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soulclbrjc: MAME ROM Information.


History:

Soul Calibur (c) 1998 Namco.


- TECHNICAL -


Namco System 12 hardware

Game ID : SOC


Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in July 1998.


Soul Calibur adopted the 'Tekken-style' of character unlock, with a huge hidden roster that was unlocked by leaving the game on for months... It is common knowledge that you can tell the age of a modern Namco fighting game by counting characters, and this is one of only two arcade ones that you could measure still after a year (The other is "Tekken Tag Tournament").


The Soul Calibur of the title is used by Xianghua during her final battle. It replaces her sword right before the fight against Inferno.


Bandai Music Entertainment released Soul Calibur Original Soundtrack (APCG-9006) on October 21, 1999.


Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


- UPDATES -


Unlike most games, the build date doesn't seem to be updated although the game was.


SOC11/VER.A1 :

* Japan release

* Build date : 18:59:50, Jul 10 1998


SOC11/VER.A2

* Japan release

* Build date : 18:59:50, JUL 10 1998


SOC11/VER.B

* Japan release

* Build date : 18:59:50, JUL 10 1998


SOC11/VER.C :

SOC14/VER.C :

* World release, 18:59:50, JUL 1x 1998

* Mitsurugi was renamed and redesigned, becoming a character named Arthur.


- TIPS AND TRICKS -


* Play as Unknown Soul : With Edge Master unlocked, pick any character and press Start.


- SERIES -


1. Soul Edge (1995)

2. Soul Edge Ver. II (1996)

3. Soul Calibur (1998)

4. Soul Calibur II (2003)

5. Soul Calibur III (2005)

6. Soul Calibur Legends (2007, Nintendo Wii)

7. Soul Calibur IV (2008, PlayStation 3, XBOX 360)


- STAFF -


Composers : Junichi Nakatsuru, Yoshihito Yano, Akitaka Tohyama, Takanori Otsuka, Hideki Tobeta


- PORTS -


* Consoles :

Sega Dreamcast (1999)

Microsoft XBOX 360 (2008, "Xbox Live Arcade")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.114u2 [Guru]

0.79u2 [?]

0.77 [smf]


Bugs:

- Soul Calibur running at half speed though showing 100%. john_iv (ID 03548)

- soulclbr and clones: Game speed issue. LastNinja2 (ID 03040)


WIP:

- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Soul Calibur (US, SOC13/VER.C). Changed parent description to 'Soul Calibur (World, SOC14/VER.C)' and clones 'Soul Calibur (SOC13/VER.B)' to 'Soul Calibur (US, SOC13/VER.B)' and 'Soul Calibur (SOC14/VER.B)' to 'Soul Calibur (World, SOC14/VER.B)'. Renamed (soulclbrb) to (soulclbrwb), (soulclbrb2) to (soulclbrub) and (soulclbrj) to (soulclbrjc).

- 19th April 2011: Smitdogg - We bought or borrowed the following: Soul Calibur (SOC13/Ver.C).

- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Soul Calibur (SOC13/Ver.C).

- 0.136u4: Guru added clone Soul Calibur (SOC14/VER.B). Renamed (soulclbrb) to (soulclbrb2).

- 28th February 2010: Guru - Soul Calibur (SOC14 Ver.B, Namco 1998) arrived a couple of days ago from Smitdogg. Thanks to Smitdogg and the DU for acquiring/sending these out.

- 25th January 2010: Smitdogg - Thanks to Slacker15 we got a new version of Soul Calibur (SOC14/VER.B).

- 0.133u1: Renamed (soulclba) to (soulclbrj), (soulclbb) to (soulclbrb), (soulclbc) to (soulclbrjb) and (soulclbd) to (soulclbrja).

- 0.130u1: Changed description of clones to 'Soul Calibur (Japan, SOC11/VER.C)', 'Soul Calibur (Japan, SOC11/VER.B)' and 'Soul Calibur (Japan, SOC11/VER.A2)'.

- 0.129u2: Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0].

- 0.129: Olivier Galibert fixed Soul Calibur - Game now playable.

- 3rd January 2009: smf - Divide and conquer: It's not often that I blog about other people's work, but there have been a couple of recent discoveries that are quite interesting. The one that will probably generate the most excitement is Olivier Galiberts recent discovery of "why Soul Calibur doesn't work". The amount of hours putting in to figure it out, compared to the small change required must have set a new record.

- 0.114u2: Guru added clone Soul Calibur (SOC13/VER.B). Renamed (soulclbb) to (soulclbc) and (soulclbc) to (soulclbd).

- 20th September 2006: Dumping Project - Purchased Soul Calibur (Alt version). Thank go to the fivepeople who recently donated after the last request. A special thanks goes to Kevin.

- 0.104u5: smf added clone Soul Calibur (SOC11/VER.C). Renamed (soulclbb) to (soulclbc) and (soulclba) to (soulclbb).

- 0.102u5: smf added clone Soul Calibur (SOC11/VER.B). Renamed (soulclba) to (soulclbb).

- 17th June 2005: Guru - Another Soul Calibur PCB arrived from Japan.

- 0.79u2: Added Soul Calibur (SOC14/VER.C). Changed 'Soul Calibur (SOC1/VER.A)' to clone 'Soul Calibur (SOC11/VER.A2)'. Renamed (soulclbr) to (soulclba).

- 0.78: Changed input to 2x Players, 6x buttons and 2x coin slots.

- 0.77: smf added Soul Calibur (SOC1/VER.A) (Namco 1998).

- 8th June 2003: Guru - Soul Calibur can't be fully emulated in Zinc until the dump is complete. It's emulated and runs but all graphics are bad (showing only garbage and colored pixels) because 2 ROMs are not dumped yet.

- 15th May 2003: Guru - Soul Calibur (Namco 1998, System 12) arrived from Narendra Verma.


Recommended Games (Asian Fighting 3D):

Mortal Kombat

Mortal Kombat II

Mortal Kombat 3

Mortal Kombat 3 (bootleg of Megadrive version)

Ultimate Mortal Kombat 3

Mortal Kombat 4

Virtua Fighter

Virtua Fighter 2

Virtua Fighter 3

Virtua Fighter 4

Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

Virtua Fighter Kids

Virtua Fighter Remix

Tekken

Tekken 2

Tekken 3

Tekken Tag Tournament

Battle Arena Toshinden 2

Jackie Chan - The Kung-Fu Master

Jackie Chan in Fists of Fire

Psychic Force

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Dead or Alive

Dead Or Alive ++

Dead or Alive 2

Heaven's Gate

Ragnagard

Soul Edge Ver. II

Star Gladiator Episode I: Final Crusade

Fighters' Impact A

Fighting Layer

Plasma Sword: Nightmare of Bilstein

Samurai Shodown 64

Samurai Shodown: Warrior's Rage

Soul Calibur

Tenth Degree (prototype)

Power Stone

Power Stone 2

Mazan: Flash of the Blade


Romset: 45568 kb / 9 files / 36.1 zip




MAME XML Output:

       <game name="soulclbrjc" sourcefile="namcos12.c" cloneof="soulclbr" romof="soulclbr">
              <description>Soul Calibur (Japan, SOC11/VER.C)</description>
              <year>1998</year>
              <manufacturer>Namco</manufacturer>
              <rom name="soc11verc.2l" size="2097152" crc="f5e3679c" sha1="b426cfc7707a6772e6aabbaf4a19b7f008324d55" region="user1" offset="0"/>
              <rom name="soc11verc.2p" size="2097152" crc="7537719c" sha1="d83d4c762fa7fcfd5d84de550568e92999e5bdfb" region="user1" offset="1"/>
              <rom name="soc1rom0.7" merge="soc1rom0.7" size="8388608" crc="cdc47b55" sha1="315ea6b819de5c4883aa400f1b9f4172637757bf" region="user2" offset="0"/>
              <rom name="soc1rom1.8" merge="soc1rom1.8" size="8388608" crc="30d2dd5a" sha1="1c0c467ba339e0241efb8d5c3b025a046b2ca676" region="user2" offset="800000"/>
              <rom name="soc1rom2.9" merge="soc1rom2.9" size="8388608" crc="dbb93955" sha1="624cd8ad94e8ae53206f798bff81784afe95e5f1" region="user2" offset="1000000"/>
              <rom name="soc1fl3.6" merge="soc1fl3.6" size="4194304" crc="24d94c38" sha1="0f9b9ab11dd4e02086d7b9104ce2f5d4e93cd696" region="user2" offset="1800000"/>
              <rom name="soc1fl4.5" merge="soc1fl4.5" size="4194304" crc="6212090e" sha1="ed5e50771180935a0c2e760e7369673098722201" region="user2" offset="1c00000"/>
              <rom name="soc1vera.11s" merge="soc1vera.11s" size="524288" crc="52aa206a" sha1="5abe9d6f800fa1b9623aa08b16e9b959b840e50b" region="sub" offset="0"/>
              <rom name="soc1wave0.2" merge="soc1wave0.2" size="8388608" crc="c100618d" sha1="b87f88ee42ad9c5affa674e5f816d902143fed99" region="c352" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="sub" name="H8/3002" clock="16737350"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="25106025"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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