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sfa: MAME ROM Information.


History:

Street Fighter Alpha - Warriors' Dreams (c) 1995 Capcom.


The new look of the Street Fighter series, with ten characters including old favorites and new surprises.


- TECHNICAL -


Capcom Play System II hardware (CP-S II)

Game ID : CP-S II No. 11


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in June 1995.


This game is known as "Street Fighter Zero [CP-S II No. 11]" in Mexico, Central America, South America, southeast Asia, and Japan, and as Street Fighter Alpha - Warrior's Dreams [CP-S II No. 11] in the US, Canada, and Europe.


The Street Fighter Alpha series of games take place between the original "Street Fighter" and "Street Fighter II - The World Warrior". The scar on Sagat's chest in SFII is said to be from Ryu's Shouryuuken during the final battle in the original "Street Fighter". In 'SF Alpha', Sagat has the scar on his chest, so it must take place after the first "Street Fighter". The character Charlie was mentioned in Guile's ending in "Street Fighter II - The World Warrior". He is a friend of Guile who was killed by M. Bison. Since Charlie is still alive in the Alpha series, it must take place before "Street Fighter II - The World Warrior".


This is the first Street Fighter game to have the Dramatic Battle Mode, a feature no doubt inspired by the Japanese animated movie, 'Street Fighter II', where Ken and Ryu team up to fight M. Bison in the final battle.


This game marks the first time Akuma's name is displayed on-screen in the game.


Ryu / Guy stages :

The "Son Son" convenience store in Ryu and Guy's stages is named after an earlier Capcom game of the same name.

A poster for the animated feature film version of 'Street Fighter II' can be seen on display.

The kanji on the small sign on the bath-house means 'Honda Bath'.

The curtain on the bath-house (in Guy's version of the stage) says 'yu' in hiragana, which is the reading for the 'bath' kanji on the 'Honda Bath' sign.

In "Street Fighter Alpha 3", Edmond Honda's stage is in front of this (or a similar-looking) bath-house with slightly different signs on it.

In "Street Fighter II - The World Warrior" (and all its follow-ups), Honda's stage is inside of a bath house.


Guy and Sodom are from Capcom's "Final Fight". Guy as selectable character and Sodom as the second boss in "Final Fight". Guy's music is taken from "Final Fight".


Sodom is a westerner who is obsessed with Japanese culture and apparently doesn't speak Japanese very well. In the Japanese versions of these games, Sodom's victory quotes are meaningless sentences composed of English words (e.g., 'SHOW BY HUNG JAW') followed by a Japanese translation of what he actually meant to say. In Sodom's ending, he claims about reforming and renaming the Mad Gear gang into something with four kanji. Those kanji read 'Ma-do-gi-a'. Now this could just be random kanji that, when strung together, sound like 'Mad Gear', but by the same token, it can sound like 'Mad Doggie'. The jitte weapons Sodom uses were used by policemen in feudal Japan.


Change of Race : In the original "Street Fighter", Birdie looked Caucasian. In SF Alpha, Birdie is black. The reason for this change is explained in one of Birdie's "Street Fighter Alpha 3" win quotes (he was sick at the time of the first "Street Fighter").


Sony Music Entertainment released a limited-edition soundtrack album for this game (Street Fighter Zero Arcade Game Track - SRCL-3297) on 21/08/1995.


- UPDATES -


Here is the list of all versions in the United States, Canada, and Europe (where the game is known as "Street Fighter Alpha: Warriors' Dreams") :


NOTE: US releases also cover Canada.


950605

* EUROPE release.


950627

* US and EUROPE releases.


950718

* EUROPE release.


950727

* EUROPE release.




ADDITIONAL NOTES :


The US version has the 'Recycle It, Don't Trash It!' screen.


- TIPS AND TRICKS -


* Play as Akuma : Put the cursor on the [?] on your side and hold Start, then press...

Player 1 : Down(x3), Left(x3), LK+HK (or for different costume press LP+HP).

Player 2 : Down(X3), Right(x3), LK+HK (or for different costume press LP+HP).


* Play as M. Bison : Put the cursor on the [?] on your side and hold Start, then press...

Player 1 : Down(x2), Left(x2), Down, Left(x2), LK+HK (or for different costume press LP+HP)

Player 2 : Down(x2), Right(x2), Down, Right(x2), LK+HK (or for different costume press LP+HP)


* Play as Dan : After inserting a coin, press and hold Start. Then on the character selection screen go to the [?] box. Then quickly press LP, LK, MK, HK, HP, MP. To get the alternate costume (green) press HP, HK, MK, LK, LP, MP.


* Dramatic Battle Mode : In 2-player mode, have Player 1 highlight Ryu and Player 2 highlight Ken at the character selection screen.

