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skyrobo: MAME ROM Information.


History:

Sky Robo (c) 1989 Nichibutsu.


- TECHNICAL -


Main CPU : 68000, Z80

Sound Chips : YM3812, (2x) DAC


Palette colors : 2048


Players : 2

Buttons : 3


- SOURCES -


Game's rom.




MAME Info:

0.113u2 [Stefan Lindberg]

0.86 [Tomasz Slanina]


WIP:

- 0.142u2: Angelo Salese merged Tatakae! Big Fighter driver into ArmedF driver.

- 0.141u1: Changed Z80 CPU2 clock speed to 4MHz.

- 0.140u3: Angelo Salese fixed service mode and removed ROM patches in clone 'Tatakae! Big Fighter'. Changed description of clone 'Tatakae! Big Fighter' to 'Tatakae! Big Fighter (Japan)'.

- 0.135u2: Fabio Priuli added save state support to Sky Robo.

- 0.113u2: Stefan Lindberg added Sky Robo (Nichibutsu 1989).

- 0.86: Tomasz Slanina added Tatakae! Big Fighter (Nichibutsu 1989). TODO: Scroll, controls and dips.

- 15th August 2004: Tomasz Slanina - Tatatake! Big Fighter preliminary driver (based on my old one). Game doesn't work due to protection (RAM shared with 8751 MCU).

- 1st September 2003: Tomasz Slanina - VERY preliminary Tatake! Big Fighter driver. Unemulated protection (MCU). Only attract mode is working. Partially...

- 21st February 2003: Guru - Tatakae! Big Fighter (Nichibutsu 1989) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


Romset: 1185 kb / 13 files / 446.4 zip




MAME XML Output:

       <game name="skyrobo" sourcefile="armedf.c">
              <description>Sky Robo</description>
              <year>1989</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="3" size="131072" crc="02d8ba9f" sha1="7622cc17561e5d1c069341b5f412f732f901d4a8" region="maincpu" offset="0"/>
              <rom name="1" size="131072" crc="fcfd9e2e" sha1="c69b34653f04af8d488e323bc2db89656f76c332" region="maincpu" offset="1"/>
              <rom name="4" size="131072" crc="37ced4b7" sha1="9ded66f795d3c0886f48e52de632e6edb8c57e84" region="maincpu" offset="40000"/>
              <rom name="2" size="131072" crc="88d52f8e" sha1="33b0d2b3cd38a13d8580694e7c50c059914eebe2" region="maincpu" offset="40001"/>
              <rom name="8.17k" size="65536" crc="0aeab61e" sha1="165e0ad58542b65383fef714578da21f62df7b74" region="audiocpu" offset="0"/>
              <rom name="i8751.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="7" size="32768" crc="f556ef28" sha1="2acb83cdf23356091056f2cfbbc2b9828ee25b6f" region="gfx1" offset="0"/>
              <rom name="5.13f" size="131072" crc="d440a29f" sha1="9e6ea7c9903e5e3e8e10ac7680c6120e1aa27250" region="gfx2" offset="0"/>
              <rom name="6.15f" size="65536" crc="27469a76" sha1="ebf2c60e1f70a589680c05adf10771ac2097b9d0" region="gfx2" offset="20000"/>
              <rom name="12.8a" size="65536" crc="a5694ea9" sha1="ea94174495b3a65b3797932074a94df3b55fa0a2" region="gfx3" offset="0"/>
              <rom name="11.6a" size="65536" crc="10b74e2c" sha1="e3ec68726e7f277dc2043424f2e4d863eb01b3dc" region="gfx3" offset="10000"/>
              <rom name="9.8d" size="131072" crc="fe67800e" sha1="0d3c4c3cb185270260fa691a97cddf082d6a056e" region="gfx4" offset="0"/>
              <rom name="10.9d" size="131072" crc="dcb828c4" sha1="607bc86580a6fe6e15e91131532b0eecd8b7a0cb" region="gfx4" offset="20000"/>
              <rom name="tf.13h" size="256" crc="81244757" sha1="6324f63e571f0f7a0bb9eb97f9994809db79493f" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="57.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW0" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW0" mask="12">
                     <dipvalue name="20k then every 60k" value="12" default="yes"/>
                     <dipvalue name="20k then every 80k" value="4"/>
                     <dipvalue name="40k then every 60k" value="8"/>
                     <dipvalue name="40k then every 80k" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW0" mask="192">
                     <dipvalue name="Easy" value="192" default="yes"/>
                     <dipvalue name="Normal" value="128"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="48">
                     <dipvalue name="No" value="48"/>
                     <dipvalue name="3 Times" value="32"/>
                     <dipvalue name="5 Times" value="16"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" protection="preliminary" savestate="supported" palettesize="2048"/>
       </game>
 
 


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