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spf2th: MAME ROM Information.


History:

Super Puzzle Fighter 2 Turbo (c) 1996 Capcom.


A superb puzzle game for 1 or 2 players, based upon Capcom's legendary "Street Fighter" series. Puzzle Fighter's gameplay is reminiscent of Sega's superb 1992 puzzle game, "Puyo Puyo".


Players take on the role of one of the famous Street Fighter characters, which are represented visually between the 2 play areas in the middle of the screen. Players must then manipulate falling coloured gem blocks, matching the colours to gems already in the play area; before finally destroying them with orbs of a like colour. Whenever a player destroys a number of blocks, their on-screen Street Fighter counter-part will be shown attacking the player's opponent character. The fighting move used is dependent on both the colour and number of blocks the player has destroyed.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 16


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2 (ROTATE LEFT, ROTATE RIGHT)


- TRIVIA -


Released in June 1996.


This game is known in Japan as "Super Puzzle Fighter 2 X [CP-S II No. 16]".


The title is derived from "Super Street Fighter II Turbo", but most of the graphics, sounds, and presentation is inspired by "Street Fighter Alpha".


Devilot (secret character) is from "Cyberbots - Fullmetal Madness" (on the S-008 Super-8).


In the background of Chun-li's stage, there is "Son Son" flying around on a cloud.

Sakura's stage is based on Ryu and Guy's stages from "Street Fighter Alpha - Warriors' Dreams".

Ryu's stage (in SPF2X) is a variation of this, with a bunch of strange stuff in the background.

Ken's stage is based on Ken and Nash's stages from "Street Fighter Alpha - Warriors' Dreams".

Dan's stage (in SPF2X) is a variation of this stage, set at a different time of day.

Gouki's stage is based on his "Street Fighter Alpha 2" stage.


Victor Entertainment released a limited-edition soundtrack album for this game (Quiz Nanairo Dreams Nijiirochou no Kiseki, Super Puzzle Fighter II X - VICL-40210) on 22/01/1997.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


- TIPS AND TRICKS -


* Play as Akuma (Gouki) : Move to Morrigan if you're player one or to Felicia if you're player two. Move the joystick Left, Down, Left, Down, Left, Down and then hold Left and press any button. Player two should move the joystick Right, Down, Right, Down, Right, Down then hold Right and press any button.


* Play as Dan : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold Start, move the joystick Down 13 times and then hit any other button.


* Play as Devilot : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold the Start button and move the joystick Down 13 times. Wait for the clock to reach 10 seconds and then hit any other button.


- STAFF -


Game designers : Murasaki Umagoyasi, SPP Iorya

Programmers : Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirtyberet

Scroll designers : Nissui, Iwai, Meiko. K, Saru, Hisoya Akemi, Ojiji, S. Kuwatch, Takky, Konsutantinkun, Hiro

Character designers : Edayan, Goidanokei

Object designers : Masarusan N, Ino, Aska

Sound designer : Hiroaki Kondo (X68K)

Sound assist : Satoshi Ise

Music & Arrangement composers : Tatsuro Zuzuki (Tatsuro-), Isao Abe, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Takayuki Iwai (Anarchy Takapon)

Producers : Noritaka Funamizu, Saddy

Sound staff : Hideki Okugawa, Ryoji Yamamoto

Design staff : Daigo Ikeno, Masae Okano, Satoshi Ukai, Shinchiro Komizu

Producer : Yoshimi Ohnishi

General producer : Noritaka Funamizu

Supervisor : Yoshiki Okamoto


* Cast :

Felicia, Lei Lei, narration : Araki Kae

Devilot, Morrigan : Jinguuji Yayoi

Chun Li : Miyamura Yuko

Sakura : Sakamoto Yuko

Ryu : Hoshi Souichirou

Dan : Hosoi Osamu

Ken, Donovan : Iwanaga Tetsuya

Gouki : Tomomichi Nishimura


- PORTS -


* Consoles :

Sega Saturn (1996)

Sony PlayStation (1996)

Sega Dreamcast (2001, "Super Puzzle Fighter 2 X For Matching Service")

Nintendo Game Boy Advance (2003)

Sony PSP (2006, "Capcom Puzzle World")

Microsoft XBOX 360 (2007, "Super Puzzle Fighter II Turbo HD Remix" - Xbox Live Arcade)


* Computers :

PC (MS Windows 9x, CD-Rom) (1997)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b15 [Razoola, Sacrilego, reno]


Artwork available


Bugs:

- spf2t, sfz2aj, sfz2aa: Some sounds are distorted, most noticeably the loud explosion at the end of a round. asmodius (ID 00409)


WIP:

- 0.139u2: Added clone 'Super Puzzle Fighter II Turbo (USA 960620 Phoenix Edition) (bootleg)'.

