ee451d93bb5f1b0f4f261b274c3f0ef" region="soundcpu" offset="10000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="2 Credits to Start" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="12">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="12"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Attack Button to Start" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise