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sidewndr: MAME ROM Information.


Sidewinder (c) 1981 ACE.


Main CPU : Z80 (@ 2.5 Mhz)

Screen orientation : Vertical

Video resolution : 256 x 512 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 1

Buttons : 10


Game's rom.

MAME Info:

0.112u3 [smf, Guddler]

Artwork available


- 28th July 2009: Mr. Do - As the AGEMAME games are now part of baseline MAME, the artwork should be also, so added Sidewinder, done by pembo and Tiburoned (Zomb1).

- 0.121u1: Changed palettesize from 12 to 16 colors.

- 0.112u3: smf and Guddler added Sidewinder (ACE Leisure 1981?).

- 0.112u1: Added Sidewinder (set 1) (not activated in MAME).

- 11th February 2007: smf - Last weekend Guddler hauled some broken video fruit machine boards half way across the country. To help fix them we got it running in MAME. Unfortunately there is no success on fixing any of the boards yet. The reel animation is quite cool & the game is apparently a cult classic.

Romset: 16 kb / 8 files / 9.45 zip

MAME XML Output:

       <game name="sidewndr" sourcefile="acefruit.c">
              <rom name="2_h09.bin" size="2048" crc="141f3b0c" sha1="1704feba950fe7aa939b9ed54c37264d10527d11" status="baddump" region="maincpu" offset="0"/>
              <rom name="2_h10.bin" size="2048" crc="36a2d4af" sha1="2388e22245497240e5721895d94d2ccd1f579eff" region="maincpu" offset="800"/>
              <rom name="2_h11.bin" size="2048" crc="e2932643" sha1="e1c0cd5d0cd332519432cbefa8718362a6cd1ccc" region="maincpu" offset="1000"/>
              <rom name="2_h12.bin" size="2048" crc="26af0b1f" sha1="36f0e54982688b9d5a24a6986a847ac69ee0a355" region="maincpu" offset="1800"/>
              <rom name="2_h05.bin" size="2048" crc="64b64cff" sha1="c11f2bd2af68ae7f104b711deb7f6509fdbaeb8f" region="gfx1" offset="0"/>
              <rom name="2_h06.bin" size="2048" crc="6b96a586" sha1="6d5ab8fefe37ca4dbc5057ebf31f12b33dbdf5c0" region="gfx1" offset="800"/>
              <rom name="2_h07.bin" size="2048" crc="3a8e68a2" sha1="2ffe07360f57f0f11ecf326f00905747d9b66811" region="gfx1" offset="1000"/>
              <rom name="2_h08.bin" size="2048" crc="bd19a758" sha1="3fa812742f34643f66c67cb9bdb1d4d732c4f44d" region="gfx1" offset="1800"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <display tag="screen" type="raster" rotate="270" width="512" height="256" refresh="60.000000" />
              <sound channels="0"/>
              <input players="1" buttons="10" coins="4">
              <dipswitch name="Accountacy System Texts" tag="IN1" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Allow Clear Data" tag="IN4" mask="2">
                     <dipvalue name="No" value="2"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Lamp 11 always ON" tag="IN4" mask="4">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4" default="yes"/>
              <dipswitch name="Sounds" tag="IN4" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Save Data" tag="IN6" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              <dipswitch name="Clear Credits on Reset" tag="IN7" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Payout %" tag="PAYOUT" mask="3">
                     <dipvalue name="74%" value="0" default="yes"/>
                     <dipvalue name="78%" value="2"/>
                     <dipvalue name="82%" value="1"/>
                     <dipvalue name="86%" value="3"/>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="imperfect" savestate="unsupported" palettesize="16"/>

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