Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

spaceftr: MAME ROM Information.


Space Fortress (c) 1981 Century Electronics.


Main CPU : S2650 (@ 894.886 Khz)

Sound CPU : S2650 (@ 894.886 Khz)

Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz)

Screen orientation : Vertical

Video resolution : 248 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 16

Players : 2

Control : 2-way joystick

Buttons : 2


* Consoles :

Bally Astrocade


Game's rom.

Machine's picture.

MAME Info:

0.35 [Zsolt Vasvari]

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]

Artwork available

Samples required


- Sound driver playing Drone sound samples wrong. vidpro1 (ID 02081)


- 0.138: MASH fixed clone Space Fortress (Zaccaria), which does not allow you to turn to the right. NOTE: The original fortresp7.7p ROM image was a bad dump, a comparison showed only two bytes difference between it and starcast.p7 from starcas1. A disassembly proved that the two affected bytes resulted in bogus opcodes, which ultimately caused the game to fail. The current ROM taken from starcas1 can be assumed to be equal to a correct dump of fortresp7.7p. The BAD_DUMP flag is kept in just to be sure.

- 0.128u3: Jim Hernandez improved Star Castle drone sound.

- 18th February 2007: Mr. Do - Added the missing "One Quarter" sticker to Star Castle bezel, thanks to the BYOAC group purchase.

- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Star Castle bezel.

- 0.106u3: Fixed rom names in clone Space Fortress (Zaccaria).

- 0.95u6: Pierpaolo Prazzoli added clone Space Fortress (Zaccaria).

- 21st April 2005: f205v dumped Space Fortress (Zaccaria).

- 0.60: Added clones Star Castle (Mottoeis), (prototype) and Stellar Castle (Elettronolo).

- 0.37b2: Added 2x 'Unknown' dipswitch.

- 7th March 2000: Mathis Rosenhauer fixed Star Castle circle drawing.

- 0.35: Zsolt Vasvari added Star Castle (version 3). Added samples (cfire, drone, lexplode, pfire, sexplode, shield, star and thrust.wav). Changed 'Star Castle' to clone '(older)'. Renamed (starcas) to (starcas1).

- 30th June 1999: Zsolt Vasvari added Star Castle version 3 and fixed some dipswitches in the Cinematronics driver.

- 27th June 1999: Jim Hernandez did some sound fixes on Star Castle.

- 26th June 1999: Mathis Rosenhauer added samples to Star Castle and Space Wars.

- 0.35b6: Added Star Castle (Cinematronics 1980) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.

LEVELS: 1 (endless)

Other Emulators:


* Cinelator


* Retrocade

Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser


Star Castle


Omega Race

Solar Quest

Space Fury

Dark Planet


Romset: 9 kb / 10 files / 7.70 zip

MAME XML Output:

       <game name="spaceftr" sourcefile="cinemat.c" cloneof="starcas" romof="starcas" sampleof="starcas">
              <description>Space Fortress (Zaccaria)</description>
              <manufacturer>Cinematronics (Zaccaria license)</manufacturer>
              <rom name="fortrest7.7t" size="2048" crc="65d0a225" sha1="e1fbee5ff42dd040ab2e90bbe2189fcb76d6167e" region="maincpu" offset="0"/>
              <rom name="fortresp7.7p" size="2048" crc="d8f58d9a" sha1="abba459431dcacc75099b0d340b957be71b89cfd" status="baddump" region="maincpu" offset="1"/>
              <rom name="fortresu7.7u" size="2048" crc="13b0287c" sha1="366a23fd10684975bd5ee190e5227e47a0298ad5" region="maincpu" offset="1000"/>
              <rom name="fortresr7.7r" size="2048" crc="a2c1ed52" sha1="ed9743f44ee98c9e7c2a6819ec681af7c7a97fc9" region="maincpu" offset="1001"/>
              <rom name="prom.f14" merge="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="prom.e14" merge="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="prom.d14" merge="prom.d14" size="32" crc="9a05afbf" sha1="5d806a42424942ba5ef0b70a1d629315b37f931b" region="proms" offset="120"/>
              <rom name="prom.c14" merge="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="prom.j14" merge="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="160"/>
              <rom name="prom.e8" merge="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="180"/>
              <sample name="cfire"/>
              <sample name="shield"/>
              <sample name="star"/>
              <sample name="thrust"/>
              <sample name="drone"/>
              <sample name="lexplode"/>
              <sample name="sexplode"/>
              <sample name="pfire"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="SWITCHES" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="0"/>
              <dipswitch name="Coinage" tag="SWITCHES" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
              <dipswitch name="Unknown" tag="SWITCHES" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="SWITCHES" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="SWITCHES" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise