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ssf2: MAME ROM Information.


History:

Super Street Fighter II - The New Challengers (c) 1993 Capcom.


The 4th game in the "Street Fighter II" series featured all new graphics, redone sounds, and above all, four characters new to the series. Here is a full list of changes from previous SFII games:


* New title screen with new music.


* Completely new portraits for all characters. M. Bison now has a winged-skull on his hat instead of a star.


* New endings for the bosses. The last part of Chun Li's ending is also modified, letting the player choose whether she should now live a normal girl's life or continue being a detective.


* Vega no longer climbs the fence on his stage prior to doing his 'Flying Barcelona Attack' or 'Izuna Drop' moves. He now just jumps to the edge of the screen and jumps off, as he does in the other stages.


* Voice samples for all characters and announcer re-recorded with different actors. Each character now have their own unique voice so there is no more shared voice samples (e.g. the male 'KO' scream).


* Background music playback is handled differently. The background music will play continuously from Round 1 to Round 2 until a character causes the KO sign to flash on Round 2, which will trigger the 'Heavy Damage' version of the music. From Round 3 onward, the music is played in the same format as in previous SFII games.


* Four completely new stage backgrounds with new background music to accompany the New Challengers.


* Color schemes for the 12 original stage backgrounds have changed once again :

1) Ryu stage : The sky is now near evening, and the moon is now white with a touch of light blue.

2) E. Honda stage : The walls are now light blue, and the big picture (excluding the sun) is now red-orange.

3) Blanka stage : The vine where the snake is coiled is now light green, and people to the right have changed a bit. The river behind the village is now a clear blue.

4) Guile stage : The sky is back to daytime, the canopy on the jet is now clear, and the people in the background are now dressed in blue. The symbol on the ground is back to blue, but the missile linings are still red.

5) Ken stage : The tugboat has been replaced with a yacht, the two guys on the top now wear orange clothes and white clothes. On the bottom, the first person now wears a green shirt and has gray hair, the second person now wears white t-shirt and yellow pants, the third person now has long hair and wears white top and pink skirt, the fourth person now wears light blue shirt and orange pants, and the guy in the trenchcoat and hat is now replaced by a new person in blue shirt and navy blue pants.

6) Chun Li stage : The sky is now sunset, the two customers now wear orange, the meat store's roof is now green with its sign back to red, the guy holding the chicken now wears blue, the "Shanghai Friend Corridor" sign is now red-orange with yellow letters, the guy to the right now wears green pants, and the water sign is now blue.

7) Zangief stage : The stage floor is now green, and the area to the left is back to red. In addition, the fence on the left foreground is now lowered a bit.

8) Dhalsim stage : The curtains and stone floor are now green, and the carpet is back to red.

9) Balrog stage : While the stage floor is still purple, the 'Las Vegas' on the floor is now yellow. The car to the left is now blue, and the car to the right is now green. The guy throwing the confetti at win/lose now wears yellow, the guy next to the car to the left now wears purple and the guy next to the guy throwing the confetti has been redesigned.

10) Vega stage : The stage floor now shows off a green hue, and the fence now comes crashing down at the start of the fight.

11) Sagat stage : Buddhist statue is still gold, and now it's sunset. In addition, a big city is now visible in the distance.

12) M. Bison stage : The sky is now back to daytime, and the guys sitting Indian style praying (and stands up angrily after breaking a big statue) are now dark-skinned. The roof of the palace is now red with green trim, and the linings on the giant bell that were previously red are now black.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 01


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


September 1993 was the first revision of the game, but most arcades didn't get the game until October 1993.


A special version of this game is known as "Super Street Fighter II - The Tournament Battle".


While New Challengers Cammy, Fei Long and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer Dee Jay is the first and only Street Fighter to have been created by an American Capcom employee (James Goddard). Dee Jay's pant leg was originally going to have 'MANTIS' written on it instead of 'MAXIMUM'. It was changed so that when the sprite was flipped over (when Dee Jay faces the opposite direction), the letters would not appear to be backwards. That is, all of the letters in 'MAXIMUM' look the same when flipped over, but the 'N' and 'S' in 'MANTIS' will be backwards when flipped.


Fei Long is Capcom's homage to Bruce Lee.


Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994.


Michael Jackson used to own this game (serial number: 21900255228). It was sold at the official Michael Jackson Auction on April 24, 2009.


- UPDATES -


Here is the list of all versions:


930910

* JAPAN release.


930911

* WORLD, US, HISPANIC, and JAPAN releases.


930914

* ASIA release.


931005

* ASIA and JAPAN releases.




ADDITIONAL NOTES :


In M. Bison's ending in the international versions, Bison says 'Not even the 'Ancient One' dared to challenge me!'.

In the Japanese version, where he's known as 'Vega', he doesn't say anything like this.


Localizations liberties were taken with Cammy's and Fei-Long's endings in the international versions of Super Street Fighter II, changing their whole context. The following are unofficial translations of Fei-Long and Cammy's endings from the Japanese version of the game. Note that Vega (Dictator), Bison (Boxer), and Balrog (Claw) are referred by their original Japanese names.


Fei-Long's ending :

After defeating Vega, a film director who witnessed Fei-Long's fight approaches him.

Director : 'That was simply splendid! Your techniques are the real deal! Surely, you must star in my next film!'

Fei-Long : '...Sorry, but now I understand. My true passion is not acting, but real fighting'.

Director : 'Surely you don't mean that. Whatever your price, I'll pay...'

Fei-Long ignores him and walks off.

Director: 'H-hey! Where do you think you're going!'


Screen turns blank

Narrator : '20 years has passed since Hong Kong's action star vanished from the screen...'


We are then shown a crowd of students gathering in a plaza in front of a statue of Fei-Long.

Narrator : 'The Soaring Sky style of Kung Fu currently has over 3 million pupils around the world, and today the plaza has been crowded since the morning with recent converts gathering before the memorial statue of its founder. 'To be strict with oneself' Respected by all of his students, the name of this master was...'




Cammy's ending :

After defeating Vega, Cammy walks up to Vega to ask him about her past.

Cammy : 'Vega, tell me the truth! What do you know...about my past?'

Vega : 'Very well. Three years ago, you were a spy sent out on a mission by my organization'.

Cammy : '...!'

Vega : 'It can't be. You really did lose your memories'.

Cammy : 'You're lying!'

Vega : 'I have no intention trying to convince you at this point. Now leave...'


Cammy is now by herself, with a sad look on her face.

Cammy : 'What will I do now?'

The other members of Delta Red (the special forces unit Cammy works) appear to cheer her up.

Cammy : 'Its you!'

Delta Red member : 'Our mission is done. Let's go home'.

Cammy : 'But, I...'

Delta Red member : 'Your past is unimportant. What really matters is your future. We're your friends, aren't we?'

Cammy : 'Thanks... all of you!'

Shot of a helicopter flying off into the sunset.

Narrator : 'The soldiers went back home, looking forward to see their loved ones...'


Some of the voice samples of Cammy and Dee Jay were changed from the Japanese version.

Japanese version quote - International version quote.

* Cammy : 'Spiral Arrow', 'Cannon Drill'

* Cammy : 'Cannon Spike', 'Thrust Kick'

* Dee Jay : 'Slash', 'Max Out'


The US version has the 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Each character has 8 outfit colors. Press LP to choose the original Street Fighter II color, MP for the Champion Edition color, HP for the Turbo (i.e. 'Hyper Fighting') color, any Kick button or the Start button for one of 4 new colors, or hold any button (except the Start button) for 3 seconds for the secret color.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi)

Character Designers : Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matsunaga, Rikagon, Simpsons, Pei, Mikiman, Buppo, M. Okazaki, Taka, Akiko. O, K. Crown, Hiroshi Shibata (Shibataro)

Programmers : Shin., Kid, Min, EGW, Aoi Mix, Tarabar Hori (Tarabar)

Music : Syun Nishigaki (Syun), Isao Abe (Oyaji)

Sound : Nobu. Oouchi, Toshio Kajino

Special Thanks : Akira Nishitani (Nin), Akira Yasuda (Akiman), CBX, David Winstead (Dr. Dave), Alex Jimenez (Raven Jimenez)


- PORTS -


* Consoles :

Nintendo Super NES [EU] (1994) [Model SNSP-XW]

Nintendo Super NES [US] (Jun.1994) [Model SNS-XW]

Nintendo Super Famicom [JP] (Jun.1994) [Model SHVC-XW]

