spf2xjd: MAME ROM Information. History:
Super Puzzle Fighter 2 X (c) 1996 Capcom.
- TECHNICAL -
Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 16
Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.63 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 2 (ROTATE LEFT, ROTATE RIGHT)
- TRIVIA -
Released in May 1996.
This game is known outside Japan as "Super Puzzle Fighter 2 Turbo [CP-S II No. 16]".
The title is derived from "Super Street Fighter II X - Grand Master Challenge", but most of the graphics, sounds, and presentation is inspired by "Street Fighter Zero".
Devilot (secret character) is from "Cyberbots - Fullmetal Madness" (on the S-008 Super-8).
In the background of Chun-li's stage, there is "Son Son" flying around on a cloud.
Sakura's stage is based on Ryu and Guy's stages from "Street Fighter Zero".
Ryu's stage (in SPF2X) is a variation of this, with a bunch of strange stuff in the background.
Ken's stage is based on Ken and Nash's stages from "Street Fighter Zero".
Dan's stage (in SPF2X) is a variation of this stage, set at a different time of day.
Gouki's stage is based on his "Street Fighter Zero 2" stage.
Victor Entertainment released a limited-edition soundtrack album for this game (Quiz Nanairo Dreams Nijiirochou no Kiseki, Super Puzzle Fighter II X - VICL-40210) on 22/01/1997.
- TIPS AND TRICKS -
* Play as Gouki : Move to Morrigan if you're player one or to Felicia if you're player two. Move the joystick Left, Down, Left, Down, Left, Down and then hold Left and press any button. Player two should move the joystick Right, Down, Right, Down, Right, Down then hold Right and press any button.
* Play as Dan : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold Start, move the joystick Down 13 times and then hit any other button.
* Play as Devilot : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold the Start button and move the joystick Down 13 times. Wait for the clock to reach 10 seconds and then hit any other button.
- STAFF -
Game designers : Murasaki Umagoyasi, SPP Iorya
Programmers : Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirtyberet
Scroll designers : Nissui, Iwai, Meiko. K, Saru, Hisoya Akemi, Ojiji, S. Kuwatch, Takky, Konsutantinkun, Hiro
Character designers : Edayan, Goidanokei
Object designers : Masarusan N, Ino, Aska
Sound designer : Hiroaki Kondo (X68K)
Sound assists : Satoshi Ise
Music & Arrangement composers : Tatsuro Zuzuki (Tatsuro-), Isao Abe, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Takayuki Iwai (Anarchy Takapon)
Producers : Noritaka Funamizu, Saddy
Sound staff : Hideki Okugawa, Ryoji Yamamoto
Design staff : Daigo Ikeno, Masae Okano, Satoshi Ukai, Shinchiro Komizu
Producer : Yoshimi Ohnishi
General producer : Noritaka Funamizu
Supervisor : Yoshiki Okamoto
* Cast :
Felicia, Lei Lei, narration : Araki Kae
Devilot, Morrigan : Jinguuji Yayoi
Chun Li : Miyamura Yuko
Sakura : Sakamoto Yuko
Ryu : Hoshi Souichirou
Dan : Hosoi Osamu
Ken, Donovan : Iwanaga Tetsuya
Gouki : Tomomichi Nishimura
- PORTS -
* Consoles :
Sega Saturn [JP] (Dec.1996) [Model T-1213G]
Sony PlayStation [JP] (Dec.1996) [Model SLPS-00611]
Sega Dreamcast [JP] (Jul.2001, "Super Puzzle Fighter II X for Matching Service") [Model T-1250M]
Nintendo Game Boy Advance (2003)
Sony PSP (2006, "Capcom Puzzle World")
* Computers :
PC (MS Windows 9x, CD-ROM) (1997)
- SOURCES -
Game's rom.
MAME Info:
0.37b15 [Razoola, Sacrilego, reno]
Artwork available
Bugs:
- spf2t, sfz2aj, sfz2aa: Some sounds are distorted, most noticeably the loud explosion at the end of a round. asmodius (ID 00409)
WIP:
- 0.139u2: Added clone 'Super Puzzle Fighter II Turbo (USA 960620 Phoenix Edition) (bootleg)'.
- 0.135u2: Artemio Urbina and David Haywood added clone Super Puzzle Fighter II Turbo (Hispanic 960531).
