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spcpostn: MAME ROM Information.


History:

Space Position (c) 1986 Sega.


- TECHNICAL -


First Board Number : X090-PC-A 171-5383

Second Board Number : X090-PC-B 171-5384


Main CPU : NEC D317-0005 (Z80) @ 8 Mhz)

Sound CPU : NEC D780C-1 (Z80) (@ 4 Mhz)

Sound Chips : (2x) YM2203 (@ 4 Mhz)


Players : 2

Control : 8-way joysticks

Buttons : 2


- TRIVIA -


Released in July 1986 in Japan.


Developed by Nasco.


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [David Haywood, Steph]

0.58 [David Haywood, Steph]


WIP:

- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz.

- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver.

- 0.129u1: MooglyGuy added savestate support to Space Position.

- 0.99u7: Roberto Fresca fixed dipswitches in Space Position. Added dipswitch 'Coin A/B', 'Allow Continue', 'Obstruction Car', 'Time Limit', 'Power Down', 'Demo Sounds' and 'Unused'.

- 0.96u1: Nicola Salmoria added Sega 317-0005 decryption for Space Position - Game now playable. Fixed gfx2/3/4 rom loading. Replaced Double 8-way Joystick with 8-way Joystick and 2 buttons. Added dipswitches '0', '1', '2' and 21x 'Unknown'.

- 4th May 2005: David Haywood - Nicola decrypted Space Position however it doesn't work correctly in the current driver as it uses the hardware in a slightly different way to Angel Kids. I've started fixing the driver, the first fix was using different roms for the upper / lower tilemap (In Angel Kids both tilemaps have identical roms so it was impossible to tell which set was for which tilemap). With this fix the title screen looks good. The sprites may need drawing in reverse order, or a priority bit may be missing / handled incorrectly. There is currently no sound. Update: Fixed sound and hang when game starts due to main CPU requiring a response from the sound CPU. Fixed sprite drawing and added controls. Game seems to be fully playable.

- 0.74u2: David Haywood added Space Position (Japan) (Sega / Nasco 1986).

- 0.58: David Haywood added Space Position (Japan) (Testdriver). The game is encrypted, the main processor is D317-0005 (NEC Z80 Custom), see machine\segacrpt.c for details on this encryption scheme.

- 25th February 2000: Chackn from Team Japump dumped Space Position (Japan) (c)1986 Sega / Nasco.


LEVELS: 7


Other Emulators:

* FB Alpha


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Space Position

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World Rally 2: Twin Racing

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Mille Miglia 2: Great 1000 Miles Rally

Blomby Car

Backfire!

Over Top


Romset: 513 kb / 17 files / 113.0 zip




MAME XML Output:

       <game name="spcpostn" sourcefile="angelkds.c">
              <description>Space Position (Japan)</description>
              <year>1986</year>
              <manufacturer>Sega / Nasco</manufacturer>
              <rom name="epr10125.c10" size="32768" crc="bffd38c6" sha1="af02907124343ddecd21439d25f1ebb81ef9f51a" region="maincpu" offset="0"/>
              <rom name="epr10120.c1" size="32768" crc="d6399f99" sha1="4c7d19a8798e5a10b688bf793ca74f5170fd9b51" region="user1" offset="0"/>
              <rom name="epr10121.c2" size="32768" crc="d4861560" sha1="74d28c36a08880abbd3c398cc3e990e8986caccb" region="user1" offset="8000"/>
              <rom name="epr10122.c3" size="32768" crc="7a1bff1b" sha1="e1bda8430fd632c1813dd78e0f210a358e1b0d2f" region="user1" offset="10000"/>
              <rom name="epr10123.c4" size="32768" crc="6aed2925" sha1="75848c8086c460b72494da2367f592d7d5dcf9f1" region="user1" offset="18000"/>
              <rom name="epr10124.c5" size="32768" crc="a1d7ae6b" sha1="ec81fecf63e0515cae2077e2623262227adfdf37" region="user1" offset="20000"/>
              <rom name="epr10126.d4" size="32768" crc="ab17f852" sha1="dc0db427ddb4df97bb40dfb6fc65cb9354a6b9ad" region="sub" offset="0"/>
              <rom name="epr10133.17" size="32768" crc="642e6609" sha1="2dfb4cc66f89543b55ed2a5b914e2c9304e821ca" region="gfx1" offset="0"/>
              <rom name="epr10134.18" size="32768" crc="c674ff88" sha1="9f240910a1ffb7c9e09d2326de280e6a5dd84565" region="gfx2" offset="8000"/>
              <rom name="epr10135.19" size="32768" crc="0685c4fa" sha1="6950d9ad9ec13236cf24e83e87adb62aa53af7bb" region="gfx2" offset="0"/>
              <rom name="epr10130.14" size="32768" crc="b68fcb36" sha1="3943dd550b13f2911d56d8dad675410da79196e6" region="gfx3" offset="10000"/>
              <rom name="epr10131.15" size="32768" crc="de223817" sha1="1860db0a19c926fcfaabe676cb57fff38c4df8e6" region="gfx3" offset="8000"/>
              <rom name="epr10132.16" size="32768" crc="2df8b1bd" sha1="cad8befa3f2c158d2aa74073066ccd2b54e68825" region="gfx3" offset="0"/>
              <rom name="epr10127.06" size="32768" crc="b68fcb36" sha1="3943dd550b13f2911d56d8dad675410da79196e6" region="gfx4" offset="10000"/>
              <rom name="epr10128.07" size="32768" crc="de223817" sha1="1860db0a19c926fcfaabe676cb57fff38c4df8e6" region="gfx4" offset="8000"/>
              <rom name="epr10129.08" size="32768" crc="a6f21023" sha1="8d573446a2d3d3428409707d0c59b118d1463131" region="gfx4" offset="0"/>
              <rom name="63s081n.u5" size="32" crc="36b98627" sha1="d2d54d92d1d47e7cc85104989ee421ce5d80a42a" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="4000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="I40" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="I40" mask="240">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="I41" mask="1">
                     <dipvalue name="No" value="1" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Obstruction Car" tag="I41" mask="2">
                     <dipvalue name="Normal" value="2" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Time Limit" tag="I41" mask="12">
                     <dipvalue name="1:10" value="0"/>
                     <dipvalue name="1:20" value="4"/>
                     <dipvalue name="1:30" value="8" default="yes"/>
                     <dipvalue name="1:40" value="12"/>
              </dipswitch>
              <dipswitch name="Power Down" tag="I41" mask="48">
                     <dipvalue name="Slow" value="48"/>
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Fast" value="16"/>
                     <dipvalue name="Fastest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="I41" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="I41" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="I80" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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