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rumba: MAME ROM Information.


Rumba Lumber (c) 1984 Taito.


Even if title screen says MCMLXXXIV (1984), Rumba Lumber was released in September 1985 in Japan.


Game's ROM.

MAME Info:

0.140u3 [Corrado Tomaselli, David Haywood, Angelo Salese]


- 0.140u3: Corrado Tomaselli, David Haywood and Angelo Salese added Rumba Lumber (Taito 1984).

- 15th December 2010: David Haywood - Corrado Tomaselli managed to locate a copy of this old 1984 Taito game gathering dust in a warehouse in Italy. Having identified the game as a long lost Taito Rumba Lumber, the owner agreed to loan it, so that it could be studied for emulation. The hardware is a 3 board setup, with 2 boards common to Taito's Fairyland Story, but with a different video board. Unfortunately this means the game is protected by a 68705 MCU, a common occurrence for early Taito games. What Taito protected in this case appears to be the behavior of the bird when it leaves the screen. At the moment, as soon as the bird leaves the screen it gets stuck, offscreen, rendering the level 'broken'. The lives counter is also protected, granting you infinite lives at the moment. Some sprite animation sequences are also protected, when the player throws a wheel they become invisible for a few frames, likewise the death sequence doesn't show fully. Compared to other Taito games, this, on the surface, looks like a fairly light protection, but it will need further investigation to make sure the device isn't doing anything else before the board is returned. Sadly Decapping isn't an option in this case, because it results in the destruction of the chip, and the board is only on loan.

- 8th December 2010: Corrado Tomaselli dumped Rumba Lumber (Taito 1984). Hardware similar to Fairyland Story except for the video board. Wiring is the classic Taito one. All clocks has been verified using a frequency counter. Hardware is capable of playing samples (TTL circuit).

- 4th December 2010: Smitdogg - Corrado Tomaselli got Rumba Lumber.

Recommended Games (B.C.):

Boomer Rang'r

Roc'n Rope

Rumba Lumber

Dyno Bop

Caveman Ninja

Joe & Mac Returns

Dino Rex

B.C. Kid

Fred Flintstones' Memory Match

Primal Rage

Stone Ball

B.C. Story

Recommended Games (Maze Pengo):





Kick Boy

Mr. Jong

Rock Duck

Scrambled Egg

Pirate Ship Higemaru

Rumba Lumber


Kitten Kaboodle

Meikyu Jima

Yam! Yam!?


Three Wonders - Don't Pull Puzzle

Mr. Kicker

Romset: 104 kb / 10 files / 57.7 zip

MAME XML Output:

       <game name="rumba" sourcefile="flstory.c">
              <description>Rumba Lumber</description>
              <rom name="a23_01-1.bin" size="16384" crc="4bea6e18" sha1="b9a85e65105773b5f93dcc5fc1e7c588b2d25056" region="maincpu" offset="0"/>
              <rom name="a23_02-1.bin" size="16384" crc="08f98c6f" sha1="f2a850b1138cfefab6ff1d1adcda9e084f52e9c2" region="maincpu" offset="4000"/>
              <rom name="a23_03-1.bin" size="16384" crc="ab595427" sha1="1ff51740e1c7915e1f79a55801d11c8fdce764c8" region="maincpu" offset="8000"/>
              <rom name="a23_08-1.bin" size="8192" crc="a18eae00" sha1="6ac1ad07bb5a97c6edaaf0e1fb842e1741f4cf1e" region="audiocpu" offset="0"/>
              <rom name="a23_09.bin" size="8192" crc="d0a101d3" sha1="c92bb1ce67bec394fd8ce303d9e61eac12493b5d" region="audiocpu" offset="2000"/>
              <rom name="a23_10.bin" size="8192" crc="f9447bd4" sha1="68c02249ca0e5b923cddb4bff8d090963b9c78e4" region="audiocpu" offset="4000"/>
              <rom name="a23-11.mc68705p5s" size="2048" status="nodump" region="mcu" offset="0"/>
              <rom name="a23_07.bin" size="8192" crc="c98fbea6" sha1="edd1e0b2551f726018ca6e0b2cf629046a482711" region="gfx1" offset="2000"/>
              <rom name="a23_06.bin" size="8192" crc="bf1e3a7f" sha1="1258be10739cee6e6a8b2ce4d39f89bff1ea7f16" region="gfx1" offset="0"/>
              <rom name="a23_05.bin" size="8192" crc="b40db231" sha1="85204efc05e95334576807e4dab866f4f40081e6" region="gfx1" offset="6000"/>
              <rom name="a23_04.bin" size="8192" crc="1d4f001f" sha1="c3245650e57138ed89e7de8289fe37c5d933ddca" region="gfx1" offset="4000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="msm" name="MSM5232" clock="2000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Bonus Life" tag="DSW0" mask="3">
                     <dipvalue name="20000 50000" value="0" default="yes"/>
                     <dipvalue name="10000 60000" value="1"/>
                     <dipvalue name="10000 40000" value="2"/>
                     <dipvalue name="10000 20000" value="3"/>
              <dipswitch name="Free Play" tag="DSW0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW0" mask="24">
                     <dipvalue name="3" value="24" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="8"/>
                     <dipvalue name="6" value="0"/>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW0" mask="128">
                     <dipvalue name="Upright" value="0"/>
                     <dipvalue name="Cocktail" value="128" default="yes"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="9 Coins/1 Credit" value="15"/>
                     <dipvalue name="8 Coins/1 Credit" value="14"/>
                     <dipvalue name="7 Coins/1 Credit" value="13"/>
                     <dipvalue name="6 Coins/1 Credit" value="12"/>
                     <dipvalue name="5 Coins/1 Credit" value="11"/>
                     <dipvalue name="4 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="6"/>
                     <dipvalue name="1 Coin/8 Credits" value="7"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="9 Coins/1 Credit" value="240"/>
                     <dipvalue name="8 Coins/1 Credit" value="224"/>
                     <dipvalue name="7 Coins/1 Credit" value="208"/>
                     <dipvalue name="6 Coins/1 Credit" value="192"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="160"/>
                     <dipvalue name="3 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
                     <dipvalue name="1 Coin/3 Credits" value="32"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="96"/>
                     <dipvalue name="1 Coin/8 Credits" value="112"/>
              <dipswitch name="Training Stage" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              <dipswitch name="Unknown" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Language" tag="DSW2" mask="4">
                     <dipvalue name="Japanese" value="4"/>
                     <dipvalue name="English" value="0" default="yes"/>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Copyright String" tag="DSW2" mask="32">
                     <dipvalue name="Taito Corp. MCMLXXXIV" value="32" default="yes"/>
                     <dipvalue name="Taito Corporation" value="0"/>
              <dipswitch name="Infinite Lives" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="preliminary" emulation="good" color="good" sound="imperfect" graphic="good" protection="preliminary" savestate="unsupported" palettesize="512"/>

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