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srdarwinj: MAME ROM Information.


History:

SRD - Super Real Darwin (c) 1987 Data East.


- TECHNICAL -


Main CPU : M6809 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)


Players : 1

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Bomb


- TRIVIA -


Released in October 1987.


Soundtracks:

Data East Game Music - Alfa Records [28XA-205] (May 10, 1988)

Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)


- TIPS AND TRICKS -


* Power-up items :

1) Evol : evolution item. Power-up your ship.

2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.

3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.

4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.

5) DNA : it is released by the ground lizards.

6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.


* General sequence :

1) When you are not invincible -> (get hit by a bullet) -> PISTER

2) All states -> (fixed time without collecting power-up) -> degenerate

3) PISTER -> (get hit by a bullet) -> die

4) All states -> (get hit by an enemy) -> die


* Evolution sequence (when you collect an evolution item) :

PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA

(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)


* Degeneration sequence (at fixed time without collecting an evolution item) :

1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO

2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO

3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO

4) PISPIDER -> PISTER

5) GOAT DEAM -> PISTER

6) PISNAKE -> PISTER


* Mutation sequence :

1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)

2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI


* Opposite evolution :

1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)

2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)


* Bomb upgrade :

1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)

2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)


* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.


- SERIES -


1. Darwin 4078 (1986)

2. SRD - Super Real Darwin (1987)

3. Act-Fancer - Cybernetick Hyper Weapon (1989)


- STAFF -


Music by : Yoshida Hiroaki


- PORTS -


* Consoles :

Sega Mega Drive [JP] (Apr. 07, 1990; "Darwin 4081 [Model G-4033]")

Nintendo Wii (2010, "Data East Arcade Classics")


- SOURCES -


Game's rom.




MAME Info:

0.53 [Bryan McPhail]

0.35b2 [Bryan McPhail]

0.33b5 [Bryan McPhail]


WIP:

- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) and added coinage simulation based on the dipswitches to Super Real Darwin. Added 2nd coin slot and 'Bonus Life', 'After Stage 10' and 'Unused' dipswitches.

- 10th August 2010: Smitdogg - Kold666 sent me the Super Real Darwin chip D8751H for decapping.

- 8th July 2010: Smitdogg - Kold666 got and is sending me the 8751 from Super Real Darwin.

- 0.133u1: Renamed (srdarwnj) to (srdarwinj).

- 0.66: Acho A. Tang fixed various graphics glitches in Super Real Darwin.

- 0.53: Bryan McPhail added Super Real Darwin (World). Renamed (srdarwin) to (srdarwnj).

- 2nd August 2001: Bryan McPhail added a newer revision of Super Real Darwin to the dec8 driver.

- 0.36b9: Changed M6502 CPU2 clock speed to 1.5MHz.

- 0.35b12: Boss order in Super Real Darwin should be correct [Jose Miguel Morales Farreras]. Added 2nd player.

- 0.35b9: Bryan McPhail fixed hangs in Super Real Darwin when big bosses come, however the order they appear in is likely wrong (it's a protection issue). Changed description to 'Super Real Darwin (Japan)'.

- 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority.

- 25th March 1999: Bryan McPhail fixed Super Real Darwin crashing at bosses, but the boss order isn't known.

- 0.35b7: Colors & sprites in Super Real Darwin should be correct [Bryan McPhail].

- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin.

- 0.35b3: Super Real Darwin is fully working [Bryan McPhail]. Fixed number of players.

- 12th February 1999: Bryan McPhail makes Super Real Darwin now fully working.

- 0.35b2: Bryan McPhail added Super Real Darwin (Data East 1987).

- 0.33b5: Bryan McPhail added Super Real Darwin (Testdriver).

- 19th March 1998: CaBBe dumped Super Real Darwin.


LEVELS: 10


Other Emulators:

* FB Alpha


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Romset: 497 kb / 13 files / 179.7 zip




MAME XML Output:

       <game name="srdarwinj" sourcefile="dec8.c" cloneof="srdarwin" romof="srdarwin">
              <description>Super Real Darwin (Japan)</description>
              <year>1987</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="dy_01.rom" size="65536" crc="1eeee4ff" sha1="89a70de8bd61c671582b11773ce69b2edcd9c2f8" region="maincpu" offset="20000"/>
              <rom name="dy00.b16" merge="dy00.b16" size="65536" crc="2bf6b461" sha1="435d922c7b9df7f2b2f774346caed81d330be8a0" region="maincpu" offset="10000"/>
              <rom name="dy04.d7" merge="dy04.d7" size="32768" crc="2ae3591c" sha1="f21b06d84e2c3d3895be0812024641fd006e45cf" region="audiocpu" offset="8000"/>
              <rom name="id8751h.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="dy05.b6" merge="dy05.b6" size="16384" crc="8780e8a3" sha1="03ea91fdc5aba8e139201604fb3bf9b69f71f056" region="gfx1" offset="0"/>
              <rom name="dy07.h16" merge="dy07.h16" size="32768" crc="97eaba60" sha1="e3252b67bad7babcf4ece39f46ae4aeb950eb92b" region="gfx2" offset="0"/>
              <rom name="dy06.h14" merge="dy06.h14" size="32768" crc="c279541b" sha1="eb3737413499d07b6c2af99a95b27b2590e670c5" region="gfx2" offset="8000"/>
              <rom name="dy09.k13" merge="dy09.k13" size="32768" crc="d30d1745" sha1="647b6121ab6fa812368da45e1295cc41f73be89d" region="gfx2" offset="10000"/>
              <rom name="dy08.k11" merge="dy08.k11" size="32768" crc="71d645fd" sha1="a74a9b9697fc39b4e675e732a9d7d82976cc95dd" region="gfx2" offset="18000"/>
              <rom name="dy11.k16" merge="dy11.k16" size="32768" crc="fd9ccc5b" sha1="b38c44c01acdc455d4192e4c8be1d68d9eb0c7b6" region="gfx2" offset="20000"/>
              <rom name="dy10.k14" merge="dy10.k14" size="32768" crc="88770ab8" sha1="0a4a807a8d3b0653864bd984872d5567836f8cf8" region="gfx2" offset="28000"/>
              <rom name="dy03.b4" merge="dy03.b4" size="65536" crc="44f2a4f9" sha1="97368dd112451cd630f2fa5ba54679e84e7d4d97" region="gfx3" offset="0"/>
              <rom name="dy02.b5" merge="dy02.b5" size="65536" crc="522d9a9e" sha1="248274ed6df604357cad386fcf0521b26810aa0e" region="gfx3" offset="8000"/>
              <rom name="dy12.f4" merge="dy12.f4" size="256" crc="ebfaaed9" sha1="5723dbfa3eb3fc4df8c8975b320a5c49848309d8" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="28 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="16">
                     <dipvalue name="Every 50k" value="16" default="yes"/>
                     <dipvalue name="Every 100k" value="0"/>
              </dipswitch>
              <dipswitch name="After Stage 10" tag="DSW1" mask="32">
                     <dipvalue name="Back to Stage 1" value="32" default="yes"/>
                     <dipvalue name="Game Over" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="144"/>
       </game>
 
 


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