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sscope2: MAME ROM Information.


History:

Dark Silhouette - Silent Scope 2 (c) 2000 Konami.


When terrorists threaten Europe with a VX gas missile, it's up to Falcon (the hero of Silent Scope) to stop the terrorists at all costs, however he's not alone because Falcon's teamed up with another sniper known as Jackal. will they succeed by working together to foil the terrorist plot?


- TECHNICAL -


Konami Hornet Hardware


Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), (2x) ADSP21062 (@ 36 Mhz)

Sound Chips : RF5C400 (@ 36 Mhz)


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in February 2000.


This game is known as "Fatal Judgement - Silent Scope 2" in some parts of Europe and as "Innocent Sweeper - Silent Scope 2" in some parts of Asia.


- SERIES -


1. Silent Scope (1999)

2. Dark Silhouette - Silent Scope 2 (2000)

3. Silent Scope EX (2001)

4. Silent Scope 3 (2002, Sony PlayStation 2)

5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX)


- PORTS -


* Consoles :

Sony PlayStation 2 (2001)

Microsoft XBOX (2004, "Silent Scope Complete")


- SOURCES -


Game's rom.




MAME Info:

0.86 [Ville Linde]


WIP:

- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.128u7: Robiza updated Silent Scope 2 to use newly-dumped roms. Added user3 roms ($0, 400000).

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.

- 0.110u3: Ville Linde added dual-screen support for Silent Scope & Silent Scope 2. Changed visible area to 512x384.

- 0.104u1: Changed visible area to 1024x384.

- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1.

- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.

- 6th November 2005: Ville Linde - Silent Scope was using the alternate RAM layout of the tilemap chip. I decided to implement this feature, and now the test menu is working and the actual game is showing the copyright screen. The game won't go past that screen for now due to some SHARC-related problems.

- 0.97u1: Added ADSP21062 (36MHz) CPU3. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'.

- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 0.86: Ville Linde added Silent Scope 2 (Konami 2000) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.


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Romset: 25096 kb / 9 files / 17.9 zip




MAME XML Output:

       <game name="sscope2" sourcefile="hornet.c">
              <description>Silent Scope 2</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="931d01.bin" size="2097152" crc="4065fde6" sha1="84f2dedc3e8f61651b22c0a21433a64993e1b9e2" region="user1" offset="200000"/>
              <rom name="931a04.bin" size="2097152" crc="4f5917e6" sha1="a63a107f1d6d9756e4ab0965d72ea446f0692814" region="user2" offset="0"/>
              <rom name="931a19.bin" size="4194304" crc="8b25a6f1" sha1="41f9c2046a6aae1e9f5f3ffa3e0ffb15eba46211" region="user3" offset="0"/>
              <rom name="931a20.bin" size="4194304" crc="ecf665f6" sha1="5a73e87435560a7bb2d0f9be7fba12254b18708d" region="user3" offset="400000"/>
              <rom name="931a08.bin" size="524288" crc="1597d604" sha1="a1eab4d25907930b59ea558b484c3b6ddcb9303c" region="audiocpu" offset="0"/>
              <rom name="931a09.bin" size="4194304" crc="694c354c" sha1="42f54254a5959e1b341f2801f1ad032c4ed6f329" region="rfsnd" offset="0"/>
              <rom name="931a10.bin" size="4194304" crc="78ceb519" sha1="e61c0d21b6dc37a9293e72814474f5aee59115ad" region="rfsnd" offset="400000"/>
              <rom name="931a11.bin" size="4194304" crc="9c8362b2" sha1="a8158c4db386e2bbd61dc9a600720f07a1eba294" region="rfsnd" offset="800000"/>
              <rom name="m48t58y-70pc1" size="8192" crc="d4e69d7a" sha1="1e29eecf4886e5e098a388dedd5f3901c2bb65e5" region="m48t58" offset="0"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="32000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="dsp" name="ADSP21062" clock="36000000"/>
              <chip type="cpu" tag="dsp2" name="ADSP21062" clock="36000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="rfsnd" name="RF5C400" clock="16934400"/>
              <display tag="lscreen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <display tag="rscreen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="1" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Monitor Type" tag="DSW" mask="1">
                     <dipvalue name="24KHz" value="1" default="yes"/>
                     <dipvalue name="15KHz" value="0"/>
              </dipswitch>
              <dipswitch name="DIP7" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Harness" tag="DSW" mask="4">
                     <dipvalue name="JVS" value="4"/>
                     <dipvalue name="JAMMA" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP5" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP4" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Screen Flip (V)" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Screen Flip (H)" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Test Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="65536"/>
       </game>
 
 


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