1) Have Player 1 hold Start and press Up, Up.

2) Release Start then press Up, Up, LP.

3) Have Player 2 hold Start and press Up, Up.

4) Release Start then press Up, Up, HP. If done correctly, Ryu and Ken will face M. Bison.


* Alternate Costume Colors : Highlight a fighter at the character selection screen and press LK, MK or HK.


* Fight against Akuma : Highlight a fighter at the character selection screen. Hold Start+MP+MK until Akuma appears and beats up your opponent on the first stage. You will now fight him instead.


* Fight against Dan : Select any player. End each match with the same winning quote. Do not lose any of your first five matches. When you reach your sixth opponent, the message 'Here comes a new challenger' will appear and you will fight Dan (Dan's stage is basically the same as Adon's and Sagat's, except it is sunset). After the match, the game will continue in its normal fashion. (NOTE : To select a winning quote, just hold down and a certain button combination of 3 total buttons when you win your second round. This varies from character to character, but every character can select 2 by holding down with 3 punches or down with 3 kicks).


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi), H. Itsuno (-Tomoshibi-)

Programmers : Cham Cho Choy, Egw, "Tege Killer" Jyaian, Knight Rider Giu, Ogt_Dm, Pon, Arikichi Kiyoko, Hard.Yas (-Gouki-), Hamachan, Shinchan (as 'Hyper Shinchan'), Super Sailor (Vega), Matsushita -Adon- Masakazu

Scroll designers : Konomi, Buppo, Shibata Kayoko, Akiko Matsunaga, Daisuke Nakagawa, Maeno Megumi, Isono, Sm, Mago, Mr. Oranda

Object designers : Eripyon.N (Dokkim), Yatsunonawa (D), Jun Matsumura (27), Makoto Ishii, Chama(c), Gonta, Ari Inukichi, Seigo Kawakami (Ushi), M. Nakatani (KotatuToNeko), Alien Pole, Kuriotoko, Chimorin Syogun, K.Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, Shin-Ya.M, Super-8, Masayo Tsujimoto (Noriko), R, Sagata, Takayuki Kosaka

Music composers : Isao Abe (Oyaji), Syun Nishigaki (Kobekko), Setsuo Yamamoto (Purple), Kadota Yuko (Pop'n), Kuru-Kuru Chance Iwami, Mizuta Naoshi (Groovy)

Sound designers : Hiroaki Kondo (X68K), Ryoji

Producer : Iyono Pon


* Voice Actors :

Ryu, Charlie : Toshiyuki Morikawa

Chun-Li : Yuko Miyamura

Ken, Guy : Tetsuya Iwanaga

Adon, Birdie, Sodom : Wataru Takagi

Rose : Yuko Miyamura

Sagat : Miki Shinichiro

Akuma, M. Bison : Tomomichi Nishimura


- PORTS -


* Consoles :

Sony PlayStation [US] (Dec.1995) [Model SLUS-00197]

Sony PlayStation [EU] (May.1996) [Model SLES-00199]

Sega Saturn [US] (1996) [Model T-1206H]

Sega Saturn [EU] (Jan.1996) [Model T-7008H-50]

Nintendo Game Boy Color [EU] (1999)

Nintendo Game Boy Color [US] (Mar.2000) [Model CGB-AFZE]

Sony PlayStation 2 [US] (Jun.2006, "Street Fighter Alpha Anthology") [Model SLUS-21317]

Sony PlayStation 2 [EU] (Jul.2006, "Street Fighter Alpha Anthology") [Model SLES-54085]

Sony PlayStation 3 [PlayStation Network] (2009)


* Computers :

PC [Windows 9x, CD-ROM] (1998)


- SOURCES -


Machine's picture.

Game's rom.




MAME Info:

0.53 [?]

0.37b12 [Paul Leaman, Razoola, AlmtyBob]

0.36b3 [?]


Artwork available


Bugs:

- Original PCB running through an RGB board and into my PC. It's about 8 minutes of attract mode. Smitdogg (ID 03939)


WIP:

- 0.138u4: Layne, N. Francfort, R. Mucciarelli, Smitdogg and The Dumping Union added clone Street Fighter Zero (Hispanic 950718). Renamed (sfzh) to (sfzhr1).

- 8th July 2010: Smitdogg - The Capcom game we bought during the last mini-drive was Street Fighter Zero (Hispanic 950718). It hasn't arrived yet but has been shipped.

- 0.128u4: MAMEPlus added clone Street Fighter Alpha: Warriors' Dreams (Euro 950727 Phoenix Edition) (bootleg).

