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slapshot: MAME ROM Information.


Slap Shot (c) 1994 Taito.

An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring.


Game ID : D71

Main CPU : 68000 (@ 14.346 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610B (@ 8 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 3


Released in August 1994.

Developed by East Technology (as 'ET'), Slap Shot was their last video game.


Programmers : M. Tamano, T. Ikeda

Graphic designers : K. Suzuki, Mis, Ken, Y. Takeda, Showji

Sound : H. Kudoh

Planner : A. Ue-Pi


Game's rom.

MAME Info:

0.37b11 [David Graves]


- 0.138u4: Miodrag Milanovic fixed Slap Shot driver assert in debug build.

- 0.136u1: Fabio Priuli added driver data struct to the Slap Shot driver.

- 0.131u1: Angelo Salese merged memory maps in the Slap Shot driver.

- 0.127u2: smf merged Slap Shot & Operation Wolf 3 read/write memory map.

- 0.93u2: smf added M48T58 emulation to Slap Shot.

- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.

- 27th January 2001: David Graves fixed the input port settings in the Slap Shot driver and now the single player game works.

- 18th January 2001: David Graves added NVRAM emulation to Slap Shot.

- 16th January 2001: Bryan McPhail fixed the sprite graphics decoding in Slap Shot. Nicola Salmoria fixed crashes in the Slap Shot driver.

- 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation and wrote a Slap Shot driver but it has incomplete sprite graphics decoding so some graphical errors remain.

- 0.37b12: Changed visible area to 320x224.

- 0.37b11: David Graves added Slap Shot (Japan) (Taito 1994). TODO: Page faults in pure DOS from within copyrozbitmap_core16! Save and load NVRAM. TC0480SCP problems: layer offsets sometimes suspect. E.g. text layer vs. bg layers. Vis area can probably lose 8 pixels top and bottom, I don't want to do this until layer offsets are fixed. Sprite/tile priority is not checked. A few high values in sprite extension area (0x25,0x26) don't seem to make sense with only 0x2000 sprite tiles. Extract common parts from this and Taito F2 driver: The sprites and the PRI chip stuff.


Other Emulators:

* FB Alpha

Recommended Games (Hockey):

Tournament Table


Bull Fighter

Fighting Ice Hockey (DECO Cassette)

Hat Trick

Blades of Steel

Face Off

Hit the Ice

Mario Lemieux Hockey (Mega-Tech)

Slap Shot

2 On 2 Open Ice Challenge

Wayne Gretzky's 3D Hockey


SportTime Table Hockey (Arcadia)

Vs. Hot Smash

Romset: 5696 kb / 9 files / 1.80 zip

MAME XML Output:

       <game name="slapshot" sourcefile="slapshot.c">
              <description>Slap Shot (Japan)</description>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="d71-15.3" size="524288" crc="1470153f" sha1="63fd5314fcaafba7326fd9481e3c686901dde65c" region="maincpu" offset="0"/>
              <rom name="d71-16.1" size="524288" crc="f13666e0" sha1="e8b475163ea7da5ee3f2b900004cc67c684bab75" region="maincpu" offset="1"/>
              <rom name="d71-07.77" size="65536" crc="dd5f670c" sha1="743a9563c40fe40178c9ec8eece71a08380c2239" region="audiocpu" offset="0"/>
              <rom name="d71-04.79" size="524288" crc="b727b81c" sha1="9f56160e2b3e4d59cfa96b5c013f4e368781666e" region="gfx1" offset="0"/>
              <rom name="d71-05.80" size="524288" crc="7b0f5d6d" sha1="a54e4a651dc7cdc160286afb3d38531c7b9396b1" region="gfx1" offset="1"/>
              <rom name="d71-01.23" size="1048576" crc="0b1e8c27" sha1="ffa452f7414f3d61edb69bb61b29a0cc8d9176d0" region="gfx2" offset="0"/>
              <rom name="d71-02.24" size="1048576" crc="ccaaea2d" sha1="71b507f215f37e991abae5523642417a6b23a70d" region="gfx2" offset="1"/>
              <rom name="d71-03.25" size="1048576" crc="dccef9ec" sha1="ee7a49727b822cf4c1d7acff994b77ea6191c423" region="gfx2" offset="300000"/>
              <rom name="d71-06.37" size="524288" crc="f3324188" sha1="70dd724441eae8614218bc7f0f51860bd2462f0c" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="14346000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610B" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="1" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>

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