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rollergj: MAME ROM Information.


History:

Rollergames (c) 03/1991 Konami.


- TECHNICAL -


Game ID : GX999


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM3812 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


This game is based on the short-lived TV show of the same name that ran from 1990 to 1991.


- UPDATES -


In the Japanese Version, during the game, there are some power-ups (the icons resemble the Rollergames logo) which will pop up on either the left or right side of the screen which can give the player certain abilities:

Red: Speeds up the Jetter (either a human or a CPU player)

Yellow: Allows the Jetter to do a temporary hurricane spin kick

Green: Temporarily freezes the opponents (including the jetter)

In addition to these powerups, if a human player collects 3 blue rollergames logos, that player can earn an extra life.


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b4 [Nicola Salmoria]


Bugs:

- The sound channels should be adjusted, the YM3812 in Rollergames can barely be heard even though its default volume is set to 100% in MAME. Richter_X (ID 01052)


WIP:

- 0.144u7: Aaron Giles fixed graphics corruption on right side in Rollergames.

- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Rollergames.

- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.

- 0.136u1: Fabio Priuli added driver data struct and save states to Rollergames.

- 0.135u4: Fabio Priuli updated Rollergames to use Konami video devices.

- 0.131u1: Angelo Salese merged memory maps in Rollergames.

- 0.130u3: Fabio Priuli added DIP locations to Rollergames based on Guru's notes (thanks to AJG, who fwded them to me).

- 0.122u6: RansAckeR fixed coin 3 should be changed to service.

- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.

- 0.36b4: Nicola Salmoria added Rollergames (US) (Konami 1991) and clone (Japan).

- 30th August 1999: Nicola sent in a driver for Rollergames, which unfortunately isn't quite playable because the zoom layer graphics aren't fully working.


LEVELS: 5


Other Emulators:

* FB Alpha


Recommended Games (Roller):

Fighting Roller

Skater (DECO Cassette)

Top Roller

Roller Jammer

Mayhem 2002

720 Degrees

DJ Boy

Rollergames

B.Rap Boys

Riding Fight

Top Skater

Air Trix


Romset: 3232 kb / 7 files / 1.42 zip




MAME XML Output:

       <game name="rollergj" sourcefile="rollerg.c" cloneof="rollerg" romof="rollerg">
              <description>Rollergames (Japan)</description>
              <year>1991</year>
              <manufacturer>Konami</manufacturer>
              <rom name="999v02.bin" size="131072" crc="0dd8c3ac" sha1="4c3d5514dec317c6640ceaaa06411766632f4412" region="maincpu" offset="10000"/>
              <rom name="999m01.e11" merge="999m01.e11" size="32768" crc="1fcfb22f" sha1="ef058a7de6ba7cf310b91975345113acc6078f8a" region="audiocpu" offset="0"/>
              <rom name="999h06.k2" merge="999h06.k2" size="1048576" crc="eda05130" sha1="b52073a4a4651035d5f1e112601ceb2d004b2143" region="gfx1" offset="0"/>
              <rom name="999h05.k8" merge="999h05.k8" size="1048576" crc="5f321c7d" sha1="d60a3480891b83ac109f2fecfe2b958bac310c15" region="gfx1" offset="100000"/>
              <rom name="999h03.d23" merge="999h03.d23" size="262144" crc="ea1edbd2" sha1="a17d19f873384287e1e47222d46274e7408b40d4" region="gfx2" offset="0"/>
              <rom name="999h04.f23" merge="999h04.f23" size="262144" crc="c1a35355" sha1="615606d30500a8f2be19171893e985b085fff2fc" region="gfx2" offset="40000"/>
              <rom name="999h09.c5" merge="999h09.c5" size="524288" crc="c5188783" sha1="d9ab69e4197ba2b42e3b0bb713236c8037fc2ab3" region="k053260" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3579545"/>
              <chip type="audio" tag="k053260" name="K053260" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="3"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Energy" tag="DSW2" mask="24">
                     <dipvalue name="1/2 for Stage Winner" value="0"/>
                     <dipvalue name="1/4 for Stage Winner" value="8"/>
                     <dipvalue name="1/4 for Cycle Winner" value="16" default="yes"/>
                     <dipvalue name="None" value="24"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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