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sstrike: MAME ROM Information.


History:

Super Strike (c) 1990 Incredible Technologies, Inc.


A conversion of "Strata Bowling" which uses a ball and mini alley.


- TECHNICAL -


Main CPU : (2x) M6809 (@ 2 Mhz), Z80 (@ 4 Mhz)

Sound Chips : OKI6295 (@ 7.812 Khz), YM2203 (@ 4 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 1

Control : Trackball

Buttons : 2


- TRIVIA -


IR (infra-red) technology tracks the path of the ball, which is then sent to the software for decoding.

Like "Strata Bowling", Regulation, Flash and Strike or Die are all available. "Slick Shot" and "Dyno Bop" also use this hardware.


- SOURCES -


Game's rom.

Machine's picture (bossyman15)




MAME Info:

0.74u2 [?]

0.58 [?]


WIP:

- 0.95u2: Aaron Giles hooked up inputs and added 'behind the beam update' for Super Strike Bowling, which are now somewhat playable. Added Trackball with 2 buttons for 1 player.

- 0.74u2: Added Super Strike Bowling (Strata/Incredible Technologies 1990).

- 0.58: Added Super Strike Bowling (Testdriver).


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 584 kb / 7 files / 323.8 zip




MAME XML Output:

       <game name="sstrike" sourcefile="itech8.c" ismechanical="yes">
              <description>Super Strike Bowling</description>
              <year>1990</year>
              <manufacturer>Strata/Incredible Technologies</manufacturer>
              <rom name="sstrku5.bin" size="32768" crc="af00cddf" sha1="b866e8dfce1449f7462a79efa385ea6b55cdc6e7" region="maincpu" offset="8000"/>
              <rom name="sstrku27.bin" size="32768" crc="efab7252" sha1="eb3b2002531e551e3d67958ea3cc56a69fa660e2" region="soundcpu" offset="8000"/>
              <rom name="spstku53.bin" size="8192" crc="04b85918" sha1="409aef2e71937c7654334999df9313909d757966" region="sub" offset="0"/>
              <rom name="sstgrom0.bin" size="131072" crc="9cfb9849" sha1="5aa860c0c6e3916ebdb8898ee44f633bf3347ca8" region="grom" offset="0"/>
              <rom name="sstgrom1.bin" size="131072" crc="d9ea14e1" sha1="4cddf3237c203b0a3f7ae770f85f1be35e9e1b78" region="grom" offset="20000"/>
              <rom name="sstgrom2.bin" size="131072" crc="dcd97bf7" sha1="95361222ac58bf74539f2a7e80574bcd848c615e" region="grom" offset="40000"/>
              <rom name="sstsrom0.bin" size="131072" crc="6ff390b9" sha1="f31dae9e31f3fc83b9253e49fd4204820db3587e" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="soundcpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="60.000000" pixclock="8079360" htotal="512" hbend="0" hbstart="256" vtotal="263" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="4" service="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="50" keydelta="100" reverse="yes"/>
              </input>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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