- 0.135u2: Artemio Urbina and David Haywood added clone Super Puzzle Fighter II Turbo (Hispanic 960531).

- 0.128u4: MAMEPlus added clone Super Puzzle Fighter II X (Japan 960531 Phoenix Edition) (bootleg).

- 0.112u3: Nicola Salmoria added CPS2 key to clone Super Puzzle Fighter II Turbo (Asia 960529).

- 0.112u2: Removed XOR in clone Super Puzzle Fighter II Turbo (Asia 960529) and mark the game as non-working until a key is found.

- 0.102u3: Added user1 rom to clone (Asia 960529) - Game now playable.

- 2nd December 2005: Razoola - Released XOR 123 for 'Super Puzzle Fighter 2 Turbo (Asia 960529)'. Dedicated to luke2fr the donator.

- 0.92: Changed parent and clones description to 'Super Puzzle Fighter II...'.

- 0.80u2: Added clone Super Puzzle Fighter 2 Turbo (Asia 960529).

- 0.60: Added user1 XOR rom ($0) - Game now playable.

- 29th March 2002: Razoola - Released XOR 85 for Super Puzzle Fighter 2 Turbo (USA 960620) donated by Treble Winner and willpower.

- 0.37b15: Added Super Puzzle Fighter 2 Turbo (US 960620) (Capcom 1996) and clone Super Puzzle Fighter 2 X (Japan 960531).

- 17th May 2001: Razoola - Released XOR 35 for Super Puzzle Fighter 2 X (Japan 960531) donated by Sacrilego and reno.


LEVELS: 9


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Romset: 9472 kb / 10 files / 4.79 zip




MAME XML Output:

       <game name="spf2th" sourcefile="cps2.c" cloneof="spf2t" romof="spf2t">
              <description>Super Puzzle Fighter II Turbo (Hispanic 960531)</description>
              <year>1996</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="pzfh.03" size="524288" crc="20510f2d" sha1="dcdfc0f6b849499732b76811edb682fea758f530" region="maincpu" offset="0"/>
              <rom name="pzf.04" merge="pzf.04" size="524288" crc="b80649e2" sha1="5bfccd656aea7ff82e9a20bb5856f4ab99b5a007" region="maincpu" offset="80000"/>
              <rom name="pzf.14m" merge="pzf.14m" size="1048576" crc="2d4881cb" sha1="fd3baa183c25bed153b19c251980e2fb761600e2" region="gfx" offset="800000"/>
              <rom name="pzf.16m" merge="pzf.16m" size="1048576" crc="4b0fd1be" sha1="377aafdcdb7a866b1c8487670e3598d8197976e4" region="gfx" offset="800002"/>
              <rom name="pzf.18m" merge="pzf.18m" size="1048576" crc="e43aac33" sha1="d041e0688c3807d3363861a7f216de43b34d846c" region="gfx" offset="800004"/>
              <rom name="pzf.20m" merge="pzf.20m" size="1048576" crc="7f536ff1" sha1="905b9d62ef7bef47297c7f4a4dd697aed6df38a5" region="gfx" offset="800006"/>
              <rom name="pzf.01" merge="pzf.01" size="131072" crc="600fb2a3" sha1="1fab1c2a23bf6ad8309d29ddbbc29435a8aeea13" region="audiocpu" offset="0"/>
              <rom name="pzf.02" merge="pzf.02" size="131072" crc="496076e0" sha1="1ee4e135140afd0e8e03231e570cd77d140f6367" region="audiocpu" offset="28000"/>
              <rom name="pzf.11m" merge="pzf.11m" size="2097152" crc="78442743" sha1="b61190bb586871de6d54af580e3e1d9cc0de0acb" region="qsound" offset="0"/>
              <rom name="pzf.12m" merge="pzf.12m" size="2097152" crc="399d2c7b" sha1="e849dea97b8d16540415c0d9bbc4f9f4eb755ec4" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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