Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

robocopu0: MAME ROM Information.


MAME Info:

0.53 [Bryan McPhail]

0.36b5 [?]

0.31 [Bryan McPhail]


Artwork available


Bugs:

- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03955)


WIP:

- 0.143u8: Kanikani fixed DIP locations in Robocop.

- 0.142: Changed OKI6295 clock speed to 1MHz in clone Robocop (World bootleg).

- 25th August 2010: Smitdogg - ChrisQC sent a Rygar bootleg and a Robocop that has graphic glitches. The MCU is still good on it so we're going to decap that one and resell my perfectly working boards for recycle funds.

- 22nd July 2010: Smitdogg - Two Robocop PCBs arrived already. It looks like we'll also get corrected rom labels out of it and the US Revision 0 in MAME I think is actually Revision 3.

- 20th July 2010: Smitdogg - We ordered a Robocop for decapping. The only game left needed in the dec0.c driver now is Birdie Try.

- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.

- 0.133u1: Renamed (robocpu0) to (robocopu0).

- 0.131u3: Irongiant added newly-dumped PROMs ($0, 400) to Robocop.

- 0.129u5: Andrew Welburn, Phil Bennett and David Haywood added clone Automat (bootleg of Robocop).

- 10th June 2007: Mr. Do - This week we have a Robocop bezel, thanks to the BYOAC/CAG artwork.

- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Robocop and clones.

- 0.53: Added Robocop (World revision 4) and clone (Japan). Renamed (robocop) to (robocopw). Bryan McPhail fixed the protection in the original Robocop. Added HuC6280 cpu3 rom.

- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.

- 23rd July 2001: Bryan McPhail added another Robocop clone ROM.

- 2nd October 1999: Bryan McPhail fixed robocopb from crashing.

- 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1). Changed 'Robocop (bootleg)' to clone '(World bootleg)'. Renamed (robocopp) to (robocopb). Added HuC6280 (1342325 Hz) CPU3.

- 0.34b3: Dani Portillo added high score saving to Robocop

- 0.34b2: JC Alexander fixed ending in Robocop.

- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop and Bad Dudes. Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].

- 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop.

- 0.31: Bryan McPhail added Robocop (bootleg) (Data East 1988).

- 19th March 1998: Dumped Robocop (World bootleg).


STORY:

- In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can! Prime Directives: 1. Serve the public trust, 2. Protect the innocent and 3. Uphold the law.


LEVELS: 7


Other Emulators:

* FB Alpha


Movie: Robocop

Genre: Action, Sci-fi

Year: USA 1987

Director: Paul Verhoeven

Studio: Orion Pictures

Cast: Peter Weller, Nancy Allen, Daniel O'Herlihy, Miguel Ferrer, Ronny Cox


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Recommended Games (Robots):

Robot Bowl

Berzerk

Frenzy

Robotron

Hopper Robo

I, Robot

Marvin's Maze

Screw Loose

Hole Land

Bygone

Galactic Warriors

Metal Clash

Metal Soldier Isaac II

Robo Wres 2001

Mutant Night

Star Guards

Xybots

Atomic Robo-kid

Bakutotsu Kijuutei

Enforce

Povar / Sobrat' Buran / Agroprom (Pssst)

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Act-Fancer Cybernetick Hyper Weapon

Escape from the Planet of the Robot Monsters

Robo Army

Terminator 2 - Judgment Day

Turbo Force

Battle of the Solar System

X-Men

Schmeiser Robo

Cyberbots: Fullmetal Madness


Romset: 1252 kb / 27 files / 381.8 zip




MAME XML Output:

