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strahla: MAME ROM Information.


Koutetsu Yousai Strahl (c) 1992 UPL.

A horizontal scrolling shoot-em-up.


Game ID : UPL-91074

Main CPU : 68000 (@ 12 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in February 1992.

Co-produced by Nihon Maicom Kaihatsu (NMK) and Sales by Taito.

The title of this game translates from Japanese as 'Steel Fortress Strahl'.

After producing this video game, UPL went bankrupt in February 1992. So, they cancelled 2 game projects: 'Break Show' and 'High speed! ~do'. Some staff members established a new video game company called 'Sekarabe'.


Game designer : Kinya Adyama

Game programmer : Ken-Ichi Kunikyo

Music composer : Yoshio Nagashima

Object designers : Kadru Kamigiku, Ichiro Shibasaki, Mutsuo Kaneko, Kinya Adyama

Background designers : Mindru Tomizawa, Megumi Fujii

Hardware works : Nobuyuki Narita


Game's rom.

MAME Info:

0.37b8 [Bryan McPhail]

< Japan >


- 0.133u1: Brian Troha added DIP locations to Koutetsu Yousai Strahl.

- 0.122u8: Mamesick fixed missing sprites since 0.122u6.

- 0.94u2: Added YM2203 (1.5MHz) sound.

- 0.54: J.J.Boy changed parent and clone descriptions to 'Koutetsu Yousai Strahl'.

- 0.37b15: Added clone Strahl (Japan set 2). Changed parent description to 'Strahl (Japan set 1)'.

- 0.37b9: Added dipswitches 'Coin A/B', 'Flip Screen', 'Demo Sounds', 'Lives', 'Difficulty', 'Bonus Life', 'Service Mode' and 'Unused'.

- 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin.

- 0.37b8: Bryan McPhail added Strahl (UPL 1992).

- 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver.


Other Emulators:

* FB Alpha

* Raine

Recommended Games (Airforce):

Canyon Bomber



Sky Bumper


P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade


Romset: 3712 kb / 11 files / 1.37 zip

MAME XML Output:

       <game name="strahla" sourcefile="nmk16.c" cloneof="strahl" romof="strahl">
              <description>Koutetsu Yousai Strahl (Japan set 2)</description>
              <rom name="rom2" size="131072" crc="f80a22ef" sha1="22099eb0bbb445702e0276713c3e48d60de60c30" region="maincpu" offset="0"/>
              <rom name="rom1" size="131072" crc="802ecbfc" sha1="cc776023c7bd6b6d6af9659a0c822a2887e50199" region="maincpu" offset="1"/>
              <rom name="strahl-3.73" merge="strahl-3.73" size="65536" crc="2273b33e" sha1="fa53e91b80dfea3f8b2c1f0ce66e5c6920c4960f" region="gfx1" offset="0"/>
              <rom name="str7b2r0.275" merge="str7b2r0.275" size="262144" crc="5769e3e1" sha1="7d7a16b11027d0a7618df1ec1e3484224b772e90" region="gfx2" offset="0"/>
              <rom name="strl3-01.32" merge="strl3-01.32" size="524288" crc="d8337f15" sha1="4df23fff2506b66a94dae4e0cf7d25499936b942" region="gfx3" offset="0"/>
              <rom name="strl4-02.57" merge="strl4-02.57" size="524288" crc="2a38552b" sha1="82335fc6aa3de9145dd84952e5ed423493bf7141" region="gfx3" offset="80000"/>
              <rom name="strl5-03.58" merge="strl5-03.58" size="524288" crc="a0e7d210" sha1="96a762a3a1cdeaa91bde50429e0ac665fb81190b" region="gfx3" offset="100000"/>
              <rom name="str6b1w1.776" merge="str6b1w1.776" size="524288" crc="bb1bb155" sha1="83a02e89180e15f0e7817e0e92b4bf4e209bb69a" region="gfx4" offset="0"/>
              <rom name="strahl-4.66" merge="strahl-4.66" size="65536" crc="60a799c4" sha1="8ade3cf827a389f7cb4080957dc4d67077ea4166" region="audiocpu" offset="0"/>
              <rom name="str8pmw1.540" merge="str8pmw1.540" size="524288" crc="01d6bb6a" sha1="b157f6f921483ed8067a7e13e370f73fdb60d136" region="oki1" offset="0"/>
              <rom name="str9pew1.639" merge="str9pew1.639" size="524288" crc="6bb3eb9f" sha1="9c1394df4f8a08f9098c85eb3d38fb862d6eabbb" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="56.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW2" mask="96">
                     <dipvalue name="100k and every 200k" value="64"/>
                     <dipvalue name="200k and every 200k" value="96" default="yes"/>
                     <dipvalue name="300k and every 300k" value="32"/>
                     <dipvalue name="None" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="1024"/>

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