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scobrase: MAME ROM Information.


History:

Super Cobra (c) 1981 Sega Enterprises, Ltd.


- TRIVIA -


Licensed from Konami Industry Co., Ltd.


Original release :

Konami's Super Cobra [GX316] (March 1981)


Licensed releases :

Stern's Super Cobra (July 1981)

Sega's Super Cobra

Karateco's Super Cobra


- SOURCES -


Game's ROM.




MAME Info:

0.35b8 [Nicola Salmoria]

0.12 [?]

0.09 [?]

0.07 [Nicola Salmoria]


Bugs:

- [possible] Missing fanfare after Intro Music. Tafoid (ID 03076)


WIP:

- 0.140u3: Kevin Eshbach added DIP locations to Super Cobra.

- 0.138u1: Changed description of clone 'Super Cobra (Stern)' to 'Super Cobra (Stern Electronics)'.

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Super Cobra and clones.

- 0.129u5: Smitdogg added clone Super Heli (Super Cobra bootleg).

- 2nd February 2009: Guru - We just picked Super Heli (rare Super Cobra clone).

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors.

- 0.61: Added clone Super Cobra (Sega). Fixed rom names.

- 26th May 2002: Zsolt Vasvari added an original Sega version of Super Cobra.

- 0.53: Changed palettesize from 100 to 99 colors.

- 0.35b8: Changed clone 'Super Cobra (Konami)' to parent 'Super Cobra'. Renamed (scobra) to (scobras) and (scobrak) to (scobra).

- 0.34RC2: Added new cpu2 roms to Super Cobra (Stern) and replaced the 2k maincpu roms with 4k in Super Cobra (bootleg).

- 0.34b6: Added color prom 82s123.6e.

- 0.30: Appropriate blue background in Scramble, Super Cobra and other games running on the same hardware [Mike Coates].

- 0.29: Accurate colors in Super Cobra [Tim Lindquist, Nicola Salmoria]. Valerio Verrando added high score saving to Super Cobra.

- 0.15: Sound support in Super Cobra [Nicola Salmoria]. Note that the "scobra" rom set is wrong - ROMs 5c, 5d and 5e must be 2k, not 4k. You can take them from one of the other two sets. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c, 5d and 5e.

- 0.12: Added Super Cobra (Stern). The background stars in Scramble / Super Cobra now blink [Nicola Salmoria]. However I don't know how close to the real thing it is. Renamed (scobra) to (scobrak). Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen?

- 0.09: Added Super Cobra (Konami). Note that I renamed the other one (which is a bootleg) "scobrab" [Nicola Salmoria]. Renamed (scobra) to (scobrab).

- 0.07: Nicola Salmoria added Super Cobra (bootleg) (1981) (running on a modified Scramble board). Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. The version suported runs on a modified Scramble board. Known issues: The background stars don't blink. Maybe they should also be clipped to the top and bottom of the screen? Two players mode doesn't work.


LEVELS: 11


Other Emulators:

* FB Alpha

* Retrocade

* Sparcade

* VAntAGE


Recommended Games (Helicopter):

Super Cobra

Rescue

Sky Army

Gyrodine

Liberation

Choplifter

Tiger Heli

Vs. Raid on Bungeling Bay

Airwolf

Ajax

Battle Chopper

Combat Hawk

Twin Cobra

Twin Cobra II

Chopper I

Cobra-Command

Silk Worm

Twin Eagle

Twin Eagle II - The Rescue Mission

Viper

Ashura Blaster

Thunder Strike

S.S. Mission

Desert War

Ketsui


Romset: 35 kb / 12 files / 19.9 zip




MAME XML Output:

       <game name="scobrase" sourcefile="galdrvr.c" cloneof="scobra" romof="scobra">
              <description>Super Cobra (Sega)</description>
              <year>1981</year>
              <manufacturer>Konami (Sega license)</manufacturer>
              <rom name="epr1265.2c" merge="epr1265.2c" size="4096" crc="a0744b3f" sha1="8949298a04f8ba8a82d5d84a7b012a0e7cff11df" region="maincpu" offset="0"/>
              <rom name="epr1266.2e" size="4096" crc="65306279" sha1="f6e10d57c9b88e3fcd7333f76708e190a97b4faa" region="maincpu" offset="1000"/>
              <rom name="epr1267.2f" merge="epr1267.2f" size="4096" crc="47a4e6fb" sha1="01775ad11dc23469649539ee8fb8a5800df031c6" region="maincpu" offset="2000"/>
              <rom name="epr1268.2h" size="4096" crc="53eecaf2" sha1="08ca34097f63af8ab69b1d836a12a8bd4d42e4a2" region="maincpu" offset="3000"/>
              <rom name="epr1269.2j" merge="epr1269.2j" size="4096" crc="e1f8a801" sha1="2add8270352d6596052d3ff22c891ceccaa92071" region="maincpu" offset="4000"/>
              <rom name="epr1270.2l" size="4096" crc="f7709710" sha1="dff9ae72ba00a98d4f5acdd6d506e3d7add6b2c6" region="maincpu" offset="5000"/>
              <rom name="epr1275.5c" size="2048" crc="deeb0dd3" sha1="b815a586f05361b75078d58f1fddfdb36f9d8fae" region="audiocpu" offset="0"/>
              <rom name="epr1276.5d" size="2048" crc="872c1a74" sha1="20f05bf398ad2690f5ba4e4158ad62aeec226413" region="audiocpu" offset="800"/>
              <rom name="epr1277.5e" size="2048" crc="ccd7a110" sha1="5a247e360530be0f94c90fcc7d0ce628d460449f" region="audiocpu" offset="1000"/>
              <rom name="epr1274.5h" merge="epr1274.5h" size="2048" crc="64d113b4" sha1="7b439bb74d5ecc792e0ca8964bcca8c6b7a51262" region="gfx1" offset="0"/>
              <rom name="epr1273.5f" merge="epr1273.5f" size="2048" crc="a96316d3" sha1="9de0e94932e91dc34aea7c81880bde6a486d103b" region="gfx1" offset="800"/>
              <rom name="pr1278.6e" size="32" crc="fd35c561" sha1="590f60beb443dd689c890c37cc100e0b936bf8c9" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Allow Continue" tag="IN1" mask="1">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="4 Times" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN1" mask="2">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="2"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="2" default="yes"/>
                     <dipvalue name="99 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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