       <game name="robocopu0" sourcefile="dec0.c" cloneof="robocop" romof="robocop">
              <description>Robocop (US revision 0)</description>
              <year>1988</year>
              <manufacturer>Data East USA</manufacturer>
              <rom name="ep05" size="65536" crc="c465bdd8" sha1="a1d5435ea2664ac38db84577b97ba74304e09473" region="maincpu" offset="0"/>
              <rom name="ep01" size="65536" crc="1352d36e" sha1="7bfdce66020b6c9465b768bac2ba7c9fe458242e" region="maincpu" offset="1"/>
              <rom name="ep04" size="65536" crc="c38b9d18" sha1="683bc4ce8dac62ab9ce79679ad44dc9542b814c8" region="maincpu" offset="20000"/>
              <rom name="ep00" size="65536" crc="374c91aa" sha1="d8bccc12278b754fe303eb75204b38126d401c3d" region="maincpu" offset="20001"/>
              <rom name="ep03" size="32768" crc="1089eab8" sha1="088c570b12b681f6751d7ae48560726464bcb79e" region="audiocpu" offset="8000"/>
              <rom name="en_24.a2" merge="en_24_mb7124e.a2" size="512" crc="b8e2ca98" sha1="bd1e193c544dc17a665aa6c4d3b844775ed08b43" region="sub" offset="1e00"/>
              <rom name="ep23" merge="ep23" size="65536" crc="a77e4ab1" sha1="d06cc847192b6c7f642e4ff7128e298d0aa034b2" region="gfx1" offset="0"/>
              <rom name="ep22" merge="ep22" size="65536" crc="9fbd6903" sha1="9ac6ac8a18c23e915e8ae3782867d10c0bd65778" region="gfx1" offset="10000"/>
              <rom name="ep20" merge="ep20" size="65536" crc="1d8d38b8" sha1="9add6349f8a578fb86b678cef921d6ec0cfccdad" region="gfx2" offset="0"/>
              <rom name="ep21" merge="ep21" size="65536" crc="187929b2" sha1="deca1f0a52584769caee1d2302617aa957c56a71" region="gfx2" offset="10000"/>
              <rom name="ep18" merge="ep18" size="65536" crc="b6580b5e" sha1="ee216d8db89b8cb7a51a4e19bf6f17788547156b" region="gfx2" offset="20000"/>
              <rom name="ep19" merge="ep19" size="65536" crc="9bad01c7" sha1="947c7f9d0facaea13a924274adde0e996be7b999" region="gfx2" offset="30000"/>
              <rom name="ep14" merge="ep14" size="32768" crc="ca56ceda" sha1="edbaa29fc166cddf071ff5e59cfcfb7eeb127d68" region="gfx3" offset="0"/>
              <rom name="ep15" merge="ep15" size="32768" crc="a945269c" sha1="de0b387e8699298f7682d6d7ca803a209888f7a1" region="gfx3" offset="8000"/>
              <rom name="ep16" merge="ep16" size="32768" crc="e7fa4d58" sha1="32e3f649b4f112a4e6be00068473b82c627bc8d1" region="gfx3" offset="10000"/>
              <rom name="ep17" merge="ep17" size="32768" crc="84aae89d" sha1="037520bd0f291f862c2211a6f35b2a8a54f10b2a" region="gfx3" offset="18000"/>
              <rom name="ep07" merge="ep07" size="65536" crc="495d75cf" sha1="0ffe677d53b7675073902e9bd40e4150f2cdfb1a" region="gfx4" offset="0"/>
              <rom name="ep06" merge="ep06" size="32768" crc="a2ae32e2" sha1="4e8182205563da9d50a831c65951645e278b03e6" region="gfx4" offset="10000"/>
              <rom name="ep11" merge="ep11" size="65536" crc="62fa425a" sha1="be88c1a6436df8a456c405822e28c472e3e79a69" region="gfx4" offset="20000"/>
              <rom name="ep10" merge="ep10" size="32768" crc="cce3bd95" sha1="00bbb197824d970b0e404167ca4ae53e1955ad94" region="gfx4" offset="30000"/>
              <rom name="ep09" merge="ep09" size="65536" crc="11bed656" sha1="6a7d984a32982d9aef8ea7d8a720925036e7046e" region="gfx4" offset="40000"/>
              <rom name="ep08" merge="ep08" size="32768" crc="c45c7b4c" sha1="70e3e475fe767eefa4cc1d6ca052271a099ff7a8" region="gfx4" offset="50000"/>
              <rom name="ep13" merge="ep13" size="65536" crc="8fca9f28" sha1="cac85bf2b66e49e22c33c85bdb5712feef6aae7e" region="gfx4" offset="60000"/>
              <rom name="ep12" merge="ep12" size="32768" crc="3cd1d0c3" sha1="ca3546cf51ebb10dfa4e78954f0212e8fcdb3d57" region="gfx4" offset="70000"/>
              <rom name="ep02" merge="ep02" size="65536" crc="711ce46f" sha1="939a8545e53776ff2180d2c7e63bc997689c088e" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="cpu" tag="sub" name="HuC6280" clock="1342329"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="57.392103" pixclock="5000000" htotal="330" hbend="0" hbstart="256" vtotal="264" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="5" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Player Energy" tag="DSW" mask="768">
                     <dipvalue name="Low" value="256"/>
                     <dipvalue name="Medium" value="768" default="yes"/>
                     <dipvalue name="High" value="512"/>
                     <dipvalue name="Very High" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW" mask="4096">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Stage Energy" tag="DSW" mask="8192">
                     <dipvalue name="Low" value="0"/>
                     <dipvalue name="High" value="8192" default="yes"/>
              </dipswitch>
              <dipswitch name="Brink Time" tag="DSW" mask="16384">
                     <dipvalue name="Normal" value="16384" default="yes"/>
                     <dipvalue name="Less" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise