Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

spacefba: MAME ROM Information.


History:

Space Firebird (c) 1980 Nintendo.


Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.


FIREBIRDS

The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.


SPACE SHIP

The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.


WARP MODE

Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.


If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.


- TECHNICAL -


[Upright model]


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : I8035 (@ 400 Khz)

Sound Chips : DAC


Players : 2

Control : 2-way joystick

Buttons : 2


- TRIVIA -


Official releases list :

Space Firebird [Upright model] (Nintendo)

Space Firebird [Cocktail Table model] (Nintendo)

Space Firebird [Upright model] (Gremlin)

Space Demon (Fortrek)


Bootlegs/Hacks list :

Space Bird (Karateco)

Fire Bird (René Pierre)


- SCORING -


Emperor : 100 points

Eagle : 50 points

Gull : 20 points

Bomb : 50 to 200 points


Each battle consists of 50 Firebirds and 1,000 bonus points are awarded if all are destroyed.


- STAFF -


Characters designed by: Shigeru Miyamoto

Sound effects by: Hirokazu Tanaka


- SOURCES -


Game's rom.

Machine's picture.




MAME XML Output:

       <game name="spacefba" sourcefile="spacefb.c" cloneof="spacefb" romof="spacefb" sampleof="spacefb">
              <description>Space Firebird (rev. 02-a)</description>
              <year>1980</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="tst-c-a.5e" size="2048" crc="5657bd2f" sha1="0e615a7dd5efbbf6f543480bc150f45089c41d32" region="maincpu" offset="0"/>
              <rom name="tst-c-a.5f" size="2048" crc="303b0294" sha1="a2f5637e201739b440e7ea0868d2d5745fbb4f5b" region="maincpu" offset="800"/>
              <rom name="tst-c-a.5h" size="2048" crc="49a26fe5" sha1="851f62df651aa180b6fa236f4c54ed7791d92a21" region="maincpu" offset="1000"/>
              <rom name="tst-c-a.5i" size="2048" crc="c23025da" sha1="ccc73ca9754b04e49733661cbd9e788b13163100" region="maincpu" offset="1800"/>
              <rom name="tst-c-a.5j" size="2048" crc="946bee5d" sha1="6e668cec5986af3d319bf9aa8962a3d9008d0156" region="maincpu" offset="2000"/>
              <rom name="tst-c-a.5k" merge="tst-c-u.5k" size="2048" crc="1713300c" sha1="9a7b6cc0d79cccadd4988e0e791c1598813b6552" region="maincpu" offset="2800"/>
              <rom name="tst-c-a.5m" size="2048" crc="4cbe92fc" sha1="903b617e42f740e94a6edb6a973dc0d57ac0abee" region="maincpu" offset="3000"/>
              <rom name="tst-c-a.5n" size="2048" crc="1a798fbf" sha1="65ff2fe91c2037378314c4a68b2bd21fd167c64a" region="maincpu" offset="3800"/>
              <rom name="tst-e-20.bin" size="1024" crc="f7a59492" sha1="22bdc02c72086c38acd9d9675da54ce6ba3f80a3" region="audiocpu" offset="0"/>
              <rom name="tst-v-a.5k" merge="tst-v-a.5k" size="2048" crc="236e1ff7" sha1="575b8ed9ab054a864207e0fde3ae93cdcafbebf2" region="gfx1" offset="0"/>
              <rom name="tst-v-a.6k" merge="tst-v-a.6k" size="2048" crc="bf901a4e" sha1="71207ad1ca60aa617dbbc3cd2e4e42520b7c8513" region="gfx1" offset="800"/>
              <rom name="mb7052-a.4i" merge="4i.vid" size="256" crc="528e8533" sha1="8e41eee1016c98a4f08acbd902daf8e32aa9d9ab" region="gfx2" offset="0"/>
              <rom name="mb7051-a.3n" merge="mb7051.3n" size="32" crc="465d07af" sha1="25e246f7674c25d05e5f6e68db88c15aaa10cee1" region="proms" offset="0"/>
              <sample name="ekilled"/>
              <sample name="shipfire"/>
              <sample name="explode1"/>
              <sample name="explode2"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="512" height="224" refresh="61.523438" pixclock="10080000" htotal="640" hbend="0" hbstart="512" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1" service="yes">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="16">
                     <dipvalue name="5000" value="0" default="yes"/>
                     <dipvalue name="8000" value="16"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="32">
                     <dipvalue name="Upright" value="32" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="imperfect" sound="imperfect" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise