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royalcrdp: MAME ROM Information.


History:

Royal Card v2.0 Professional (c) 1993 Digital Dreams.


- SOURCES -


Game's ROM.




MAME Info:

0.137u3 [Roberto Fresca]

0.100u2 [Roberto Fresca, MAME Italian Forum]

0.99u8 [Roberto Fresca]


WIP:

- 0.140u1: Roberto Fresca added clone Royal Card (TAB original).

- 0.137u3: Roberto Fresca added Royal Card (austrian, set 1) and clones (austrian, set 2), (austrian/polish, set 3) and (austrian, set 4). Changed description of clones 'Royal Card (austrian, set 1)' to 'Royal Card (austrian, set 5)' and 'Royal Card (austrian, set 2)' to 'Royal Card (austrian, set 6)'. Renamed (royalcrd) to (royalcrdd), (royalcdb) to (royalcrde), (royalcdc) to (royalcrdf) and (royalcdp) to (royalcrdp). Roberto Fresca added 4 new Royal Card sets. Reworked parent/clone relationship (delete the old .cfg and .nv files to have them working properly). Splitted the Royal Card machine driver. This is needed to access different halves of the bipolar PROM. Now principal Royal Card sets have a working bet button. Added default NVRAM to the new sets.

- 0.137u1: Roberto Fresca added specific button-lamps layout for Royal Card, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines. Roberto Fresca and David Haywood added partial decryption for clone Royal Card (slovak, encrypted). Fixed maincpu/gfx1 rom loading in clone Royal Card (austrian, set 2).

- 0.137: Roberto Fresca added external default NVRAM support to Royal Card and clone.

- 0.133u5: Team Europe verified color BPROM (correct) in clone Royal Card v2.0 Professional.

- 0.133u1: Team Europe / Dumping Project added clone Royal Card v2.0 Professional, not working.

- 0.123u1: Roberto Fresca added clones Lucky Lady (3x3 deal) and (4x1 aces).

- 0.110u5: Roberto Fresca added clone Royal Card (Slovakia, encrypted). Not working due to use of a custom encrypted CPU. Fixed Royal Card - Game now playable. Added all inputs and dipswitches. Fixed memory map and gfx decode. Fixed screen size and visible area based on mc6845 registers. Chnaged M65C02 and AY8910 clock speeds to 2MHz. Swapped gfx1 roms. Wired and decoded the color prom in Royal Card. Now colors are perfect. Managed Royal Card (Austria, set 2) to work, using the 2nd half of program ROM (seems to be mapped that way).

- 0.106u6: Added pld ($400 - 2-peel18cv8.bin).

- 0.100u2: Roberto Fresca and MAME Italian Forum added Royal Card (Austria, set 1). Changed 'Royal Card (Austria)' to clone 'Royal Card (Austria, set 2)'. Renamed (royalcrd) to (royalcdb).

- 19th September 2005: Roberto Fresca - Added "02 gambling" (another Royal Card set, but with 32k roms) from MAME Italia.

- 18th September 2005: f205v dumped Royal Card (austrian, set 1).

- 0.99u8: Roberto Fresca added Royal Card (Austria) (TAB-Austria 1997).

- 2nd September 2005: f205v dumped Royal Card (austrian, set 2).


Romset: 99 kb / 5 files / 26.1 zip




MAME XML Output:

       <game name="royalcrdp" sourcefile="funworld.c" cloneof="royalcrd" romof="royalcrd">
              <description>Royal Card v2.0 Professional</description>
              <year>1993</year>
              <manufacturer>Digital Dreams</manufacturer>
              <rom name="u16_m27c256b.bin" size="32768" crc="162996ff" sha1="122c13ee9842e692d31490f216eb972df2321b7f" region="maincpu" offset="8000"/>
              <rom name="u11_tms27c256.bin" size="32768" crc="d6834c3a" sha1="4b071b9826c086439b9763393b23c671261b3788" region="gfx1" offset="0"/>
              <rom name="u4_nmc27c256.bin" merge="2.bin" size="32768" crc="41f7a0b3" sha1="9aff2b8832d2a4f868daa9849a0bfe5e44f88fc0" region="gfx1" offset="8000"/>
              <rom name="n82s147a.bin" size="512" crc="8bc86f48" sha1="4c677ab9314a1f571e35104b22659e6811aeb194" region="proms" offset="0"/>
              <rom name="palce16v8h_1.bin" size="279" crc="c89d2f52" sha1="f9d52d9c42ef95b7b85bbf6d09888ebdeac11fd3" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M65C02" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay8910" name="AY-3-8910A" clock="2000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="232" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" coins="2" service="yes">
                     <control type="gambling"/>
              </input>
              <dipswitch name="State" tag="DSW" mask="1">
                     <dipvalue name="Keyboard Test" value="0"/>
                     <dipvalue name="Play" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Remote Value" tag="DSW" mask="2">
                     <dipvalue name="10 Points/Pulse" value="0"/>
                     <dipvalue name="100 Points/Pulse" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="4">
                     <dipvalue name="5 Points/Coin" value="0"/>
                     <dipvalue name="10 Points/Coin" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="8">
                     <dipvalue name="5 Points/Coin" value="0"/>
                     <dipvalue name="10 Points/Coin" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Insert" tag="DSW" mask="16">
                     <dipvalue name="Dattl Insert" value="0"/>
                     <dipvalue name="TAB Insert" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Joker" tag="DSW" mask="32">
                     <dipvalue name="With Joker" value="0" default="yes"/>
                     <dipvalue name="Without Joker" value="32"/>
              </dipswitch>
              <dipswitch name="Hold" tag="DSW" mask="64">
                     <dipvalue name="Auto Hold" value="0" default="yes"/>
                     <dipvalue name="No Auto Hold" value="64"/>
              </dipswitch>
              <dipswitch name="Payout" tag="DSW" mask="128">
                     <dipvalue name="Hopper" value="0"/>
                     <dipvalue name="Manual Payout SW" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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