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sfz2j: MAME ROM Information.


History:

Street Fighter Zero 2 (c) 1996 Capcom.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 15


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in February 1996.


This game is known as "Street Fighter Alpha 2 [CP-S II No. 15]" in the United States of America, Canada, and Europe, and as Street Fighter Zero 2 in all other locations.


For more information about the game, please see the "Street Fighter Alpha 2" entry.


- UPDATES -


Here is the list of all versions in Asia, Japan, Oceania, and Hispanic regions (where the game is known as "Street Fighter Zero 2") :


060227

* JAPAN and OCEANIA releases


960229

* OCEANIA release


960304

* BRAZIL and HISPANIC releases


960531

* BRAZIL release




ADDITIONAL NOTES :


In the Japanese versions :

Charlie is named 'Nash'.

M. Bison is named 'Vega'.

Akuma is named 'Gouki'.

Evil Ryu (See "Street Fighter Alpha 2" entry, Tips and Tricks section) is named 'Satsui no Hadou ni Mezameta Ryu' (translates as 'Ryu in which the surge of the intent to kill has awakened')


In the Japanese version, specific locations are displayed on the 'next stage' screen. All non-Japanese versions just tell you which country the stage is in. Perhaps someone at Capcom USA was too lazy to translate the location-specific text (which is in Japanese) and just used the country name (which is in English). Below are the place names that were left out of the non-Japanese versions, translated into English...

(Character : Stage location)

Ryu : Suzaku Castle, Japan

(Sagat vs.) Ryu : a big prairie, Australia

Ken : San Francisco Bay, USA

Chun-Li : Beijing, China

Sagat : Ayuthaya Temple Ruins, Thailand

Adon : Bank of the Chao Phraya River, Thailand

Birdie : London Station Underground, England

Charlie ('Nash' in Japan) : Detroit Highway, USA

Guy : Metro City, USA

Rose : Genova City Port, Italy

Sodom : Arizona Desert, USA

M. Bison ('Vega' in Japan) : Atop the VTOL, Brazil

(Charlie vs.) M. Bison : Guiana Highlands - Great Waterfalls, Venezuela

Akuma ('Gouki' in Japan) : Gokuentou, Japan

Dan : Temple Street, Hong Kong

Dhalsim : Bank of the Ganges River, India

Zangief : Bilsk Steelworks, USSR

Gen : Shanghai, China

Rolento : New York, USA

Sakura : Setagaya-ku, 2-Choume, Tokyo, Japan


After the first release of Street Fighter Zero 2, an upgraded version of the game called "Street Fighter Zero 2 Alpha" was released in arcades in Japan, southeast Asia, Mexico, Central America, and South America (including Brazil) in August 1996, and to home consoles in North America in 1997. It included some enhancements like new moves, a unique variation of Sakura, the survival mode, the dramatic battle and the player was able to fight with Zangief, Dhalsim and Evil Ryu ('Satsui no Hadou Mezameta Ryu' in Japan).


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994)

7. Street Fighter Zero [CP-S II No. 11] (1995)

8. Street Fighter Zero 2 [CP-S II No. 15] (1996)

9. Street Fighter Zero 2 Alpha (1996)

10. Street Fighter III - New Generation (1997)

11. Street Fighter III - 2nd Impact : Giant Attack (1997)

12. Street Fighter Zero 3 [CP-S II No. 29] (1998)

13. Street Fighter III - 3rd Strike : Fight For The Future (1999)

14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

15. Street Fighter IV (2008)

16. Super Street Fighter IV (2010)


- STAFF -


Planner : Noritaka Funamizu (poo), Neo_G, Kanetaka

Programmers : Cham Cho Choy, Pon, Arikichi Kiyoko, Hard.Yas (-Becret Player-), Shinchan (as 'Hyper Shinchan'), Super Sailor (Birdie)

Scroll designers : Konomi, Shibata Kayoko, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu.T, Takapon, Yoichi Tanoue (Tanopu), Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku

Object Designers : Eripyon.N (Eri-Eri), Ball Boy, Yu-Suke, Makoto Ishi, A. Iwasaki, Arahi Juf, Seigo Kawakami (Ushi), K.Takechan, Alien Pole, Kuri Geruge, Nasaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I.=rassi, Takayuki Kosaka, Reiko Komatsu, Sagata

Visual planners : Mucchi (Harvo. M)

Original artwork : Holyhomerun

Sound & voice : Hiroaki Kondo (X68K)

Music compose & arrange : Syun Nishigaki, Setsuo Yamamoto, Tatsuro Zuzuki (Tatsuro-)

All sound produce by Arcade Sound team.

Producer : Noritaka Funamizu (poo)


* Voice Actors :

Ryu : Katashi Ishizuka

Adon, Gen, Zangief, Birdie, Sodom : Wataru Takagi

Chun-Li : Yuko Miyamura

Ken Masters, Guy : Tetsuya Iwanaga

Dhalsim : Yoshiharu Yamada

Sakura Kasugano : Yuko Sasamoto

Rolento Schugerg : Jin Yamanoi

Nash : Toshiyuki Morikawa

Rose : Yuko Miyamura

Sagat : Miki Shinichiro

Gouki, Vega : Tomomichi Nishimura

Dan Hibiki : Osamu Hosoi


- PORTS -


* Consoles :

Sony PlayStation [JP] (Aug.1996) [Model SLPS-00415]

Sony PlayStation [JP] (199?, "Street Fighter Zero 2 [Taiken Ban]") [Model SLPM-80043]

Sega Saturn [JP] (Sep.1996) [Model T-1212G]

Nintendo Super Famicom [JP] (Dec.1996) [Model SHVC-AUZJ]

Sega Saturn [JP] (Sep.1997, "Street Fighter Collection") [Model T-1223G]

Sony PlayStation [JP] (Oct.1997, "Street Fighter Collection") [Model SLPS-00800~1]

Sony PlayStation [JP] (Nov.1998, "Street Fighter Zero 2' [The Best]") [Model SLPS-91105]

Sega Saturn [JP] (Nov.1998, "Street Fighter Zero 2' [Satacore]") [Model T-1244G]

Sony PlayStation 2 [JP] (May.2006, "Street Fighter Zero Fighters Generation") [Model SLPS-66409]

Sony PlayStation 2 [JP] (Nov.2007, "Street Fighter Zero Fighters Generation [Best Price]") [Model SLPM-66854]


* Computers :

PC [MS Windows 9x] [JP] (1997)


- SOURCES -


Game's rom.




MAME Info:

0.124u5 [Razoola]

0.37b12 [Paul Leaman, Razoola, Hoonis]

0.37b8 [?]


Artwork available


Bugs:

- Video of the original board running for reference. 960430 USA version running stereo out. Smitdogg (ID 04192)


WIP:

- 0.141u1: Ricky74, Layne, Smitdogg and The Dumping Union added clone Street Fighter Alpha 2 (USA 960430). Renamed (sfa2u) to (sfa2ur1).

- 11th January 2011: Smitdogg - We got Street Fighter Alpha 2 (USA 960430).

- 0.139u2: Added clone 'Street Fighter Zero 2 (Japan 960227 Phoenix Edition) (bootleg)'.

- 0.128u4: MAMEPlus added clone Street Fighter Zero 2 (Asia 960227 Phoenix Edition) (bootleg).

- 0.124u5: Razoola added Street Fighter Alpha 2 (Euro 960229). Renamed (sfa2) to (sfa2u).

- 0.112u2: Added CPS2 keys to clones Street Fighter Zero 2 (Brazil 960531), (Brazil 960304), (Hispanic 960304) and (Oceania 960229).

- 0.93u2: Added clone Street Fighter Zero 2 (Hispanic 960304).

- 0.88u7: Added new cpu1 rom ($100000) to clone Street Fighter Zero 2 (Brazil 960531).

- 0.84: Razoola added clone Street Fighter Zero 2 (Oceania 960229).

- 0.71u2: Added clones Street Fighter Zero 2 (Brazil 960304) and (Brazil 960531).

- 0.57: Added clone Street Fighter Zero 2 (Asia 960227).

- 25th December 2001: Razoola - Released XOR 73 for Street Fighter Zero 2 (Asia 960227) donated by Taucher0815.

- 13th June 2001: Razoola - Released XOR 39 for Street Fighter Zero 2 (Japan 960227) donated by Mito.

- 0.37b12: Paul Leaman added Street Fighter Alpha 2 (US 960306) and clone Street Fighter Zero 2 (Japan 960227).

