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srmp2: MAME ROM Information.


History:

Super Real Mahjong PII (c) 1987 Seta.


Super Real Mahjong Part II is the second game in the Super Real Mahjong series. Super Real Mahjong Part II introduces strip sequences to the game, featuring one beautifully animated opponent with six strip sequences.


Super Real Mahjong Part II begins with your female opponent taking off her sweater so she can get down to a serious game of mahjong. The tiles are mixed up, the wall is set up, the players build their hands, and the game begins. Every time the player wins a hand, his opponent strips off a piece of clothing. Every time the player loses a hand, she puts a layer of clothing back on. Should the player reveal all six strip sequences, gameplay will continue and with every win, the last strip sequence will replay. Only when the player runs out of betting funds will the game be over. The game features no continues.


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz)

Sound Chips : AY8910 (@ 1.25 Mhz), MSM5205 (@ 384 Khz)


Players : 1

Control : mahjong keyboard


- TRIVIA -


Released in June 1987 in Japan only.


Super Real Mahjong PII is the first Mahjong game to use real hand-drawn animation.


- SERIES -


1. Super Real Mahjong PI (1987)

2. Super Real Mahjong PII (1987)

3. Super Real Mahjong Part 3 (1988)

4. Super Real Mahjong Special (1992, NEC PC Engine CD)

5. Super Real Mahjong PIV (1993)

6. Super Real Mahjong P.V (1994)

7. Super Real Mahjong PV Paradise - All-Star 4 Nin Uchi (1995, Nintendo Super Famicom)

8. Super Real Mahjong PVI (1995)

9. Super Real Mahjong P7 (1997)

10. Super Real Mahjong VS (1999)

11. Super Real Mahjong - Premium Collection (2001, SNK Neo Geo Pocket Color)

12. Super Real Mahjong for Mobile (2003, Mobile Phone)

13. Super Real Mahjong Dousoukai (2004, Nintendo Game Boy Advance)


- STAFF -


Director : Y. Watanabe

Programmers : Y. Takahashi, Y. Sasaki, M. Takano

Animater : X. Tanaka

Music : T. Suzuki

Sound : H. Kobayashi


- PORTS -


* Consoles :

FM-Towns Marty (1992, "Super Real Mahjong P II & III+")

NEC PC-Engine CD (1994, "Super Real Mahjong P II & III Custom")

Sega Saturn (1995, "Super Real Mahjong Grafitti")


* Computers :

NEC PC-9801 (1993, "Super Real Mahjong PII & PIII")


- SOURCES -


Game's rom.




MAME Info:

0.37b16 [Yochizo, Takahiro Nogi]

0.37b9 [Luca Elia]


< Japan >


SETUP:

- The first time you run the game, it will say 'ERR BACK UP'. Just press reset (F3).


WIP:

- 0.141u3: Angelo Salese rewroted IOX key matrix device implementation, used by Super Real Mahjong Part 2/3. Removed ROM patch in Super Real Mahjong Part 2. Added 2nd player.

- 0.128u3: EdxGROfS0 fixed background color of Super Real Mahjong Part 2.

- 0.53: Changed description to 'Super Real Mahjong Part 2 (Japan)' and AY-8910 clock speed to 1.25MHz. Changed 'Unused' dipswitches to 'Unknown'.

- 0.37b16: Yochizo and Takahiro Nogi added Super Real Mahjong P2 (Japan) (Seta 1987). Yochizo took charge of video and I/O part. Takahiro Nogi took charge of sound, I/O and NVRAM part. The driver is based on Seta driver written by Luca Elia. Known issues: Sound frequency is hand-tuned value, so it may not be correct. I/O port isn't fully analized. Currently avoid I/O error message with hack.

- 1st May 2001: Yochizo and Takahiro Nogi wrote a driver for Super Real Mahjong P2, but sound frequency might be a bit off.

- 0.37b9: Luca Elia added Super Real Mahjong P2 (Japan) (Testdriver).


LEVELS: 4 (endless)


Romset: 2434 kb / 13 files / 824.7 zip




MAME XML Output:

       <game name="srmp2" sourcefile="srmp2.c">
              <description>Super Real Mahjong Part 2 (Japan)</description>
              <year>1987</year>
              <manufacturer>Seta</manufacturer>
              <rom name="uco-2.17" size="131072" crc="0d6c131f" sha1="be85f2578b0ae2a072565605b7dbeb970e5e3851" region="maincpu" offset="0"/>
              <rom name="uco-3.18" size="131072" crc="e9fdf5f8" sha1="aa1f8cc3f1d0ed942403c0473605775bc1537cbf" region="maincpu" offset="1"/>
              <rom name="ubo-4.60" size="262144" crc="cb6f7cce" sha1="27d7c2f4f998023081fac1bbacfd4b0b56edaee2" region="gfx1" offset="0"/>
              <rom name="ubo-5.61" size="262144" crc="7b48c540" sha1="06229caec6846581f95409204ea22f0f76684b08" region="gfx1" offset="40000"/>
              <rom name="uco-8.64" size="262144" crc="1ca1c7c9" sha1="05bcca1f88d976d836944a7f5cc74a857fdf6cb9" region="gfx1" offset="80000"/>
              <rom name="uco-9.65" size="262144" crc="ef75471b" sha1="b9843559d36e071bc7d8d81eef44424c4566a10e" region="gfx1" offset="80001"/>
              <rom name="ubo-6.62" size="262144" crc="6c891ac5" sha1="eab595bce16e4cdc465a5e2e029c3949a0f28629" region="gfx1" offset="100000"/>
              <rom name="ubo-7.63" size="262144" crc="60a45755" sha1="22bbf024bbe2186b621389a23697e55d512b501a" region="gfx1" offset="140000"/>
              <rom name="uco-10.66" size="262144" crc="cb6bd857" sha1="1bd673e10416bc3ca14859cc15cd05caa7d7a625" region="gfx1" offset="180000"/>
              <rom name="uco-11.67" size="262144" crc="199f79c0" sha1="46f437e90ee25c242bf418c0fa1af77d6e4cafc6" region="gfx1" offset="180001"/>
              <rom name="uco-1.19" size="131072" crc="f284af8e" sha1="f0b5ef8ae98101bf8c8885e469a5a36dd5e29129" region="adpcm" offset="0"/>
              <rom name="uc-1o.12" size="1024" crc="fa59b5cb" sha1="171c4c36bd1c8e6548b34a9f6e2ff755ecf09b47" region="proms" offset="0"/>
              <rom name="uc-2o.13" size="1024" crc="50a33b96" sha1="cfb6d3cb6b73d1bf484014fb340c28bc1774137d" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1250000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="448" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="1">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Unknown" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="224">
                     <dipvalue name="1 (Easy)" value="224" default="yes"/>
                     <dipvalue name="2" value="192"/>
                     <dipvalue name="3" value="160"/>
                     <dipvalue name="4" value="128"/>
                     <dipvalue name="5" value="96"/>
                     <dipvalue name="6" value="64"/>
                     <dipvalue name="7" value="32"/>
                     <dipvalue name="8 (Hard)" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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