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rollingc: MAME ROM Information.


Rolling Crash [Upright model] (c) 1979 Nichibutsu.

Rolling Crash is a 2-D maze racing game with changes to add to the variety of play. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.


Main CPU : 8080 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 8

Players : 2

Control : 2-way joystick

Buttons : 1


Released in October 1979.

Also released as "Rolling Crash [Cocktail Table model]".

Rolling Crash varies from the "Head-On" games in three ways :

1 : the game wraps around in a figure eight, making game play different in each part

2 : if you run into the enemy car where you can change lanes, your car doesn't die but instead gets pushed over to another lane.

3 : the dots actively slow down your car. This you can see as explosions.


Dots : 3 pts X number of cars on field.

Highlighted areas : 200 pts X number of cars on field.


* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane before they enter into your lane. If they make it into your lane before you get to the lane change area, you will crash.


Game's rom.

Machine's picture.

MAME Info:

0.30 [Lee Taylor]

Samples required (Invaders)


- Press P1 LEFT or RIGHT to select Rolling Crash or Moon Base.


- 0.113u2: Changed 8080 CPU clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz.

- 0.111u1: Added Samples (Invaders) and SN76477 sound.

- 0.36RC2: Colors should be close in Rolling Crash/Moon Base [Zsolt Vasvari]. Changed palettesize to 8 colors.

- 0.33b7: Changed description to 'Rolling Crash / Moon Base'.

- 0.30: Lee Taylor added Rolling Crash - Moon Base (Nichibutsu 1979).

- 8th October 1997: Paul Swan dumped Rolling Crash / Moon Base.

LEVELS: 1 (endless)

Other Emulators:

* Laser

Recommended Games (Racing):

Car Polo

Fire Truck



Head On

Head On (Irem)

Alpha Fighter / Head On

Space Attack / Head On

Head On 2

Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser


Highway Chase (DECO Cassette)

Mad Alien

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X



Armored Car

Jump Bug

Route 16


Radical Radial

Van-Van Car

Kamikaze Cabbie

Taxi Driver

City Connection


Fast Lane

Counter Run


Crazy Taxi

Crazy Taxi High Roller

Emergency Call Ambulance

Pang Pang Car

Ringout 4x4

Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack


Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder

Romset: 16 kb / 12 files / 13.5 zip

MAME XML Output:

       <game name="rollingc" sourcefile="8080bw.c" sampleof="invaders">
              <description>Rolling Crash / Moon Base</description>
              <rom name="rc01.bin" size="1024" crc="66fa50bf" sha1="7451d4ff8d3b351a324aaecdbdc5b46672f5fdd0" region="maincpu" offset="0"/>
              <rom name="rc02.bin" size="1024" crc="61c06ae4" sha1="7685c806e20e4a4a0508a547ac08ca8f6d75bb79" region="maincpu" offset="400"/>
              <rom name="rc03.bin" size="1024" crc="77e39fa0" sha1="16bf88af1b97c5a2a81e105af08b8d9d1f10dcc8" region="maincpu" offset="800"/>
              <rom name="rc04.bin" size="1024" crc="3fdfd0f3" sha1="4c5e7136a766f3f16399e61eaaa0e00ef6b619f7" region="maincpu" offset="c00"/>
              <rom name="rc05.bin" size="1024" crc="c26a8f5b" sha1="f7a541999cfe04c6d6927d285484f0f81857e04a" region="maincpu" offset="1000"/>
              <rom name="rc06.bin" size="1024" crc="0b98dbe5" sha1="33cedab82ddccb4caaf681fce553b5230a8d6f92" region="maincpu" offset="1400"/>
              <rom name="rc07.bin" size="1024" crc="6242145c" sha1="b01bb02835dda89dc02604ec52e423167183e8c9" region="maincpu" offset="1800"/>
              <rom name="rc08.bin" size="1024" crc="d23c2ef1" sha1="909e3d53291dbd219f4f9e0047c65317b9f6d5bd" region="maincpu" offset="1c00"/>
              <rom name="rc09.bin" size="2048" crc="2e2c5b95" sha1="33f4e2789d67e355ccd99d2c0d07301ec2bd3bc1" region="maincpu" offset="4000"/>
              <rom name="rc10.bin" size="2048" crc="ef94c502" sha1="07c0504b2ebce0fa6e53e6957e7b6c0e9caab430" region="maincpu" offset="4800"/>
              <rom name="rc11.bin" size="2048" crc="a3164b18" sha1="7270af25fa4171f86476f5dc409e658da7fba7fc" region="maincpu" offset="5000"/>
              <rom name="rc12.bin" size="2048" crc="2052f6d9" sha1="036702fc40cf133eb374ed674695d7c6c79e8311" region="maincpu" offset="5800"/>
              <sample name="1"/>
              <sample name="2"/>
              <sample name="3"/>
              <sample name="4"/>
              <sample name="5"/>
              <sample name="6"/>
              <sample name="7"/>
              <sample name="8"/>
              <sample name="9"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1" tilt="yes">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Unknown" tag="IN2" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              <dipswitch name="Coin Info" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>

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