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stellcas: MAME ROM Information.


History:

Stellar Castle (c) 1980 Elettronolo.


- TECHNICAL -


Main CPU : CCPU (@ 5 Mhz)

Sound Chips : Samples


Screen orientation : Horizontal


Players : 2

Buttons : 4 (Left, Right, Thrust, Fire)


- TRIVIA -


This game is an Italian bootleg of "Star Castle".


- SOURCES -


Game's rom.




MAME Info:

0.35 [Zsolt Vasvari]

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


Bugs:

- Sound driver playing Drone sound samples wrong. vidpro1 (ID 02081)


WIP:

- 0.138: MASH fixed clone Space Fortress (Zaccaria), which does not allow you to turn to the right. NOTE: The original fortresp7.7p ROM image was a bad dump, a comparison showed only two bytes difference between it and starcast.p7 from starcas1. A disassembly proved that the two affected bytes resulted in bogus opcodes, which ultimately caused the game to fail. The current ROM taken from starcas1 can be assumed to be equal to a correct dump of fortresp7.7p. The BAD_DUMP flag is kept in just to be sure.

- 0.128u3: Jim Hernandez improved Star Castle drone sound.

- 18th February 2007: Mr. Do - Added the missing "One Quarter" sticker to Star Castle bezel, thanks to the BYOAC group purchase.

- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Star Castle bezel.

- 0.106u3: Fixed rom names in clone Space Fortress (Zaccaria).

- 0.95u6: Pierpaolo Prazzoli added clone Space Fortress (Zaccaria).

- 21st April 2005: f205v dumped Space Fortress (Zaccaria).

- 0.60: Added clones Star Castle (Mottoeis), (prototype) and Stellar Castle (Elettronolo).

- 0.37b2: Added 2x 'Unknown' dipswitch.

- 7th March 2000: Mathis Rosenhauer fixed Star Castle circle drawing.

- 0.35: Zsolt Vasvari added Star Castle (version 3). Added samples (cfire, drone, lexplode, pfire, sexplode, shield, star and thrust.wav). Changed 'Star Castle' to clone '(older)'. Renamed (starcas) to (starcas1).

- 30th June 1999: Zsolt Vasvari added Star Castle version 3 and fixed some dipswitches in the Cinematronics driver.

- 27th June 1999: Jim Hernandez did some sound fixes on Star Castle.

- 26th June 1999: Mathis Rosenhauer added samples to Star Castle and Space Wars.

- 0.35b6: Added Star Castle (Cinematronics 1980) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.


LEVELS: 1 (endless)


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor


Romset: 9 kb / 10 files / 7.70 zip




MAME XML Output:

       <game name="stellcas" sourcefile="cinemat.c" cloneof="starcas" romof="starcas" sampleof="starcas">
              <description>Stellar Castle (Elettronolo)</description>
              <year>1980</year>
              <manufacturer>bootleg (Elettronolo)</manufacturer>
              <rom name="starcast.t7" size="2048" crc="65d0a225" sha1="e1fbee5ff42dd040ab2e90bbe2189fcb76d6167e" region="maincpu" offset="0"/>
              <rom name="starcast.p7" size="2048" crc="d8f58d9a" sha1="abba459431dcacc75099b0d340b957be71b89cfd" region="maincpu" offset="1"/>
              <rom name="elttron.u7" size="2048" crc="d5b44050" sha1="a5dd6050ab1a3b0275a229845bc5e9524e2da69c" region="maincpu" offset="1000"/>
              <rom name="elttron.r7" size="2048" crc="6f1f261e" sha1="a22a52af12a5cfbb9031fdd12c9c78db28f28ff1" region="maincpu" offset="1001"/>
              <rom name="prom.f14" merge="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="prom.e14" merge="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="prom.d14" merge="prom.d14" size="32" crc="9a05afbf" sha1="5d806a42424942ba5ef0b70a1d629315b37f931b" region="proms" offset="120"/>
              <rom name="prom.c14" merge="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="prom.j14" merge="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="160"/>
              <rom name="prom.e8" merge="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="180"/>
              <sample name="cfire"/>
              <sample name="shield"/>
              <sample name="star"/>
              <sample name="thrust"/>
              <sample name="drone"/>
              <sample name="lexplode"/>
              <sample name="sexplode"/>
              <sample name="pfire"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="SWITCHES" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="SWITCHES" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SWITCHES" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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