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spaceintj: MAME ROM Information.


Space Intruder (c) 1980 Shoei.


Main CPU : Z80 (@ 2 Mhz)

Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 8

Players : 2

Control : 2-way joystick

Buttons : 1


Original products :

Space Invaders (Taito Corp.)

T.T Space Invaders (Taito Corp.)

Space Invaders [Trimline model] (Taito America Corp.)

Licensed products :

Space Invaders [Upright model] [No. 739] (Midway)

Space Invaders [Cocktail Table model] [No. 775] (Midway)

Bootlegs/Hacks list :

Space Invaders (Logitec Co., Ltd.)

T.T Space Invaders (Logitec Co., Ltd.)

Space Invaders (Model Racing)

Space Invaders Part Four

Super Invaders (EMAG corp.)

Super Invaders (Zenitone Microsec)

Super Earth Invasion (Competitive Video)

Super Earth Invasion (Electrocoin, Ltd.)

Alien Invasion Part II

Space War Part Three

Invasion (Sidam)

Invasion (RZ Bologna)

Tilt Invader (NPS)

Darth Vader (unknown)

Clones list :

Beam Invader (Tekunon)

Pacom Invader (Pacom Corp.)

IPM Invader (Irem)

Cosmic Monsters [Upright model] (Universal)

Cosmic Monsters [Cocktail Table model] (Universal)

Cosmic Monsters 2 (Universal)

Space Attack [Upright model] (Video Games, Ltd.)

Space Attack [Cocktail Table model] (Sega)

Space Attack [Upright model] (Sega)

Space Attack [Counter model] (Video Games, Ltd)

Space Attack [Cocktail Table model] (Video Games, Ltd)

Space Attack II (Zenitone Microsec)

Jatre Specter (Jatre)

Space War (Sanritsu)

Space King (Leijac)

Space Intruder (Shoei)

Shuttle Invader (Omori)


Game's rom.

MAME Info:

0.35b3 [Lee Taylor]

Samples required (Invaders)


* Correct colors


- When it's the second player's turn in a cocktail game, the screen is messed up. Robbbert (ID 02710)


- 3rd October 2009: Smitdogg - Andrew Welburn dumped a Space Intruder PCB with a small difference.

- 0.133u1: Renamed (spaceinj) to (spaceintj).

- 0.128u2: Stephane Humbert fixed dipswitches for Space Intruder and clones.

- 0.103u4: Tomasz Slanina and Guru added clone Space Intruder (Japan).

- 20th January 2006: Tomasz Slanina - Added japanese version of Space Intruder.

- 0.64: Stefan Jokisch fixed the crash in Space Intruder, added sample support and cocktail mode support to it. Changed screen orientation to vertical and visible area to 240x256.

- 0.61: Changed visible area to 224x240.

- 0.36b11: Changed visible area to 256x256.

- 0.36b4: Changed visible area to 256x240.

- 0.35b3: Lee Taylor added Space Intruder (Shoei 1980).

- 17th December 1998: Dumped Space Intruder. Note: Unknown Z80 board (1980?).

Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack


Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder

Romset: 7 kb / 7 files / 5.16 zip

MAME XML Output:

       <game name="spaceintj" sourcefile="astinvad.c" cloneof="spaceint" romof="spaceint" sampleof="invaders">
              <description>Space Intruder (Japan)</description>
              <rom name="3j" size="2048" crc="b26c57a1" sha1="456330c09130f910e847ef4bfe773421615d1448" region="maincpu" offset="0"/>
              <rom name="3f" size="2048" crc="bac8b96c" sha1="5a7b24402c7a1a08e69cf15eb31c93d411a7e929" region="maincpu" offset="800"/>
              <rom name="3e" size="2048" crc="346125f3" sha1="59c120ac3b120fa28acef3b9041c03939f2981f8" region="maincpu" offset="1000"/>
              <rom name="3d" size="2048" crc="3a3a261f" sha1="0604ec621180016acab804b57ac405e434d6f0c0" region="maincpu" offset="1800"/>
              <rom name="clr" merge="clr" size="256" crc="13c1803f" sha1="da59bf63d9e84aca32904c107674bc89974648eb" status="baddump" region="proms" offset="0"/>
              <sample name="0"/>
              <sample name="1"/>
              <sample name="2"/>
              <sample name="3"/>
              <sample name="4"/>
              <sample name="5"/>
              <sample name="6"/>
              <sample name="7"/>
              <sample name="8"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Unused" tag="IN1" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              <dipswitch name="Lives" tag="IN1" mask="6">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="2"/>
              <dipswitch name="Coinage" tag="IN1" mask="8">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              <dipswitch name="Cabinet" tag="CABINET" mask="255">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="255"/>
              <driver status="preliminary" emulation="good" color="preliminary" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>

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