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ssrj: MAME ROM Information.


History:

Super Speed Race Jr. (c) 1985 Taito.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound Chips : AY8910 (@ 1.6 Mhz)


Players : 1

Control : dial

Buttons : 2


- TRIVIA -


Released in June 1985.


- SOURCES -


Game's rom.




MAME Info:

0.71u2 [Tomasz Slanina]


WIP:

- 0.144u2: Angelo Salese converted Super Speed Race Junior video to be vertically oriented. Changed visible area to 240x272.

- 0.130u4: Angelo Salese merged memory maps in Super Speed Race Junior.

- 0.113: Derrick Renaud fixed gas pedal in 'Super Speed Race Junior'.

- 4th January 2004: Tomasz Slanina cleaned up the Super Speed Race Jr driver and fixed the orientation in it.

- 0.71u2: Tomasz Slanina added Super Speed Race Junior (Japan) (Taito 1985). TODO: Colors (missing proms?), dips, proper video hw emulation and controls (is there START button ?).

- 12th July 2003: Tomasz Slanina submitted a driver for Super Speed Race Jr.


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Backfire!

Over Top


Romset: 56 kb / 5 files / 27.8 zip




MAME XML Output:

       <game name="ssrj" sourcefile="ssrj.c">
              <description>Super Speed Race Junior (Japan)</description>
              <year>1985</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="a40-01.bin" size="16384" crc="1ff7dbff" sha1="a9e676ee087141d62f880cd98e7748db1e6e9461" region="maincpu" offset="0"/>
              <rom name="a40-02.bin" size="16384" crc="bbb36f9f" sha1="9f85bac639d18ee932273a6c00b36ac969e69bb8" region="maincpu" offset="4000"/>
              <rom name="a40-03.bin" size="8192" crc="3753182a" sha1="3eda34f967563b11416344da87b7be46cbecff2b" region="gfx1" offset="0"/>
              <rom name="a40-04.bin" size="8192" crc="96471816" sha1="e24b690085602b8bde079e596c2879deab128c83" region="gfx1" offset="2000"/>
              <rom name="a40-05.bin" size="8192" crc="dce9169e" sha1="2cdda1453b2913fad931788e1db0bc01ce923a04" region="gfx1" offset="4000"/>
              <rom name="proms" size="256" status="nodump" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1600000"/>
              <display tag="screen" type="raster" rotate="90" width="272" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="2" tilt="yes">
                     <control type="pedal" minimum="0" maximum="224" sensitivity="50" keydelta="32"/>
                     <control type="dial" minimum="0" maximum="255" sensitivity="50" keydelta="4" reverse="yes"/>
              </input>
              <dipswitch name="Difficulty" tag="IN2" mask="48">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="48"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="IN2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="No Hit" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN3" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="6"/>
                     <dipvalue name="2 Coins/1 Credit" value="5"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="IN3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Controls" tag="IN3" mask="48">
                     <dipvalue name="Type 1" value="0" default="yes"/>
                     <dipvalue name="Type 2" value="16"/>
                     <dipvalue name="Type 3" value="32"/>
                     <dipvalue name="Type 4" value="48"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="preliminary" sound="good" graphic="imperfect" savestate="unsupported" palettesize="128"/>
       </game>
 
 


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