- 18th February 2001: Razoola - Released XOR 13 for Street Fighter Alpha 2 (960306) donated by Hoonis.

- 0.37b8: Added (Testdriver) 'Street Fighter Alpha 2 (USA 960306)' and clones 'Super Street Fighter 2: The New Challengers (Japan 930911)' and (Japan 931005). Renamed (Testdriver) (sfz2j) to (sfz2).


LEVELS: 8


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 27904 kb / 18 files / 12.3 zip




MAME XML Output:

       <game name="sfz2j" sourcefile="cps2.c" cloneof="sfa2" romof="sfa2">
              <description>Street Fighter Zero 2 (Japan 960227)</description>
              <year>1996</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="sz2j.03a" size="524288" crc="97461e28" sha1="8fbe4c9a59f51612f86adb8ef5057e43be0348bf" region="maincpu" offset="0"/>
              <rom name="sz2j.04a" size="524288" crc="ae4851a9" sha1="4771bc22fe1b376b753a68506c012c52bd4b886d" region="maincpu" offset="80000"/>
              <rom name="sz2.05a" size="524288" crc="98e8e992" sha1="41745b63e6b3888081d189b8315ed3b7526b3d20" region="maincpu" offset="100000"/>
              <rom name="sz2.06" merge="sz2.06" size="524288" crc="5b1d49c0" sha1="f0a0c894c9cbe2b18e7f59058665949ee0025732" region="maincpu" offset="180000"/>
              <rom name="sz2j.07a" size="524288" crc="d910b2a2" sha1="aa201660caa9cef993c147a1077c9e7767b34a78" region="maincpu" offset="200000"/>
              <rom name="sz2.08" merge="sz2.08" size="524288" crc="0fe8585d" sha1="0cd5369a5aa90c98d8dc1ff3342cd4d990631cff" region="maincpu" offset="280000"/>
              <rom name="sz2.13m" merge="sz2.13m" size="4194304" crc="4d1f1f22" sha1="659fb4305bcf0cbbbbec97ede6e68a8323b13308" region="gfx" offset="0"/>
              <rom name="sz2.15m" merge="sz2.15m" size="4194304" crc="19cea680" sha1="4cb88963a0fbcef191c8419b6379387c01b4c81e" region="gfx" offset="2"/>
              <rom name="sz2.17m" merge="sz2.17m" size="4194304" crc="e01b4588" sha1="c2936608fd75ff6cd5fa94c6d6d6f0c77c44a450" region="gfx" offset="4"/>
              <rom name="sz2.19m" merge="sz2.19m" size="4194304" crc="0feeda64" sha1="f5b350601437bd94b70d97feb23d791df19da6b3" region="gfx" offset="6"/>
              <rom name="sz2.14m" merge="sz2.14m" size="1048576" crc="0560c6aa" sha1="f2bed3a8efef18052b51a7f0f6a888a18db813a1" region="gfx" offset="1000000"/>
              <rom name="sz2.16m" merge="sz2.16m" size="1048576" crc="ae940f87" sha1="39ee26333abbe302ba76dced0196a2e6b3b1d02a" region="gfx" offset="1000002"/>
              <rom name="sz2.18m" merge="sz2.18m" size="1048576" crc="4bc3c8bc" sha1="6256963c515bf56f39b6e559afefd653ead56c54" region="gfx" offset="1000004"/>
              <rom name="sz2.20m" merge="sz2.20m" size="1048576" crc="39e674c0" sha1="8e771a2d8c2accad0463bccd21d7b23af0c895a1" region="gfx" offset="1000006"/>
              <rom name="sz2.01a" merge="sz2.01a" size="131072" crc="1bc323cf" sha1="83fbd6e9b327700dc9f1c59700b7385bc3705749" region="audiocpu" offset="0"/>
              <rom name="sz2.02a" merge="sz2.02a" size="131072" crc="ba6a5013" sha1="7814f3e56b69529b9860dd61c3b1e8d700244b03" region="audiocpu" offset="28000"/>
              <rom name="sz2.11m" merge="sz2.11m" size="2097152" crc="aa47a601" sha1="a4d1ee89c84a3b9db06469bb66e85293b5aa9ac9" region="qsound" offset="0"/>
              <rom name="sz2.12m" merge="sz2.12m" size="2097152" crc="2237bc53" sha1="96d5693047e4cf1ed10a8ee1905cea267a278e92" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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