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shinobls: MAME ROM Information.


History:

Shinobi (c) 1988 Star.


This is the bootleg version made by STAR.


- TRIVIA -


Official products:

Shinobi (Sega Original board)


Bootleg versions:

Shinobi (Beta)

Shinobi (Datsu)

Shinobi (Star)


- SOURCES -


Game's ROM.




MAME Info:

0.33b3 [Mirko Buffoni]


Artwork available


WIP:

- 0.145u4: Added rom board # into to clone Shinobi (set 2, System 16B, FD1094 317-0049) [Brian Troha].

- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to clone Shinobi (set 2/3).

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Shinobi Sega System 16A PCB.

- 0.124u3: Brian Troha added clone Shinobi (set 5, System 16B, unprotected). Arzeno Fabrice added correct rom dump for clone Shinobi (set 4). Changed description of parent 'Shinobi (set 5, System 16A, unprotected)' to 'Shinobi (set 6, System 16A, unprotected)' and clone 'Shinobi (set 4, System 16B, unprotected)' to 'Shinobi (set 4, System 16B, MC-8123B 317-0054)'.

- 0.119u3: David Haywood added clones Shinobi (Beta bootleg), (Datsu bootleg) and (Star bootleg, System 16A). Removed Shinobi (bootleg).

- 6th May 2007: Mr. Do - Another fine vectoring job by Jcroach for the bezel and the instruction cards for Shinobi, thanks to the BYOAC/CAG artwork.

- 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0054.key to clone Shinobi (set 3).

- 0.112u4: Added new cpu2 rom ($0) to clone Shinobi (set 3). This rom is an encrypted version of epr11287.a7 from Shinobi (set 2). Changed description of clone 'Shinobi (set 3, System 16B, unprotected)' to 'Shinobi (set 3, System 16B, MC-8123B 317-0054)'.

- 23rd February 2007: Corrado Tomaselli dumped Shinobi (set 3, System 16B, MC-8123B 317-0054). This PCB is identical to set 3, only sound rom is different.

- 12th November 2006: Mr. Do - Thanks to Tormod for the Instruction Card for Shinobi.

- 0.101u3: Fixed cpu2 roms addresses in clone (set 4, System 16B, unprotected).

- 31st March 2005: Corrado Tomaselli dumped Shinobi (Datsu bootleg).

- 0.92: Changed clone 'Shinobi (set 3, System 16A, unprotected)' to parent 'Shinobi (set 5, System 16A, unprotected)' and clones '(set 1, System 16B, unprotected)' to '(set 3, System 16B, unprotected)', '(set 3, System 16B, FD1094 317-0049)' to '(set 2, System 16B, FD1094 317-0049)' and '(set 2, System 16A, FD1094 317-0050)' to '(set 1, System 16A, FD1094 317-0050)'. Renamed (shinobi) to (shinobi3), (shinobaa) to (shinobi), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4).

- 0.91u2: Fixed cpu2 rom address ($20000).

- 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables, they change when bit 15 of the address is set. The table for 317-0054 (Shinobi) is incomplete. Still not enough to decrypt the program.

- 0.89u5: Aaron Giles added clone Shinobi (set 4, System 16B, unprotected).

- 0.89u4: Gerald and Thierry added clone Shinobi (set 3, System 16A, unprotected).

- 0.89u1: Thierry Lescot added 317-0050.key to Shinobi (set 2).

- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).

- 0.88u7: Changed description to 'Shinobi (set 1, System 16B, unprotected)' and clone '(set 2)' to '(set 2, System 16A, FD1094 317-0050)'. Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors.

- 0.88u4: Chris Hardy added 317-0049.key to clone (set 3). Changed description of clone 'Shinobi (set 3)' to 'Shinobi (set 3, 317-0049)'.

- 10th November 2004: Chris Hardy - Dumped the 317-0049 cpu from Shinobi (set 3) which now works.

- 1st January 2003: Bryan McPhail fixed Shinobi from crashing at the first boss.

- 0.36b15: Added clone Shinobi (set 3).

- 0.36b3: Changed description to 'Shinobi (set 1)' and clone '(set 1)' to '(set 2)'.

- 0.36b2: Andrew Prime added clone Shinobi (set 1). Changed parent description to 'Shinobi (set 2)' and clone '(Bootleg)' to '(bootleg)'.

- 0.36b1: Andrew Prime added clone Shinobi (Bootleg).

- 0.35b2: uPD7759 support in Shinobi [Howie Cohen].

- 0.33b3: Mirko Buffoni added Shinobi (Sega 1987).


LEVELS: 20 (5 missions of 4 levels each)


Other Emulators:

* Calice

* FB Alpha

* System 16


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Romset: 1025 kb / 18 files / 434.7 zip




MAME XML Output:

       <game name="shinobls" sourcefile="segas16a.c" cloneof="shinobi" romof="shinobi">
              <description>Shinobi (Star bootleg, System 16A)</description>
              <year>1987</year>
              <manufacturer>bootleg (Star)</manufacturer>
              <rom name="b3" size="65536" crc="38e59646" sha1="6a13015a93260ab99811b95950bb122eade01c27" region="maincpu" offset="0"/>
              <rom name="b1" size="65536" crc="8529d192" sha1="202b912d20a2d82abe055b4a5e8c509ab7d69ff8" region="maincpu" offset="1"/>
              <rom name="b4" size="65536" crc="a2a620bd" sha1="f8b135ce14d6c5eac5e40ddfd5ad2f1e6f2bc7a6" region="maincpu" offset="20000"/>
              <rom name="b2" size="65536" crc="a3ceda52" sha1="97a1c52a162fb1d43b3f8f16613b70ce582a8d26" region="maincpu" offset="20001"/>
              <rom name="b5" merge="epr-11264.95" size="65536" crc="46627e7d" sha1="66bb5b22a2100e7b9df303007a837bc2d52cf7ba" region="gfx1" offset="0"/>
              <rom name="b6" merge="epr-11265.94" size="65536" crc="87d0f321" sha1="885b38eaff2dcaeab4eeaa20cc8a2885d520abd6" region="gfx1" offset="10000"/>
              <rom name="b7" merge="epr-11266.93" size="65536" crc="efb4af87" sha1="0b8a905023e1bc808fd2b1c3cfa3778cde79e659" region="gfx1" offset="20000"/>
              <rom name="b10" merge="epr-11290.10" size="65536" crc="611f413a" sha1="180f83216e2dfbfd77b0fb3be83c3042954d12df" region="gfx2" offset="1"/>
              <rom name="b14" merge="epr-11294.11" size="65536" crc="5eb00fc1" sha1="97e02eee74f61fabcad2a9e24f1868cafaac1d51" region="gfx2" offset="0"/>
              <rom name="b11" merge="epr-11291.17" size="65536" crc="3c0797c0" sha1="df18c7987281bd9379026c6cf7f96f6ae49fd7f9" region="gfx2" offset="10001"/>
              <rom name="b15" merge="epr-11295.18" size="65536" crc="25307ef8" sha1="91ffbe436f80d583524ee113a8b7c0cf5d8ab286" region="gfx2" offset="10000"/>
              <rom name="b12" merge="epr-11292.23" size="65536" crc="c29ac34e" sha1="b5e9b8c3233a7d6797f91531a0d9123febcf1660" region="gfx2" offset="20001"/>
              <rom name="b16" merge="epr-11296.24" size="65536" crc="04a437f8" sha1="ea5fed64443236e3404fab243761e60e2e48c84c" region="gfx2" offset="20000"/>
              <rom name="b13" size="65536" crc="7e98bd36" sha1="069c51478af7567e704fc9e25c9e327f02db171d" region="gfx2" offset="30001"/>
              <rom name="b17" size="65536" crc="0315cf42" sha1="2d129171aece883cb9c2805f894b3867ec98332b" region="gfx2" offset="30000"/>
              <rom name="b8" merge="epr-11267.12" size="32768" crc="dd50b745" sha1="52e1977569d3713ad864d607170c9a61cd059a65" region="soundcpu" offset="0"/>
              <rom name="7751.bin" merge="7751.bin" size="1024" crc="6a9534fc" sha1="67ad94674db5c2aab75785668f610f6f4eccd158" region="n7751" offset="0"/>
              <rom name="b9" merge="epr-11268.1" size="32768" crc="6d7966da" sha1="90f55a99f784c21d7c135e630f4e8b1d4d043d66" region="n7751data" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="n7751" name="N7751" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" pixclock="5376240" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Enemy's Bullet Speed" tag="DSW2" mask="64">
                     <dipvalue name="Slow" value="64" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW2" mask="128">
                     <dipvalue name="Japanese" value="128" default="yes"/>
                     <dipvalue name="English" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="6144"/>
       </game>
 
 


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