Sega Genesis [US] (Jun.1994) [Model SSU-S001]

Sega Mega Drive [EU] (Jun.1994) [Model 670-5449]

Sega Mega Drive [JP] (Jun.1994) [Model T-12043]

FM Towns Marty [JP] (Oct.1994) [Model HMF-162]

Nintendo Game Boy [EU] (1995, "Street Fighter II") [Model DMG-ASFP]

Nintendo Game Boy [JP] (Aug.1995, "Street Fighter II") [Model DMG-ASFJ]

Nintendo Game Boy [US] (Sep.1995, "Street Fighter II") [Model DMG-ASFE-USA-2]

Sega Saturn [EU] (1997, "Street Fighter Collection") [Model T-7033H-50]

Sega Saturn [JP] (Sep.1997, "Street Fighter Collection") [Model T-1223G]

Sony PlayStation [JP] (Oct.1997, "Street Fighter Collection") [Models SLPS-00800 and SLPS-00801]

Sega Saturn [US] (Nov.1997, "Street Fighter Collection") [Model T-1222H]

Sony PlayStation [US] (Nov.1997, "Street Fighter Collection") [Models SLUS-00423 and SLUS-00584]

Sony PlayStation [EU] (Jul.1998, "Street Fighter Collection") [Models SLES-00998 and SLES-10998]

Nintendo Game Boy [JP] (Mar.2000, "Street Fighter II [Nintendo Power]")

Nintendo Wii [Virtual Console] [JP] (Dec.2007, Super Famicom version) [Model JBBJ]

Nintendo Wii [Virtual Console] [US] (Jan.2008, SNES version) [Model JBBE]

Nintendo Wii [Virtual Console] [AU] (Jan.2008, SNES version)

Nintendo Wii [Virtual Console] [EU] (Jan.2008, SNES version) [Model JBBP]

Nintendo Wii [Virtual Console] [JP] (Nov.2011, Mega Drive version)

Nintendo Wii [Virtual Console] [EU/AU] (Apr.2012, Mega Drive version)


* Computers :

Sharp X68000 [JP] (Sep.1994)

Commodore Amiga [EU] (1995)

PC [CD-ROM] [US] (1995)


* Others :

LCD handheld game (19??) released by Tiger Electronics.

LCD Barcodzz handheld game (19??) released by Tiger Electronics.

Blackberry [US] (2009, Online edition) [Model 1874]


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b12 [Paul Leaman, Razoola, Naz, Keferen, n2locarz]

0.36b3 [?]


Artwork available


Bugs:

- ssf2tu: ssf2tu: The graphics garbage appears on the top for Cammy's Ending. Misc (ID 01495)

- Clone ssf2tb: The network adapter is not currently emulated. Source (ID 02298)


WIP:

- 0.135u1: Artemio added clone Super Street Fighter II: The New Challengers (Hispanic 930911).

- 14th November 2009: Smitdogg - Artemio Urbina dumped Super Street Fighter 2 Hispanic.

- 0.128u4: MAMEPlus added clones Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg) and Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg).

- 0.113: David Haywood changed the 'Tournament' Street Fighter games (ssf2tb, ssf2tbr1 and ssf2tbj) to not have a network adapter present by default.

- 0.102u3: Added clone 'Super Street Fighter II: The Tournament Battle (World 930911)'. Changed description of clone '(Japan 930910)' to '(Japan 930911)'.

- 0.92: Changed parent and clones description to 'Super Street Fighter II...'.

- 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). Renamed (ssf2) to (ssf2u).

- 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD.

- 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815.

- 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Renamed (ssf2a) to (ssf2ar1).

- 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910).

- 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot.

- 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk.

- 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset.

- 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan.

- 0.37b13: Changed 68000 CPU1 clock speed to 12MHz and added a new cpu1 rom ($500000).

- 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz.

- 0.37b12: Paul Leaman added 'Super Street Fighter 2: The New Challengers (US 930911)' (Capcom 1993) and clones (Asia 930911), (Japan 931005), (Japan 930911), (Japan 930910) and Super Street Fighter 2 Turbo (US 940223) (Testdriver).

- 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen.

- 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz.

- 0.36b3: Added Super Street Fighter 2 (Japan) (Capcom 1993) (Testdriver).


