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stinger: MAME ROM Information.


History:

Stinger (c) 1983 Seibu Denshi.


The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.536 Mhz), Discrete (@ 1.536 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


This is the first game manufactured by Seibu Denshi. Stinger is notable for being a horizontally scrolling shoot'em up with a vertically oriented screen, a rather uncommon design.


- SOURCES -


Game's rom.




MAME Info:

0.37b16 [Filipe Estima]

0.34b3 [Nicola Salmoria]


Bugs:

- Graphic problem in cocktail mode, the big satellite sprite has a small line glitch (see snapshot). Bugfinder / DCisTHEbest (ID 00811)


WIP:

- 0.72u1: Added Discrete sound, fixed dipswitches and added 'Debug Mode' dipswitch.

- 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger.

- 22nd February 2003: Acho A. Tang submitted a very basic implementation of the discrete sounds in Stinger.

- 0.37b16: Filipe Estima added Stinger (set 1). Renamed (stinger) to (stinger2).

- 25th February 2001: Filipe Estima added another Stinger ROM set.

- 0.37b12: Changed clock speed of the 2x AY-8910 to 1536000 Hz.

- 31st July 2000: Guru - Dumped Stinger (alt, Seibu).

- 0.34RC1: Zsolt Vasvari added high score saving to Stinger.

- 0.34b8: Added new color proms ($0, 100).

- 0.34b4: Miguel Figueiredo fixed controls in Stinger.

- 0.34b3: Nicola Salmoria added Stinger (Seibu Denshi 1983).

- 11th August 1998: Dumped Stinger (prototype?).


Recommended Games (Defender 3D):

Zaxxon

Super Zaxxon

Stinger

Viewpoint

Choutetsu Brikin'ger - Iron clad (Prototype)

Gratia - Second Earth

G-Darius Ver.2

Border Down

Psyvariar 2

Trigger Heart Exelica


Romset: 97 kb / 15 files / 47.5 zip




MAME XML Output:

       <game name="stinger" sourcefile="wiz.c">
              <description>Stinger</description>
              <year>1983</year>
              <manufacturer>Seibu Denshi</manufacturer>
              <rom name="1-5j.bin" size="8192" crc="1a2ca600" sha1="473e89f2c49f6e6f38df5d6fc2267ffecf84c6c8" region="maincpu" offset="0"/>
              <rom name="2-6j.bin" size="8192" crc="957cd39c" sha1="38bb589b3bfd962415b31d1151adf4bdb661122f" region="maincpu" offset="2000"/>
              <rom name="3-8j.bin" size="8192" crc="404c932e" sha1="c23eac49e06ff38564062c0e8c8cdadf877f1d6a" region="maincpu" offset="4000"/>
              <rom name="4-9j.bin" size="8192" crc="2d570f91" sha1="31d54d9fd5254c33f07c605bd6112c7eb53c42a1" region="maincpu" offset="6000"/>
              <rom name="5-10j.bin" size="8192" crc="c841795c" sha1="e03860813c03ca1c737935accc2b5fe87c6b624a" region="maincpu" offset="8000"/>
              <rom name="6-9f.bin" size="8192" crc="79757f0c" sha1="71be938c32c6a84618763761786ecc5d7d47581a" region="audiocpu" offset="0"/>
              <rom name="7-9e.bin" size="8192" crc="775489be" sha1="5fccede323895626cf2eabd606ed21282aa36356" region="gfx1" offset="0"/>
              <rom name="8-11e.bin" size="8192" crc="43c61b3f" sha1="5cdb6a5096b42406c2f2784d37e4e39207c35d40" region="gfx1" offset="2000"/>
              <rom name="9-14e.bin" size="8192" crc="c9ed8fc7" sha1="259d7681b663adb1c5fe057e2ef08469ddcbd3c3" region="gfx1" offset="4000"/>
              <rom name="10-9h.bin" size="8192" crc="6fc3a22d" sha1="6875b86d60a06aa329d8ff18d0eb48d158074c5d" region="gfx2" offset="0"/>
              <rom name="11-11h.bin" size="8192" crc="3df1f57e" sha1="e365ee4cc8c055cc39abb4598ad80597d3ae19c7" region="gfx2" offset="2000"/>
              <rom name="12-14h.bin" size="8192" crc="2fbe1391" sha1="669edc154164944d82dfccda328774ea4a2318ba" region="gfx2" offset="4000"/>
              <rom name="stinger.a7" size="256" crc="52c06fc2" sha1="b416077fcfabe0dbb1ca30752de6a219ea896f75" region="proms" offset="0"/>
              <rom name="stinger.b7" size="256" crc="9985e575" sha1="b0d609968917121325760f8d4777066abdb7ccfc" region="proms" offset="100"/>
              <rom name="stinger.a8" size="256" crc="76b57629" sha1="836763948753b7fed97c9e5d90a16dc4ba68f42a" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="8910.2" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="3"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW0" mask="24">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="24"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW0" mask="224">
                     <dipvalue name="20000 50000" value="224" default="yes"/>
                     <dipvalue name="20000 60000" value="192"/>
                     <dipvalue name="20000 70000" value="160"/>
                     <dipvalue name="20000 80000" value="128"/>
                     <dipvalue name="20000 90000" value="96"/>
                     <dipvalue name="30000 80000" value="64"/>
                     <dipvalue name="30000 90000" value="32"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Debug Mode" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="14">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="12"/>
                     <dipvalue name="2 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="14" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
              </dipswitch>
              <dipswitch name="Bongo Time" tag="DSW1" mask="48">
                     <dipvalue name="Long" value="48"/>
                     <dipvalue name="Medium" value="32" default="yes"/>
                     <dipvalue name="Short" value="16"/>
                     <dipvalue name="Shortest" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="64">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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