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sbasebal: MAME ROM Information.


History:

Super Champion Baseball (c) 1989 SNK Corp of America.


A baseball game from Alpha Denshi. This is the 3rd game in the Champion Baseball series, with improved graphics and gameplay.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 7.15909 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in July 1989 by SNK under license from Alpha Denshi.


- SERIES -


1. Champion Baseball (1983)

2. Champion Baseball Part-2 - Pair Play (1983)

3. Super Champion Baseball (1989)


- SOURCES -


Game's rom.




MAME Info:

0.36b1 [Bryan McPhail]


WIP:

- 0.139u2: Angelo Salese documented unemulated protection in Super Champion Baseball, marked the game with GAME_UNEMULATED_PROTECTION due of that.

- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz.

- 0.61: Changed description to 'Super Champion Baseball (US)'. Removed 2nd coin slot. Added dipswitches 'Game Time', 'Price to Continue' and 'Unused'.

- 0.36b1: Bryan McPhail added Super Champion Baseball (SNK 1989), not working.


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Romset: 2624 kb / 11 files / 734.0 zip




MAME XML Output:

       <game name="sbasebal" sourcefile="alpha68k.c">
              <description>Super Champion Baseball (US)</description>
              <year>1989</year>
              <manufacturer>Alpha Denshi Co. (SNK of America license)</manufacturer>
              <rom name="snksb1.bin" size="131072" crc="304fef2d" sha1="03154e590807f7fd009068b403e1ea039272029d" region="maincpu" offset="0"/>
              <rom name="snksb2.bin" size="131072" crc="35821339" sha1="2c4303bf799de7cb364cadac44ff28306088e2f4" region="maincpu" offset="1"/>
              <rom name="snksb3.bin" size="65536" crc="89e12f25" sha1="1c569958a7f5a91b54f1316c1d5ee027be8618d6" region="audiocpu" offset="0"/>
              <rom name="snksb4.bin" size="65536" crc="cca2555d" sha1="13c672331e8e5e5dd8fc3aa7829d46de6b8271f3" region="audiocpu" offset="30000"/>
              <rom name="snksb5.bin" size="65536" crc="f45ee36f" sha1="cdfdf696e9fcd2827ab1dd6adc2a45085911333d" region="audiocpu" offset="50000"/>
              <rom name="snksb6.bin" size="65536" crc="651c9472" sha1="bcff6679e22143cd6816c441c5a67b4956ee7ee0" region="audiocpu" offset="70000"/>
              <rom name="alpha.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="snksb7.bin" size="65536" crc="8f3c2e25" sha1="a5b3880f3079cce607678fd4ea5971560ce9ed8d" region="gfx1" offset="0"/>
              <rom name="kcbchr3.bin" size="524288" crc="719071c7" sha1="47eded73eae25af04cf369f1a8ee657fd06b6480" region="gfx2" offset="0"/>
              <rom name="kcbchr2.bin" size="524288" crc="014f0f90" sha1="e80594f06faf303c4034a711fe55dad046ebf9aa" region="gfx2" offset="a0000"/>
              <rom name="kcbchr1.bin" size="524288" crc="a5ce1e10" sha1="c91cad45a918166155be3f93f4ed299389579f4a" region="gfx2" offset="140000"/>
              <rom name="kcbchr0.bin" size="524288" crc="b8a1a088" sha1="cb21a04387431b1810130abd86a2ebf78cf09a3b" region="gfx2" offset="1e0000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="7159090"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="ym2" name="YM2413" clock="3579545"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="1" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="IN3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="IN3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Game Time" tag="IN3" mask="192">
                     <dipvalue name="3:30" value="0"/>
                     <dipvalue name="3:00" value="128" default="yes"/>
                     <dipvalue name="2:30" value="64"/>
                     <dipvalue name="2:00" value="192"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN4" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN4" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Price to Continue" tag="IN4" mask="16">
                     <dipvalue name="1 Coin/1 Credit" value="16"/>
                     <dipvalue name="Same as Start" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN4" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" protection="preliminary" savestate="supported" palettesize="4096"/>
       </game>
 
 


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