LEVELS: 12


Other Emulators:

* Calice

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 19072 kb / 22 files / 9.34 zip




MAME XML Output:

       <game name="ssf2" sourcefile="cps2.c">
              <description>Super Street Fighter II: The New Challengers (World 930911)</description>
              <year>1993</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="ssfe.03" size="524288" crc="a597745d" sha1="5b12e09c14f0ea93b668b97ca2d27a686c85f641" region="maincpu" offset="0"/>
              <rom name="ssfe.04" size="524288" crc="b082aa67" sha1="ca26b4bb1947cb30eaf6b61f606b859d18da4c4c" region="maincpu" offset="80000"/>
              <rom name="ssfe.05" size="524288" crc="02b9c137" sha1="ba624441e1b4bfb67c71f6a116fe43539eaa4a15" region="maincpu" offset="100000"/>
              <rom name="ssfe.06" size="524288" crc="70d470c5" sha1="ba03c8f4c76f72f4483e91547e03d1a0cf6db485" region="maincpu" offset="180000"/>
              <rom name="ssfe.07" size="524288" crc="2409001d" sha1="f532ebb2efbb8f8ba311d10ff897490352c87f97" region="maincpu" offset="200000"/>
              <rom name="ssf.13m" size="2097152" crc="cf94d275" sha1="bf2a6d98a656d1cb5734da7836686242d3211137" region="gfx" offset="0"/>
              <rom name="ssf.15m" size="2097152" crc="5eb703af" sha1="4b302dbb66e8a5c2ad92798699391e981bada427" region="gfx" offset="2"/>
              <rom name="ssf.17m" size="2097152" crc="ffa60e0f" sha1="b21b1c749a8241440879bf8e7cb33968ccef97e5" region="gfx" offset="4"/>
              <rom name="ssf.19m" size="2097152" crc="34e825c5" sha1="4d320fc96d1ef0b9928a8ce801734245a4c097a5" region="gfx" offset="6"/>
              <rom name="ssf.14m" size="1048576" crc="b7cc32e7" sha1="0f4d26af338dab5dce5b7b34d32ad0c573434ace" region="gfx" offset="800000"/>
              <rom name="ssf.16m" size="1048576" crc="8376ad18" sha1="f4456833fb396e6501f4174c0fe5fd63ea40a188" region="gfx" offset="800002"/>
              <rom name="ssf.18m" size="1048576" crc="f5b1b336" sha1="4b060501e56b9d61294748da5387cdae5280ec4d" region="gfx" offset="800004"/>
              <rom name="ssf.20m" size="1048576" crc="459d5c6b" sha1="32b11ba7a12004aff810d719bff7508204c7b7c0" region="gfx" offset="800006"/>
              <rom name="ssf.01" size="131072" crc="eb247e8c" sha1="24296c18d9b1136d69712bf1c9d9d15463041e83" region="audiocpu" offset="0"/>
              <rom name="ssf.q01" size="524288" crc="a6f9da5c" sha1="6d19f83a01bd25b838d5c2871f7964529d926c98" region="qsound" offset="0"/>
              <rom name="ssf.q02" size="524288" crc="8c66ae26" sha1="32a82aee6ed4480e5a990f9af161734c7c0a1403" region="qsound" offset="80000"/>
              <rom name="ssf.q03" size="524288" crc="695cc2ca" sha1="c2675f0233608b76de528d2a6ef19846d1348060" region="qsound" offset="100000"/>
              <rom name="ssf.q04" size="524288" crc="9d9ebe32" sha1="9b26329370041374f1a90b479a172d2bc2801c4d" region="qsound" offset="180000"/>
              <rom name="ssf.q05" size="524288" crc="4770e7b7" sha1="0e764f0befb9227b0b36508d8ca8ec9be31bcb05" region="qsound" offset="200000"/>
              <rom name="ssf.q06" size="524288" crc="4e79c951" sha1="1144781d7dc57ef8a6458d982f5c91548ff59e27" region="qsound" offset="280000"/>
              <rom name="ssf.q07" size="524288" crc="cdd14313" sha1="ebe767a9d4b51dba4282fa0a36a546a88620dd59" region="qsound" offset="300000"/>
              <rom name="ssf.q08" size="524288" crc="6f5a088c" sha1="6c0b4690479647a99d76335f174be8455b4ff118" region="qsound" offset="380000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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