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roughrac: MAME ROM Information.


Rough Racer (c) 1990 Sega.

A colourful top-down racing game for one to four players; Rough Racer takes most of its inspiration from Atari's "Sprint" series, and from "Championship" and "Super Sprint" in particular.

The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer.

To qualify for the next race, players must initially finish within the top three places. In later levels, progression can only be made by finishing in first place. A qualifying place will earn the player money which can be used at a between-stage garage to upgrade the player's car. Tires and armour can be upgraded, as well as filling the car's engine with 'nitro' fluid. When used in-race, this gives the player's car a temporary speed boost, although this is at the expense of control.


Sega System 24 hardware

Game ID : 317-0058

Main CPU : (2x) 68000 (@ 10 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), DAC

Players : 2

Control : 8-way Joystick

Buttons : 3


Released in March 1990 in Japan.


Game's rom.

MAME Info:

0.95u6 [David Haywood]

< Japan >


- 0.144u3: Angelo Salese fixed Rough Racer freezes upon attempting to start.

- 0.121u2: Sonikos fixed dipswitches in Rough Racer. Changed description to 'Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)'. Added dipswitches 'Start Credit', 'Demo Sounds', 'Game Instruction', 'Difficulty', 'Start Money' and 'Start Intro'.

- 0.101: Added new disk image ds3-5000-06b.img.

- 0.100u1: David Haywood and Team Japump added 317-0058-06b.key to Rough Racer - Game now playable. Changed description to 'Rough Racer (Japan, FD1094 317-0058-06b)'. Replaced 8-way Joystick with Dial with 2x buttons. Added 6x 'Unused' dipswitches.

- 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'.

- 0.95u6: Added Rough Racer (FD1094 317-0058-06d) (Sega 1990).

- 15th January 2004: Guru - Rough Racer (floppy + Hitachi encrypted 68K) arrived from Japan.

Recommended Games (Sprint):

Sprint 4

Sprint 8

Sprint 1

Pit & Run

Championship Sprint

Super Sprint

American Speedway

Redline Racer

Hot Rod

Bad Lands

Ironman Ivan Stewart's Super Off-Road

Ironman Ivan Stewart's Super Off-Road Track-Pak

Wheels Runner

Grudge Match

Rough Racer

Danny Sullivan's Indy Heat

Romset: 2064 kb / 4 files / 756.5 zip

MAME XML Output:

       <game name="roughrac" sourcefile="segas24.c">
              <description>Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b)</description>
              <rom name="epr-12187.ic2" size="131072" crc="e83783f3" sha1="4b3b32df7de85aef9cd77c8a4ffc17e10466b638" region="maincpu" offset="0"/>
              <rom name="epr-12186.ic1" size="131072" crc="ce76319d" sha1="0ede61f0700f9161285c768fa97636f0e42b96f8" region="maincpu" offset="1"/>
              <rom name="317-0058-06b.key" size="8192" crc="6a5bf536" sha1="3fc3e93ce8a47d7ee86da889efad2e7eca6e2ee9" region="fd1094key" offset="0"/>
              <rom name="ds3-5000-06b.img" size="1843200" crc="a7fb2149" sha1="c04266ae31700b085ab45606aed83019a563de70" region="floppy" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="sub" name="68000" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="496" height="384" refresh="57.524160" pixclock="16000000" htotal="656" hbend="0" hbstart="496" vtotal="424" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="4" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="15"/>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="Start Credit" tag="DSW" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Game Instruction" tag="DSW" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              <dipswitch name="Difficulty" tag="DSW" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Start Money" tag="DSW" mask="64">
                     <dipvalue name="15000" value="64" default="yes"/>
                     <dipvalue name="20000" value="0"/>
              <dipswitch name="Start Intro" tag="DSW" mask="128">
                     <dipvalue name="10" value="128" default="yes"/>
                     <dipvalue name="15" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="16384"/>

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