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starspnr: MAME ROM Information.


History:

Starspinner (c) 1982 ACE.


- TECHNICAL -


Main CPU : Z80 (@ 2.5 Mhz)


Screen orientation : Vertical

Video resolution : 256 x 512 pixels

Screen refresh : 60.00 Hz

Palette colors : 16


Players : 1

Buttons : 10


- SOURCES -


Game's rom.




MAME Info:

0.99u2 [Curt Coder]


WIP:

- 0.121u1: Changed palettesize from 12 to 16 colors.

- 0.112u3: Changed Z80 CPU clock speed to 2.5MHz, visible area to 256x512 and VSync to 60Hz. Fixed gfx1 rom loading and added dipswitches 'Clear Credits on Reset', 'Coin A/B' and 'Payout %'.

- 0.99u2: Curt Coder added Starspinner (Dutch/Nederlands) (ACE 198?).


Romset: 24 kb / 8 files / 13.2 zip




MAME XML Output:

       <game name="starspnr" sourcefile="acefruit.c">
              <description>Starspinner (Dutch/Nederlands)</description>
              <year>1982?</year>
              <manufacturer>ACE</manufacturer>
              <rom name="h9.h9" size="4096" crc="083068aa" sha1="160a5f3bf33d0a53354f98295cd67022762928b6" region="maincpu" offset="e000"/>
              <rom name="h10.h10" size="4096" crc="a0a96e55" sha1="de4dc0da5a1f358085817690cc6bdc8d94a849f8" region="maincpu" offset="e800"/>
              <rom name="h11.h11" size="4096" crc="ab045396" sha1="8b3aea0b0d55f62d5b6fbd39664beb93559d2213" status="baddump" region="maincpu" offset="f000"/>
              <rom name="h12.h12" size="4096" crc="8571f3f5" sha1="e8b60a604a4a0368b6063b15b328c68f351cb740" region="maincpu" offset="f800"/>
              <rom name="5.h5" size="2048" crc="df49876f" sha1="68077304f096491baeddc1d6b4dc62f90de71903" region="gfx1" offset="0"/>
              <rom name="6.h6" size="2048" crc="d992e2f6" sha1="7841efec7d81689c82b8da501cce743436e7e8d4" region="gfx1" offset="800"/>
              <rom name="7.h7" size="2048" crc="d5a40e88" sha1="5cac8d85123720cdbb8b4630b14a27cf0ceef33f" region="gfx1" offset="1000"/>
              <rom name="8.h8" size="2048" crc="0dd38c3c" sha1="4da0cd00c76d3be2164f141ccd8c72dd9578ee61" region="gfx1" offset="1800"/>
              <rom name="16-1-101.b9" size="256" status="nodump" region="proms" offset="0"/>
              <rom name="16-1-101.b10" size="256" status="nodump" region="proms" offset="100"/>
              <rom name="16-1-101.b11" size="256" status="nodump" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <display tag="screen" type="raster" rotate="270" width="512" height="256" refresh="60.000000" />
              <sound channels="0"/>
              <input players="1" buttons="10" coins="2">
              </input>
              <dipswitch name="Clear Credits on Reset" tag="IN7" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="COINAGE" mask="3">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/4 Credits" value="1"/>
                     <dipvalue name="1 Coin/10 Credits" value="2"/>
                     <dipvalue name="1 Coin/25 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="12">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/10 Credits" value="8"/>
                     <dipvalue name="1 Coin/25 Credits" value="12"/>
              </dipswitch>
              <dipswitch name="Payout %" tag="PAYOUT" mask="7">
                     <dipvalue name="30%" value="0"/>
                     <dipvalue name="40%" value="1"/>
                     <dipvalue name="50%" value="2"/>
                     <dipvalue name="55%" value="3"/>
                     <dipvalue name="60%" value="4"/>
                     <dipvalue name="70%" value="5"/>
                     <dipvalue name="75%" value="6"/>
                     <dipvalue name="80%" value="7" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="16"/>
       </game>
 
 


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