- 0.128u4: MAMEPlus added clone Super Puzzle Fighter II X (Japan 960531 Phoenix Edition) (bootleg).
- 0.112u3: Nicola Salmoria added CPS2 key to clone Super Puzzle Fighter II Turbo (Asia 960529).
- 0.112u2: Removed XOR in clone Super Puzzle Fighter II Turbo (Asia 960529) and mark the game as non-working until a key is found.
- 0.102u3: Added user1 rom to clone (Asia 960529) - Game now playable.
- 2nd December 2005: Razoola - Released XOR 123 for 'Super Puzzle Fighter 2 Turbo (Asia 960529)'. Dedicated to luke2fr the donator.
- 0.92: Changed parent and clones description to 'Super Puzzle Fighter II...'.
- 0.80u2: Added clone Super Puzzle Fighter 2 Turbo (Asia 960529).
- 0.60: Added user1 XOR rom ($0) - Game now playable.
- 29th March 2002: Razoola - Released XOR 85 for Super Puzzle Fighter 2 Turbo (USA 960620) donated by Treble Winner and willpower.
- 0.37b15: Added Super Puzzle Fighter 2 Turbo (US 960620) (Capcom 1996) and clone Super Puzzle Fighter 2 X (Japan 960531).
- 17th May 2001: Razoola - Released XOR 35 for Super Puzzle Fighter 2 X (Japan 960531) donated by Sacrilego and reno.
LEVELS: 9
Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula
* Raine
Romset: 9472 kb / 10 files / 4.79 zip
MAME XML Output:
   | <game name="spf2xjd" sourcefile="cps2.c" cloneof="spf2t" romof="spf2t"> |
   |    | <description>Super Puzzle Fighter II X (Japan 960531 Phoenix Edition) (bootleg)</description> |
   |    | <year>1996</year> |
   |    | <manufacturer>bootleg</manufacturer> |
   |    | <rom name="pzfjd.03a" size="524288" crc="5e85ed08" sha1="8242030daf24d8058368d2e7bfe8199db62966c3" region="maincpu" offset="0"/> |
   |    | <rom name="pzf.04" merge="pzf.04" size="524288" crc="b80649e2" sha1="5bfccd656aea7ff82e9a20bb5856f4ab99b5a007" region="maincpu" offset="80000"/> |
   |    | <rom name="pzf.14m" merge="pzf.14m" size="1048576" crc="2d4881cb" sha1="fd3baa183c25bed153b19c251980e2fb761600e2" region="gfx" offset="800000"/> |
   |    | <rom name="pzf.16m" merge="pzf.16m" size="1048576" crc="4b0fd1be" sha1="377aafdcdb7a866b1c8487670e3598d8197976e4" region="gfx" offset="800002"/> |
   |    | <rom name="pzf.18m" merge="pzf.18m" size="1048576" crc="e43aac33" sha1="d041e0688c3807d3363861a7f216de43b34d846c" region="gfx" offset="800004"/> |
   |    | <rom name="pzf.20m" merge="pzf.20m" size="1048576" crc="7f536ff1" sha1="905b9d62ef7bef47297c7f4a4dd697aed6df38a5" region="gfx" offset="800006"/> |
   |    | <rom name="pzf.01" merge="pzf.01" size="131072" crc="600fb2a3" sha1="1fab1c2a23bf6ad8309d29ddbbc29435a8aeea13" region="audiocpu" offset="0"/> |
   |    | <rom name="pzf.02" merge="pzf.02" size="131072" crc="496076e0" sha1="1ee4e135140afd0e8e03231e570cd77d140f6367" region="audiocpu" offset="28000"/> |
   |    | <rom name="pzf.11m" merge="pzf.11m" size="2097152" crc="78442743" sha1="b61190bb586871de6d54af580e3e1d9cc0de0acb" region="qsound" offset="0"/> |
   |    | <rom name="pzf.12m" merge="pzf.12m" size="2097152" crc="399d2c7b" sha1="e849dea97b8d16540415c0d9bbc4f9f4eb755ec4" region="qsound" offset="200000"/> |
   |    | <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/> |
   |    | <chip type="audio" tag="lspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="rspeaker" name="Speaker"/> |
   |    | <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" /> |
   |    | <sound channels="2"/> |
   |    | <input players="2" buttons="2" coins="2" service="yes"> |
   |    |    | <control type="joy" ways="8"/> |
   |    | </input> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/> |
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