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ssjkrpkr: MAME ROM Information.


History:

Draw Poker (c) 1982 Southern Systems & Assembly, Inc.


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.139 [Roberto Fresca, Siftware]


WIP:

- 0.139u1: Roberto Fresca added missing CPU IO map to the machine driver of Southern Systems Joker Poker. This allow boot the game and enter into the attract mode.

- 0.139: Roberto Fresca and Siftware added 'Southern Systems Joker Poker' (Southern Systems & Assembly 1982). Roberto Fresca added support for Southern Systems Joker Poker (1982), from Southern Systems & Assembly, Ltd. Figured out the memory map. Also added technical notes about the hardware.

- 27th July 2010: Roberto Fresca - Southern Systems Joker Poker: A new dump from an old board. The game seems to be one of the first Joker Poker games, manufactured by Southern Systems & Assembly, Ltd. in 1982. The hardware is composed by a i8080, i8224, 3x 8255, etc... The chars ROM has garbage inside, so I replaced it temporarily with a generic one. The game is not working due to PPI handshaking issues. Hopely can get a good dump soon.


Romset: 10 kb / 3 files / 5.38 zip




MAME XML Output:

       <game name="ssjkrpkr" sourcefile="norautp.c">
              <description>Southern Systems Joker Poker</description>
              <year>1982</year>
              <manufacturer>Southern Systems &amp; Assembly</manufacturer>
              <rom name="oc.u11" size="4096" crc="b9072aa5" sha1="bfa3df090e1030aaebbb784cb5e686f4f84f2263" region="maincpu" offset="0"/>
              <rom name="oc.u10" size="4096" crc="8652ebb9" sha1="e907df4f8da99b42c425ed58da3cda9943c89fb7" region="maincpu" offset="1000"/>
              <rom name="oc.u27" size="2048" crc="ac8e9f2c" sha1="25ab615de3055e5be78d409194edf7e3c03fe9b9" status="baddump" region="gfx" offset="800"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="464" height="248" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="3" service="yes">
                     <control type="gambling"/>
              </input>
              <dipswitch name="Unknown" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="32">
                     <dipvalue name="A=5; B=25; C=1" value="32" default="yes"/>
                     <dipvalue name="A=50; B=25; C=5" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Set Value" tag="DSW1" mask="128">
                     <dipvalue name="2 Pence" value="128" default="yes"/>
                     <dipvalue name="10 Pence" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8"/>
       </game>
 
 


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