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sfkick: MAME ROM Information.


Super Free Kick (c) 1988 HJ Corp.


Main CPU : (2x) Z80 (@ 8 Mhz)

Screen orientation : Vertical

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 1


During the game, you can heard the famous Korean children Song. Also, you can see Korean companies with soccer teams.


Game's rom.

MAME Info:

0.106u6 [David Haywood]


- 0.146: Updated Super Free Kick to use modern I8255 implementation instead of the legacy one [Fabio Priuli].

- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3579545 Hz and YM2203 to 3579545 Hz.

- 0.133: Klaus Sommers added clone Super Free Kick (set 2).

- 0.131u1: Angelo Salese merged memory maps in Super Free Kick.

- 0.128u6: Tomasz Slanina fixed Super Free Kick - Game now playable. Added 2nd Z80 (3579533 Hz) CPU and YM2203 (3579533 Hz) sound. Changed Z80 CPU1 clock speed to 3579533 Hz and visible area to 480x544. Fixed rom loading. Added dipswitches 'Lives', 'Difficulty', 'Demo Sounds', 'Test Mode', 'Coinage', 'Cabinet', 'Freeze', 'Allow Continue' and 'Unknown'. Changed description of clone 'Spinkick' to 'Hec's Spinkick'.

- 7th December 2008: Tomasz Slanina - New board arrived. "Spinkick" by Seojin/Heasung (notice the big epoxy block with "HEC" logo). PCB is 'almost' working, but there's no way to insert coin(s) and start the game (probably one of the input buffer chips is broken... very common). And yes, it's rip-off of the Sega's "Free Kick" game, running on really weird korean hardware based on MSX2 home computer ( plus additional sound cpu (Z80) and extra logic to handle a bit different (than in MSX2) rom banking ). Game ROMs contains hacked MSX2 BIOS - they removed all (c) texts, blanked font area and added few mods here and there to skip boot sequence. Also, for some unknown reason, Yamaha v9938 VDP is hidden in big and heavy epoxy block. Probably to make a fake impression of being orginal, not stolen piece of hardware. So .. what's the point of use MSX2 as the base ? I have NO idea... Imho it's way easier to start from scratch and design own, simple hardware (vdp, cpu, roms, rams) than modify msx one. BIOS is used only at boot time (it req some sick logic chips (8255 + demultiplexers and buffers) to handle the msx "slot" memory banking scheme) - game is directly accessing the VDP and banked roms. After a bit of PCB tracing and with help from #msxdev guys i got working.

- 0.118u3: Removed 2nd Z80 CPU.

- 0.106u6: David Haywood added Super Free Kick (HEC 199?) and clone Spinkick.

- 21st March 2005: Corrado Tomaselli dumped Spin Kick. There is a BIG epoxy block connected to the main PCB.

- 8th March 2005: Bluebird - I have another board called Spin Kick by a company called HEC (a similar game to Free kick) which Juno said is based on MSX technology that needs to go to him.

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Romset: 224 kb / 7 files / 79.6 zip

MAME XML Output:

       <game name="sfkick" sourcefile="sfkick.c">
              <description>Super Free Kick (set 1)</description>
              <manufacturer>Haesung/HJ Corp</manufacturer>
              <rom name="sfkick2.a7" size="32768" crc="1dcaec5e" sha1="7e063d46fb6606df2d772866cc55f207035b98c4" region="banked" offset="0"/>
              <rom name="sfkick3.c7" size="32768" crc="639d3cf2" sha1="950fd28058d32e4532eb6e99454dcaef092a955e" region="banked" offset="8000"/>
              <rom name="sfkick4.d7" size="32768" crc="ee1b344e" sha1="d33fbad017cc4838192e9c540621537edb7e8dc4" region="banked" offset="10000"/>
              <rom name="sfkick5.h7" size="32768" crc="8e8bd9cf" sha1="f493de40147fdd67a48d4c90b01170fbd6ea074e" region="extrom" offset="0"/>
              <rom name="sfkick6.j7" size="32768" crc="7a91ac4b" sha1="afc5e2c2fe0cd108235ac6ae2775cc9a0b1c9f76" region="cartridge" offset="0"/>
              <rom name="sfkick7.l7" size="32768" crc="8cd94c63" sha1="e6dba66c8716593b8ab88f79f7205211938d1598" region="bios" offset="0"/>
              <rom name="sfkick1.c5" size="32768" crc="2f5e3b7a" sha1="d2ff566b415ab10c0681fa1eb221a56e3c137ecf" region="soundcpu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3579545"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3579545"/>
              <display tag="screen" type="raster" rotate="90" width="544" height="480" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="dial" minimum="0" maximum="255" sensitivity="25" keydelta="-20"/>
              <dipswitch name="Lives" tag="DSW1" mask="65">
                     <dipvalue name="5" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="1" value="65"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="12"/>
                     <dipvalue name="Normal" value="8" default="yes"/>
                     <dipvalue name="Medium" value="4"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Unknown" tag="DSW1" mask="130">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="2" value="2" default="yes"/>
                     <dipvalue name="1" value="128"/>
                     <dipvalue name="0" value="130"/>
              <dipswitch name="Test Mode" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coinage" tag="DSW2" mask="140">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="132"/>
                     <dipvalue name="3 Coins/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="140" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="136"/>
                     <dipvalue name="1 Coin/3 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="8"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="16">
                     <dipvalue name="Upright" value="16" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Freeze" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>

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