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sbishi: MAME ROM Information.


Super Bishi Bashi Champ (c) 1998 Konami.


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : YMZ280B (@ 16.9344 Mhz)

Players : 3

Buttons : 3


In the 'Super car' minigame, you can speed up your car by pressing green button, every time you speed up, you'll hear familiar Gradius III powerup sound, along with the announcer voice 'Speed up!'

In the 'UFO' minigame, one of UFOs you discover is none other than Koitsu, the stickman from the Parodius series.


1. Bishi Bashi Championship Mini Game Senshuken (1996)

2. Super Bishi Bashi Champ (1998)

3. Handle Champ (1998)

4. Bishi Bashi Special (1998, Sony PlayStation)

5. Hyper Bishi Bashi (1999)

6. Bishi Bashi Special 2 (1999, Sony PlayStation)

7. Gachaga Champ (1999)

8. Step Champ (1999)

9. Hyper Bishi Bashi Champ (1999)

10. Bishi Bashi Special 3 (2000, Sony Playstation)

11. Bishi Bashi Special 3 (2000, Sony PlayStation

12. Anime Champ (2000)

13. Salaryman Champ (2001)

14. Great Bishi Bashi Champ (2002)


Game's rom.

MAME Info:

0.96u4 [David Haywood]

< Japan >


- 0.135u4: Fabio Priuli updated Bishi Bashi driver to use Konami video devices.

- 0.131u1: David Haywood fixed 'Super Bishi Bashi Championship', when Player 2 plays alone, strange things happen. Changed description to 'Super Bishi Bashi Championship (ver JAA, 2 Players)' and clone to '(ver KAA, 3 Players)'.

- 0.126u3: Andrew Gardner merged memory maps in the Bishi Bashi driver.

- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.

- 0.124u1: Guru added clone Super Bishi Bashi Championship (ver KAA). Changed 68000 CPU1 clock speed to 12MHz. Fixed rom names.

- 12th February 2008: Guru - More arrivals today! The box up contains Super Bishi Bashi Champ 1996 Korean. Thanks to GP-Lee.

- 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information.

- 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs.

- 0.98u2: Changed description to 'Super Bishi Bashi Championship (ver JAA)'.

- 0.96u4: David Haywood added 'Super Bishi Bashi Championship (Japan JAA)' (Konami 1998).

- 26th May 2005: David Haywood - Andreas Thorsen dumped this and it was a pretty simple addition to the existing Bishi Bashi champ driver. Buttons seem to be reversed, although it might be possible they expected you to connect them in reverse on the cabinet as the order in the driver looks logical. Anyway, I've submitted it, RB should be happy because its a Konami title.


Recommended Games:

Bishi Bashi Championship Mini Game Senshuken

Super Bishi Bashi Championship

Hyper Bishi Bashi Champ

Romset: 5120 kb / 10 files / 2.44 zip

MAME XML Output:

       <game name="sbishi" sourcefile="bishi.c">
              <description>Super Bishi Bashi Championship (ver JAA, 2 Players)</description>
              <rom name="675jaa05.12e" size="524288" crc="28a09c01" sha1="627f6c9b9e88434ff3198c778ae5c57d9cda82c5" region="maincpu" offset="0"/>
              <rom name="675jaa06.15e" size="524288" crc="e4998b33" sha1="3012f7661542b38b1a113c5c10e2729c6a37e709" region="maincpu" offset="80000"/>
              <rom name="675jaa07.14n" size="524288" crc="6fe7c658" sha1="a786a417053a5fc62f967bdd564e8d3bdc89f958" region="gfx1" offset="0"/>
              <rom name="675jaa08.17n" size="524288" crc="c230afc9" sha1="f23c64ed08e77960beb0f8db2605622a3887e5f8" region="gfx1" offset="1"/>
              <rom name="675jaa09.19n" size="524288" crc="63fe85a5" sha1="e5ef1f3fc634264260d5fc3a669646abf1601b23" region="gfx1" offset="100000"/>
              <rom name="675jaa10.22n" size="524288" crc="703ac462" sha1="6dd05b2a78517a46b9ae8322c6b94bddbe91e848" region="gfx1" offset="100001"/>
              <rom name="675jaa01.2f" size="524288" crc="67910b15" sha1="6566e2344ebe9d61c584a1ab9ecbc8e7dd0a9a5b" region="ymz" offset="0"/>
              <rom name="675jaa02.4f" size="524288" crc="3313a7ae" sha1="a49df87446a5b1bbf77fdf13a298ed486d7d7476" region="ymz" offset="80000"/>
              <rom name="675jaa03.6f" size="524288" crc="ec977e6a" sha1="9beb13e716d1694a64ce787fa3db4ba986a07d51" region="ymz" offset="100000"/>
              <rom name="675jaa04.8f" size="524288" crc="1d1de34e" sha1="1671216545cc0842cf8c128eaa0c612e6d91875c" region="ymz" offset="180000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymz" name="YMZ280B" clock="16934400"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="4" service="yes">
              <dipswitch name="Difficulty" tag="DSW" mask="7">
                     <dipvalue name="Easiest" value="7"/>
                     <dipvalue name="Very Easy" value="6"/>
                     <dipvalue name="Easy" value="5"/>
                     <dipvalue name="Medium" value="4" default="yes"/>
                     <dipvalue name="Medium Hard" value="3"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Very Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Lives" tag="DSW" mask="56">
                     <dipvalue name="1" value="56"/>
                     <dipvalue name="2" value="48"/>
                     <dipvalue name="3" value="40" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="24"/>
                     <dipvalue name="6" value="16"/>
                     <dipvalue name="7" value="8"/>
                     <dipvalue name="8" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="192">
                     <dipvalue name="All The Time" value="192" default="yes"/>
                     <dipvalue name="Loop At 2 Times" value="128"/>
                     <dipvalue name="Loop At 4 Times" value="64"/>
                     <dipvalue name="No Sounds" value="0"/>
              <dipswitch name="Coinage" tag="DSW" mask="3840">
                     <dipvalue name="4 Coins/1 Credit" value="512"/>
                     <dipvalue name="3 Coins/1 Credit" value="1280"/>
                     <dipvalue name="2 Coins/1 Credit" value="2048"/>
                     <dipvalue name="3 Coins/2 Credits" value="1024"/>
                     <dipvalue name="4 Coins/3 Credits" value="256"/>
                     <dipvalue name="1 Coin/1 Credit" value="3840" default="yes"/>
                     <dipvalue name="4 Coins/5 Credits" value="0"/>
                     <dipvalue name="3 Coins/4 Credits" value="768"/>
                     <dipvalue name="2 Coins/3 Credits" value="1792"/>
                     <dipvalue name="1 Coin/2 Credits" value="3584"/>
                     <dipvalue name="2 Coins/5 Credits" value="1536"/>
                     <dipvalue name="1 Coin/3 Credits" value="3328"/>
                     <dipvalue name="1 Coin/4 Credits" value="3072"/>
                     <dipvalue name="1 Coin/5 Credits" value="2816"/>
                     <dipvalue name="1 Coin/6 Credits" value="2560"/>
                     <dipvalue name="1 Coin/7 Credits" value="2304"/>
              <dipswitch name="Free Play" tag="DSW" mask="4096">
                     <dipvalue name="No" value="4096" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              <dipswitch name="Slack Difficulty" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Title Demo" tag="DSW" mask="16384">
                     <dipvalue name="At 1 Loop" value="16384"/>
                     <dipvalue name="At Every Gamedemo" value="0" default="yes"/>
              <dipswitch name="Gamedemo" tag="DSW" mask="32768">
                     <dipvalue name="4 Kinds" value="32768"/>
                     <dipvalue name="7 Kinds" value="0" default="yes"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="4096"/>

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