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slrasslt: MAME ROM Information.


History:

Solar Assault - Gradius (c) 1997 Konami.


- TECHNICAL -


Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)

Sound Chips : RF5C400 (@ 36 Mhz)


Players : 1

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in July 1997.


- SERIES -


1. Gradius [Model GX400] (1985)

2. Salamander [Model GX587] (1986)

3. Lifeforce [Model GX587] (1987)

4. Gradius 2 [Model RC751] (1987, MSX)

5. Gradius II - Gofer no Yabou (1988)

6. Nemesis 3 - The Eve of Destruction (1988, MSX)

7. Gradius III - Densetsu Kara Shinwa-e (1989)

8. Nemesis '90 Kai (1993, Sharp X68000)

9. Salamander 2 (1996)

10. Solar Assault - Gradius (1997)

11. Solar Assault - Revised (1997)

12. Gradius Gaiden (1997, Sony PlayStation)

13. Gradius IV - Fukkatsu (1998)

14. Gradius Generation (2001, Nintendo Game Boy Advance)

15. Gradius V (2004, Sony PlayStation 2)

16. Gradius Neo (2004, NTT DoCoMo i-mode Phones)

17. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)

18. Gradius Wide (2007, NTT DoCoMo i-mode Phones)

19. Gradius Rebirth (2008, Nintendo Wii)


- SOURCES -


Game's rom.




MAME Info:

0.104u6 [Ville Linde]


SETUP:

- The first time you run the game, the EEPROM 24G shows as BAD in the RAM/ROM Check. Hold F2 then hit Reset F3. Continue holding F2 until the game creates the EEPROM and tells you to release it.


WIP:

- 0.136: Added eeprom-slrasslt.bin EEPROM.

- 0.114u3: Ville Linde fixed analog controls in Solar Assault.

- 0.114u2: Ville Linde fixed many of the remaining polygon glitches in Solar Assault.

- 18th March 2007: Ville Linde - I was finally able to find and fix the SHARC bugs that were causing Solar Assault and GTI Club to crash. After that I went to improve the Konami 3D graphics chip emulation. Now both games are starting look quite good. Neither game is playable yet, though. Solar Assault is currenly missing the analog controls, and GTI Club still has some problems with the network chip.

- 0.110u3: Changed parent description to 'Solar Assault (ver UAA)'. Added RF5C400 stereo sound and fixed input.

- 0.104u6: Ville Linde added Solar Assault DR2 (ver UAA) (Konami 1997).


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Romset: 23041 kb / 16 files / 9.60 zip




MAME XML Output:

       <game name="slrasslt" sourcefile="gticlub.c">
              <description>Solar Assault (ver UAA)</description>
              <year>1997</year>
              <manufacturer>Konami</manufacturer>
              <rom name="792uaa01.21u" size="524288" crc="c73bf7fb" sha1="ffe0fea155473827929339a9261a158287ce30a8" region="user1" offset="3"/>
              <rom name="792uaa02.19u" size="524288" crc="a940bb9b" sha1="65a60157697a21cc2485c02c689c9addb3ac91f1" region="user1" offset="2"/>
              <rom name="792uaa03.21r" size="524288" crc="363e8411" sha1="b9c70033d8e3de4b339b61a66172bfecb7c2b3ab" region="user1" offset="1"/>
              <rom name="792uaa04.19r" size="524288" crc="7910d99c" sha1="e2114d369060528998b58331d590c086d306f541" region="user1" offset="0"/>
              <rom name="792a05.14u" size="2097152" crc="9a27edfc" sha1="c028b6440eb1b0c814c4db45918e580662ac2d9a" region="user2" offset="0"/>
              <rom name="792a06.12u" size="2097152" crc="c272f171" sha1="df492287eadc5e8668fe46cfa3ed3ca77c57feca" region="user2" offset="2"/>
              <rom name="792a07.10k" size="524288" crc="89a65ad1" sha1="d814ef0b560c8e68da57ad5c6096e4fc05e9913e" region="audiocpu" offset="0"/>
              <rom name="792a09.9s" size="2097152" crc="7d7ea427" sha1="a9a311a7c17223cc87140fe2890e20a321464831" region="rfsnd" offset="0"/>
              <rom name="792a10.7s" size="2097152" crc="e585e5d9" sha1="ec44ad324a66eeea4c45933dda5a8a9a4398879d" region="rfsnd" offset="200000"/>
              <rom name="792a11.5s" size="2097152" crc="c9c3a04c" sha1="f834659f67712c9fcd93b7407669d7f35517b790" region="rfsnd" offset="400000"/>
              <rom name="792a12.2s" size="2097152" crc="da8fcdd5" sha1="daa7b3a086ada69e93c3d7cd9130befc79e422dc" region="rfsnd" offset="600000"/>
              <rom name="792a13.18d" size="2097152" crc="16d6a134" sha1="3f53f3c6759d7c5f40aa25a598df899fbac35a60" region="gfx1" offset="0"/>
              <rom name="792a14.13d" size="2097152" crc="cf57e830" sha1="607b4dec3b8180a63e29d9dab1ca28d7226dda1e" region="gfx1" offset="2"/>
              <rom name="792a15.9d" size="2097152" crc="1c5531cb" sha1="1b514f181c92e16d07bfe4719604f1e4caf15377" region="gfx1" offset="4"/>
              <rom name="792a16.4d" size="2097152" crc="df89e392" sha1="af37c5460d43bf8d8a1ab4213c4528083a7363c2" region="gfx1" offset="6"/>
              <rom name="eeprom-slrasslt.bin" size="512" crc="924b4ed8" sha1="247bf0c1394cbab3af03c26b9c016302b9b5723c" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="32000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="dsp" name="ADSP21062" clock="36000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="rfsnd" name="RF5C400" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="1" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="stick" minimum="0" maximum="1023" sensitivity="35" keydelta="5" reverse="yes"/>
              </input>
              <dipswitch name="DIP1" tag="IN3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP2" tag="IN3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP3" tag="IN3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP4" tag="IN3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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