Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

spacefevo: MAME ROM Information.


Space Fever (c) 1979 Nintendo.

The Earth is under attack from alien invaders. Shoot them out of the sky before they land. Space Fever is Nintendo's take on the "Space Invaders" franchise. The game is almost identical in terms of how it plays. The alien craft are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction. As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen and can be hit for Bonus points.

There are three different game modes for 1- or 2-player games :

Game A - There are two 'blocks' of aliens that move in opposite directions to each other.

Game B - The aliens move as one 'block', but they only appear one row at a time.

Game C - The same as "Space Invaders" - all the aliens move as one 'block' in the same direction.


Main CPU : 8080 (@ 2.016 Mhz)

Sound CPU : I8035 (@ 400 Khz)

Sound Chips : DAC (@ 400 Khz), SN76477 (@ 400 Khz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 8

Players : 2

Control : 2-way joystick

Buttons : 1


lower aliens : 10 points

middle aliens : 20 points

upper aliens : 30 points

UFOs : 50-300 points


1. Space Fever (1979)

2. Space Fever High Splitter (1979)

3. Space Fever II (Nintendo Game Boy)


Characters designed by: Shigeru Miyamoto


Game's rom.

Machine's picture.

Nintendo Database; http://www.planetnintendo.com

MAME Info:

0.33b6 [Al Kossow]


- 0.133u2: Team Japump added clone Space Fever (Old Ver.). Changed description of 'Space Fever (set 1)' to 'Space Fever (New Ver.)' and added new maincpu rom ($1800). Fixed rom names. Renamed (spacefeva) to (spacefevo2).

- 0.133u1: Renamed (spacefva) to (spacefeva).

- 2nd July 2009: Smitdogg - Some stuff Team Japump has been doing lately... They got a newer version of Space Fever.

- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed description of 'Space Fever (color set 1)' to 'Space Fever (set 1)' and clone '(color set 2)' to '(set 2)'. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added 6x 'Unused' dipswitches. Fixed rom names.

- 0.79u1: Pierpaolo Prazzoli added clone Space Fever (color set 2). Changed description of 'Space Fever (color)' to 'Space Fever (color set 1)'.

- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver.

- 24th November 2002: Stephane Humbert fixed the inputs in Space Fever.

- 0.37b11: Added new cpu1 roms ($1400, 1800), cpu2 rom and prom (unknown) to Space Fever (color). Fixed rom names.

- 12th December 2000: Peter Fyfe dumped Space Fever (set 2).

- 0.36: Added 2nd player.

- 0.36RC2: Changed description to 'Space Fever (color)'.

- 0.36RC1: Added preliminary DAC and SN76477 sound.

- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom (8035 + 76477 Sound Generator).

- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz.

- 0.35b12: Changed description to 'Color Space Fever'.

- 0.33b6: Al Kossow added Space Fever (Nintendo 1980).

- 17th May 1998: Dumped Space Fever.

Other Emulators:

* Laser

Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack


Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder

Romset: 9 kb / 9 files / 7.18 zip

MAME XML Output:

       <game name="spacefevo" sourcefile="n8080.c" cloneof="spacefev" romof="spacefev">
              <description>Space Fever (Old Ver.)</description>
              <rom name="f1-ro-.bin" merge="f1-ro-.bin" size="1024" crc="35f295bd" sha1="34d1df25fcdea598ca1191cecc2125e6f63dbce3" region="maincpu" offset="0"/>
              <rom name="f2-ro-.bin" merge="f2-ro-.bin" size="1024" crc="0c633f4c" sha1="a551ddbf21670fb1f000404b92da87a97f7ba157" region="maincpu" offset="400"/>
              <rom name="g1-ro-.bin" merge="g1-ro-.bin" size="1024" crc="f3d851cb" sha1="535c52a56e54a064aa3d1c48a129f714234a1007" region="maincpu" offset="800"/>
              <rom name="g2-ro-.bin" merge="g2-ro-.bin" size="1024" crc="1faef63a" sha1="68e1bfc45587bfb1ee2eb477b60efd4f69dffd2c" region="maincpu" offset="c00"/>
              <rom name="h1-ro-.bin" merge="h1-ro-.bin" size="1024" crc="b365389d" sha1="e681f2c5e37cc07912915ef74184ff9336309de3" region="maincpu" offset="1000"/>
              <rom name="h2-ro-.bin" merge="h2-ro-.bin" size="1024" crc="a163e800" sha1="e8817f3e17f099a0dc66213d2d3d3fdeb117b10e" region="maincpu" offset="1400"/>
              <rom name="i1-ro-.bin" size="1024" crc="00027be2" sha1="551a779a2e5a6455b7a348d246731c094e0ec709" region="maincpu" offset="1800"/>
              <rom name="ss3.ic2" merge="ss3.ic2" size="1024" crc="95c2c1ee" sha1="42a3a382fc7d2782052372d71f6d0e8a153e74d0" region="audiocpu" offset="0"/>
              <rom name="f5-i-.bin" merge="f5-i-.bin" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Unused" tag="IN2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise