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sprcros2: MAME ROM Information.


History:

Super Cross II (c) 1986 GM Shoji.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 5 Mhz)

Sound Chips : (3x) SN76496 (@ 2.5 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 18


Players : 2

Control : 8-way joystick

Buttons : 2


- SOURCES -


Game's rom.




MAME Info:

0.57 [InsideOutBoy]


WIP:

- 0.139u3: Atari Ace converted Super Cross II to driver_data.

- 0.133u1: Renamed (sprcrs2a) to (sprcros2a).

- 0.123u1: Changed description to 'Super Cross II (Japan, set 1)' and clone to 'Super Cross II (Japan, set 2)'. Fixed palettesize to 768 colors.

- 0.116u2: Justin Kerk and Lord Nightmare updated Super Cross 2 to correctly use the SN76489 instead of the SN76496, which was a later design.

- 0.93: Pierpaolo Prazzoli added clone Super Cross 2 (Japan set 2). Changed description to 'Super Cross 2 (Japan set 1)'.

- 17th February 2005: f205v, Corrado Tomaselli and Gnoppi dumped Super Cross II (Japan, set 2).

- 0.57: InsideOutBoy added Super Cross 2 (Japan) (GM Shoji 1986). TODO: Sprites pop in at the wrong place sometimes before entering the screen. Correct drawing/animation of bg is very sensitive to cpu speed/interrupts/ interleave, current settings aren't correct but don't think there's any visible problems. Engine rev sound may not be completely correct. BG not using second half of prom, of interest is this half is identical to the second half of a bankp/appoooh prom, hardware is similar to bankp/appoooh in a few ways, there's also an unused SEGA logo in the bg graphics. FG not using odd colours, shouldn't matter as the colours are duplicated. Sprite priorities are wrong when bikes are jumping as they are ordered on vertical position only, assume this is original behaviour.

- 27th November 2001: InsideOutBoy submitted a driver for Super Cross II, which is playable but has a few small problems.

- 15th May 2001: Guru - Purchased Super Cross II from a PCB shop in Japan with the help of Team Japump in February.


LEVELS: 8 (endless)


Recommended Games (Motorbike):

Super Rider

Superbike

Excite Bike (PlayChoice-10)

Jumping Cross

Kick Start Wheelie King

Vs. Excitebike

Hang-On

Hang-On Jr.

Super Hang-On

Super Hang-On (Mega-Tech)

Vs. Mach Rider

Enduro Racer

Super Cross II

Racing Hero

World Grand Prix

GP Rider

Riding Hero

Moto Frenzy

Stadium Cross

Suzuka 8 Hours

Suzuka 8 Hours 2

Cyber Cycles

Manx TT Superbike

Motoraid


Romset: 242 kb / 20 files / 96.1 zip




MAME XML Output:

       <game name="sprcros2" sourcefile="sprcros2.c">
              <description>Super Cross II (Japan, set 1)</description>
              <year>1986</year>
              <manufacturer>GM Shoji</manufacturer>
              <rom name="scm-03.10g" size="16384" crc="b9757908" sha1="d59cb2aac1b6268fc766306850f5711d4a12d897" region="master" offset="0"/>
              <rom name="scm-02.10j" size="16384" crc="849c5c87" sha1="0e02c4990e371d6a290efa53301818e769648945" region="master" offset="4000"/>
              <rom name="scm-01.10k" size="16384" crc="385a62de" sha1="847bf9d97ab3fa8949d9198e4e509948a940d6aa" region="master" offset="8000"/>
              <rom name="scm-00.10l" size="16384" crc="13fa3684" sha1="611b7a237e394f285dcc5beb027dacdbdd58a7a0" region="master" offset="10000"/>
              <rom name="scs-30.5f" size="16384" crc="c0a40e41" sha1="e74131b353855749258dffa45091c825ccdbf05a" region="slave" offset="0"/>
              <rom name="scs-29.5h" size="16384" crc="83d49fa5" sha1="7112110df2f382bbc0e651adcec975054a485b9b" region="slave" offset="4000"/>
              <rom name="scs-28.5j" size="16384" crc="480d351f" sha1="d1b86f441ae0e58b30e0f089ab25de219d5f30e3" region="slave" offset="8000"/>
              <rom name="scs-27.5k" size="16384" crc="2cf720cb" sha1="a95c5b8c88371cf597bb7d80afeca6a48c7b74e6" region="slave" offset="10000"/>
              <rom name="scs-26.4b" size="16384" crc="f958b56d" sha1="a1973179d336d2ba57294155550515f2b8a33a09" region="gfx1" offset="0"/>
              <rom name="scs-25.4c" size="16384" crc="d6fd7ba5" sha1="1c26c4c1655b2be9cb6103e75386cc2f0cf27fc5" region="gfx1" offset="4000"/>
              <rom name="scs-24.4e" size="16384" crc="87783c36" sha1="7102be795afcddd76b4d41823e95c65fe1ffbca0" region="gfx1" offset="8000"/>
              <rom name="scm-23.5b" size="16384" crc="ab42f8e3" sha1="8c2213b7c47a48e223fc3f7d323d16c0e4cd0457" region="gfx2" offset="0"/>
              <rom name="scm-22.5e" size="16384" crc="0cad254c" sha1="36e30e30b652b3a388a3c4a82251196f79368f59" region="gfx2" offset="4000"/>
              <rom name="scm-21.5g" size="16384" crc="b6b68998" sha1="cc3c6d996beeedcc7e5199f10d65c5b1d3c6e666" region="gfx2" offset="8000"/>
              <rom name="scm-20.5k" size="16384" crc="67a099a6" sha1="43981abdcaa0ff36183027a3c691ce2df7f06ec7" region="gfx3" offset="0"/>
              <rom name="sc-64.6a" size="32" crc="336dd1c0" sha1="f0a0d2c13617fd84ee55c0cb96643761a8735147" region="proms" offset="0"/>
              <rom name="sc-63.3b" size="256" crc="9034a059" sha1="1801965b4f0f3e04ca4b3faf0ba3a27dbb008474" region="proms" offset="20"/>
              <rom name="sc-62.3a" size="256" crc="3c78a14f" sha1="8f9c196a3e18bdce2d4855bc285bd5bde534bf09" region="proms" offset="120"/>
              <rom name="sc-61.5a" size="256" crc="2f71185d" sha1="974fbb52285f01f4353e9acb1992dcd6fdefedcb" region="proms" offset="220"/>
              <rom name="sc-60.4k" size="256" crc="d7a4e57d" sha1="6db02ec6aa55b05422cb505e63c71e36b4b11b4a" region="proms" offset="320"/>
              <chip type="cpu" tag="master" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489" clock="2500000"/>
              <chip type="audio" tag="sn2" name="SN76489" clock="2500000"/>
              <chip type="audio" tag="sn3" name="SN76489" clock="2500000"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="7"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="1">
                     <dipvalue name="Upright" value="1" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="768"/>
       </game>
 
 


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