- 0.112u2: Added CPS2 keys to clones Street Fighter Zero (Asia 950627), (Hispanic 950627), (Brazil 951109) and (Brazil 950727).

- 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function in the clones (Japan 950727), (Japan 950627) and (Japan 950605).

- 0.110u4: Removed user1 roms in clone sfzj, sfzjr1 and sfzjr2.

- 0.110u3: Added full decryption table CHDs to clones (Japan 950727), (Japan 950627) and (Japan 950605).

- 0.98u2: Razoola added clone Street Fighter Zero (Asia 950627).

- 0.93u2: Added clone Street Fighter Zero (Brazil 950727).

- 0.84: Razoola added clone Street Fighter Alpha: Warriors' Dreams (Euro 950627). Renamed (sfar2) to (sfar3).

- 0.69u3: Razoola added clone Street Fighter Zero (Brazil 951109).

- 3rd June 2003: Razoola - Released XOR 109 for Street Fighter Alpha (Euro 950718) donated by Chance.

- 0.59: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950718). Renamed (sfar1) to (sfar2).

- 0.55: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950605). Added XOR user1 rom ($0).

- 12th September 2001: Razoola - Released XORs 57 and 58 for Street Fighter Alpha (Euro 950727) and (Euro 950605) donated by SaiyanAce.

- 0.53: Changed clone 'Street Fighter Alpha: Warriors' Dreams (Euro 950727)' to parent. Renamed (sfa) to (sfau) and (sfaer1) to (sfa).

- 5th April 2001: Razoola - Released XOR 27 for Street Fighter Zero (Japan 950605) donated by Mito.

- 0.37b13: Added clone Street Fighter Zero (Hispanic 950627).

- 0.37b12: Paul Leaman added Street Fighter Alpha: Warriors' Dreams (US 950627) (Capcom 1995) and clones (Euro 950727) and Street Fighter Zero (Japan 950605), (Japan 950627) and (Japan 950727).

- 19th January 2001: Razoola - Released XOR 3 for Street Fighter Alpha (950627) donated by AlmtyBob.

- 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero.

- 3rd January 2001: Razoola - Released XOR files for Street Fighter Zero.

- 0.36b3: Added Street Fighter Alpha (Euro) (Testdriver) and clone Street Fighter Zero (Japan).


LEVELS: 8


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 14592 kb / 12 files / 6.64 zip




MAME XML Output:

       <game name="sfa" sourcefile="cps2.c">
              <description>Street Fighter Alpha: Warriors' Dreams (Euro 950727)</description>
              <year>1995</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="sfze.03d" size="524288" crc="ebf2054d" sha1="6e7b9e4202b86ab237ea5634c98b71b82d812ef2" region="maincpu" offset="0"/>
              <rom name="sfz.04b" size="524288" crc="8b73b0e5" sha1="5318761f615c21395366b5333e75eaaa73ef2073" region="maincpu" offset="80000"/>
              <rom name="sfz.05a" size="524288" crc="0810544d" sha1="5f39bda3e7b16508eb58e5a2e0cc58c09cf428ce" region="maincpu" offset="100000"/>
              <rom name="sfz.06" size="524288" crc="806e8f38" sha1="b6d6912aa8f2f590335d7ff9a8214648e7131ebb" region="maincpu" offset="180000"/>
              <rom name="sfz.14m" size="2097152" crc="90fefdb3" sha1="5eb28c8de57acfeaefebdd01509c7d9ba5244705" region="gfx" offset="800000"/>
              <rom name="sfz.16m" size="2097152" crc="5354c948" sha1="07588f1ba6addc04fef3274c971174aaf3e632ab" region="gfx" offset="800002"/>
              <rom name="sfz.18m" size="2097152" crc="41a1e790" sha1="ce25dad542308691dbe9606b26279bbd59ea4b81" region="gfx" offset="800004"/>
              <rom name="sfz.20m" size="2097152" crc="a549df98" sha1="f054e95df650a891ef56da8bfb31cb2c945a9aed" region="gfx" offset="800006"/>
              <rom name="sfz.01" size="131072" crc="ffffec7d" sha1="75b4aef001b72a0f571b51b2b97803facc1832dd" region="audiocpu" offset="0"/>
              <rom name="sfz.02" size="131072" crc="45f46a08" sha1="e32dbd27b52ab708278045b5a829376e55a4ca81" region="audiocpu" offset="28000"/>
              <rom name="sfz.11m" size="2097152" crc="c4b093cd" sha1="256526bb693a0b72443f047e060304c9b739acd1" region="qsound" offset="0"/>
              <rom name="sfz.12m" size="2097152" crc="8bdbc4b4" sha1="0e21c9a75a17a7e7dfd8bb51098c2b9dc4c933ec" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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