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spinlbrku: MAME ROM Information.


History:

Spinal Breakers (c) 1990 V-System.


Rare "Cabal" type shoot'em up.


- TECHNICAL -


Game ID : M6100589A

PCB Number : 9S-1-05 uA-67MV


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Even if titlescreen says 1990, Spinal Breakers was released in January 1991 in Japan.


Licensed to American Sammy for US manufacture and distribution.


- UPDATES -


The United States cocktail version is different :

* 'Winners Don't Use Drugs' screen added.


- STAFF -


Producer : Akiro Nonami

4000D0 members : Hiroya Tsubakimoto, Yasutoshi Ishida, Taizou Kojima, Yasukuni Suga

Programmer : Aiz!

Graphic designers : Hyoue Ogawa, FM CCCP, Mari F, Shoko Ishimoto, Funara "Saru-u", W. Kobushi

Composer : Naoki Itamura

Sound effects : Kenji Okuda, Masato Arikawa (Sleeping Arikawa)

Adviser : Tadatsugu Honda


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b1 [Nicola Salmoria]


WIP:

- 0.133u1: Renamed (spinlbru) to (spinlbrku) and (spinlbrj) to (spinlbrkj).

- 0.128u4: Robiza fixed priority issues in Spinal Breakers.

- 0.126u4: Corrado Tomaselli changed sound CPU clock of Spinal Breakers to 5Mhz as verified on the PCB. Robiza fixed wrong priorities in second level of Spinal Breakers. Changed Z80 CPU2 clock speed to 5MHz.

- 0.96u3: Brian Troha fixed dipswitches in Spinal Breakers. Added dipswitches 'Lever Type' and 'Life Restoration'.

- 0.61: Nicola Salmoria fixed sound in Spinal Breakers.

- 0.37b5: Added dipswitches 'Coin A/B', 'Difficulty', 'Coin Slot', 'Flip Screen', 'Player Lever Check?' and 'Health Pack'.

- 0.37b2: Added clone Spinal Breakers (US). Added missing gfx3 rom ($8000) and gfx4 rom ($180000) to Spinal Breakers (World).

- 0.37b1: Nicola Salmoria added Spinal Breakers (US) (Video System 1990) and clone (Japan).

- 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver.


STORY:

- A Hildroid is a living organism developed by humans. As submissive as robots, they are used to carry out dangerous tasks instead of humans. Several years later, a nuclear war breaks out for unkown causes. As a result of this war, several shifts in the earth's axis occur and the Hildroids, affected by the radiation, undergo major alterations. They begin to be able to think and move their own will and soon they start to kill their human hosts. It's now several decades later and everthing is as normal at the spcae station for artificial hibernation testing. On board is Captain Waffle who has just woken from his frozen sleep. Meanwhile back on earth, with the alterations in the earth's axis, animals and people appear from the past and become hosts to the Hildroid robots. The Hildroids begin to interfere with the histories of their hosts. Captain Waffle, judging that the next shift in the earth's axis will cause major alterations in history, descends to earth in a one-man escape ship.


LEVELS: 7


Other Emulators:

* FB Alpha


Recommended Games (Army Fighter 3D):

Operation Wolf

Operation Thunderbolt

Operation Wolf 3

Cabal

Devastators

GI Joe

Born To Fight

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Aqua Jack

NAM-1975

Spinal Breakers

Riot

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Operation Thunder Hurricane

Behind Enemy Lines

Ranger Mission


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines

CarnEvil

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission


Romset: 7136 kb / 21 files / 2.10 zip




MAME XML Output:

       <game name="spinlbrku" sourcefile="aerofgt.c" cloneof="spinlbrk" romof="spinlbrk">
              <description>Spinal Breakers (US)</description>
              <year>1990</year>
              <manufacturer>V-System Co.</manufacturer>
              <rom name="ic98.u5" size="65536" crc="3a0f7667" sha1="55d5fa1a325c17532ed83d231032bdbe9fb84d85" region="maincpu" offset="0"/>
              <rom name="ic104.u6" size="65536" crc="a0e0af31" sha1="21f6c3246bb7be2fd926324fd6d041e319a4e214" region="maincpu" offset="1"/>
              <rom name="ic93.u4" size="65536" crc="0cf73029" sha1="e1346b759a41f9eec9536dc90671778582e595b4" region="maincpu" offset="20000"/>
              <rom name="ic94.u3" size="65536" crc="5cf7c426" sha1="b201da40c4511d2845004dff72d36adbb8a4fab9" region="maincpu" offset="20001"/>
              <rom name="ic117" merge="ic117" size="32768" crc="625ada41" sha1="2dd0674c68ea382431115c155afbf880f5b9deb2" region="audiocpu" offset="0"/>
              <rom name="ic118" merge="ic118" size="65536" crc="1025f024" sha1="3e497c74c950d2cd2a0931cf2ae9b0124d11ca6a" region="audiocpu" offset="10000"/>
              <rom name="ic15" merge="ic15" size="524288" crc="e318cf3a" sha1="d634001a0029566ce7b8fa30075970919eb5f44e" region="gfx1" offset="0"/>
              <rom name="ic9" merge="ic9" size="524288" crc="e071f674" sha1="b6d98d7fcc28516d937d8c655d07305515be8a20" region="gfx1" offset="80000"/>
              <rom name="ic17" merge="ic17" size="524288" crc="a63d5a55" sha1="a942651a206a2abe4f60f0717e1d5d8e89b993d4" region="gfx2" offset="0"/>
              <rom name="ic11" merge="ic11" size="524288" crc="7dcc913d" sha1="527bae5020581d1ac322ea25c8e0994d54bbc051" region="gfx2" offset="80000"/>
              <rom name="ic16" merge="ic16" size="524288" crc="0d84af7f" sha1="07356ee61c84c4c4ccb49c8dfe8c468990580041" region="gfx2" offset="100000"/>
              <rom name="ic12" merge="ic12" size="524288" crc="d63fac4e" sha1="bb96d2e41334d136b9208dbe7e88a45e3bbc6542" region="gfx3" offset="0"/>
              <rom name="ic18" merge="ic18" size="524288" crc="5a60444b" sha1="62c418aedd1087dac82dcb44830cce00278103dd" region="gfx3" offset="80000"/>
              <rom name="ic14" merge="ic14" size="524288" crc="1befd0f3" sha1="7ab6fb5bf814ef3ae9a306a0d32d1078ee594461" region="gfx4" offset="0"/>
              <rom name="ic20" merge="ic20" size="524288" crc="c2f84a61" sha1="1dce538ced54a61c43ed25e1d71b5ac1c8935cc5" region="gfx4" offset="80000"/>
              <rom name="ic35" merge="ic35" size="524288" crc="eba8e1a3" sha1="976ef30437df9aba6fa6d5cd11728476f34eb05b" region="gfx4" offset="100000"/>
              <rom name="ic40" merge="ic40" size="524288" crc="5ef5aa7e" sha1="8d4b0f2348c536c6781c8ba25722301673aca289" region="gfx4" offset="180000"/>
              <rom name="ic19" merge="ic19" size="65536" crc="db24eeaa" sha1="300dd1ce81dd258b265bc3a64b8542ed152ed2cf" region="gfx5" offset="0"/>
              <rom name="ic13" merge="ic13" size="65536" crc="97025bf4" sha1="0519f0c94f3d417bf8ff0124a3a137035a4013dc" region="gfx5" offset="1"/>
              <rom name="ic166" merge="ic166" size="524288" crc="6e0d063a" sha1="313983e69f9625814de033fef7f6e9564694117a" region="ymsnd" offset="0"/>
              <rom name="ic163" merge="ic163" size="524288" crc="e6621dfb" sha1="85ee77c4720b7eb20ecf293c16b3105c8dcb1114" region="ymsnd" offset="80000"/>
              <rom name="epl16p8bp.ic133" size="263" status="nodump" region="plds" offset="0"/>
              <rom name="epl16p8bp.ic127" size="263" status="nodump" region="plds" offset="200"/>
              <rom name="epl16p8bp.ic99" size="263" status="nodump" region="plds" offset="400"/>
              <rom name="epl16p8bp.ic100" size="263" status="nodump" region="plds" offset="600"/>
              <rom name="gal16v8a.ic95" size="279" status="nodump" region="plds" offset="800"/>
              <rom name="gal16v8a.ic114" size="279" status="nodump" region="plds" offset="a00"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="15">
                     <dipvalue name="1 Credit 1 Health Pack" value="15" default="yes"/>
                     <dipvalue name="1 Credit 2 Health Packs" value="14"/>
                     <dipvalue name="1 Credit 3 Health Packs" value="13"/>
                     <dipvalue name="1 Credit 4 Health Packs" value="12"/>
                     <dipvalue name="1 Credit 5 Health Packs" value="11"/>
                     <dipvalue name="1 Credit 6 Health Packs" value="10"/>
                     <dipvalue name="2 Credits 1 Health Pack" value="9"/>
                     <dipvalue name="3 Credits 1 Health Pack" value="8"/>
                     <dipvalue name="4 Credits 1 Health Pack" value="7"/>
                     <dipvalue name="5 Credits 1 Health Pack" value="6"/>
                     <dipvalue name="2 Credits 2 Health Packs" value="5"/>
                     <dipvalue name="2-1-1C 1-1-1 HPs" value="4"/>
                     <dipvalue name="2-2C 1-2 HPs" value="3"/>
                     <dipvalue name="1-1-1-1-1C 1-1-1-1-2 HPs" value="2"/>
                     <dipvalue name="1-1-1-1C 1-1-1-2 HPs" value="1"/>
                     <dipvalue name="1-1C 1-2 HPs" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="240">
                     <dipvalue name="1 Credit 1 Health Pack" value="240" default="yes"/>
                     <dipvalue name="1 Credit 2 Health Packs" value="224"/>
                     <dipvalue name="1 Credit 3 Health Packs" value="208"/>
                     <dipvalue name="1 Credit 4 Health Packs" value="192"/>
                     <dipvalue name="1 Credit 5 Health Packs" value="176"/>
                     <dipvalue name="1 Credit 6 Health Packs" value="160"/>
                     <dipvalue name="2 Credits 1 Health Pack" value="144"/>
                     <dipvalue name="3 Credits 1 Health Pack" value="128"/>
                     <dipvalue name="4 Credits 1 Health Pack" value="112"/>
                     <dipvalue name="5 Credits 1 Health Pack" value="96"/>
                     <dipvalue name="2 Credits 2 Health Packs" value="80"/>
                     <dipvalue name="2-1-1C 1-1-1 HPs" value="64"/>
                     <dipvalue name="2-2C 1-2 HPs" value="48"/>
                     <dipvalue name="1-1-1-1-1C 1-1-1-1-2 HPs" value="32"/>
                     <dipvalue name="1-1-1-1C 1-1-1-2 HPs" value="16"/>
                     <dipvalue name="1-1C 1-2 HPs" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="768">
                     <dipvalue name="Normal" value="768"/>
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Hard" value="256"/>
                     <dipvalue name="Hardest" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Credits For Extra Hitpoints" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1024" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lever Type" tag="DSW" mask="4096">
                     <dipvalue name="Digital" value="4096" default="yes"/>
                     <dipvalue name="Analog" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Health Pack" tag="DSW" mask="16384">
                     <dipvalue name="20 Hitpoints" value="16384" default="yes"/>
                     <dipvalue name="32 Hitpoints" value="0"/>
              </dipswitch>
              <dipswitch name="Life Restoration" tag="DSW" mask="32768">
                     <dipvalue name="10 Points" value="32768"/>
                     <dipvalue name="5 Points" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="1024"/>
       </game>
 
 


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