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sundance: MAME ROM Information.


History:

Sundance (c) 1979 Cinematronics.


The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on.


- TECHNICAL -


Main CPU : CCPU (@ 5 Mhz)

Sound Chips : Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 38.00 Hz

Palette Colors : 32768


Players : 2

Buttons : 10


- TRIVIA -


Released during October 1979.


Licensed to Sega for Japan market.


The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged Cinematronics not to release it.


Cinematronics tried to make about 1000 of them, but the production fallout rate was around 50%. The problem was the 23'' CRT which was manufactured by an outside vendor. The carbon coating sprayed onto the inside of the tube was defective, and would shake loose and settle around the neck if the game was left in certain positions. When the game was powered up after shipping to the operators, the CRT would instantly burn up from arcing inside the tube. As a result, most Sundance machines suffered a quick death, and were likely destroyed or sent out to pasture in an operators back room.


Sundance came in the same basic cabinet as the more common "Rip Off" and "Tailgunner". It featured flame themed sideart, and also had flames on the monitor bezel and around the coin door. The monitor bezel was orange, in order to give the game a bit of color. Most of these cabinets were instantly scrapped, as game conversions weren't really big in 1979, and a cabinet with a bad monitor isn't very good for a conversion anyhow.


- STAFF -


Designed & programmed by : Tim Skelly


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 29th December 2010: Mr. Do - TrevEB continues to contribute more full bezel scans. And I have another new toy to help clean artwork up, we have a bezel for Sundance.

- 0.76u2: Tim Cottrill added sample support to Sundance. Added Samples sound (bong, whoosh, explsion, ping1, ping2 and hatch.wav).

- 0.75: Stefan Jokisch fixed Sundance - Game now playable. Changed input to 10x buttons. Added 'Unknown' dipswitch.

- 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable.

- 0.37b2: Added 3x 'Unknown' dipswitch.

- 0.35b6: Added Sundance (Cinematronics 1979) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Romset: 9 kb / 10 files / 7.93 zip




MAME XML Output:

       <game name="sundance" sourcefile="cinemat.c" sampleof="sundance">
              <description>Sundance</description>
              <year>1979</year>
              <manufacturer>Cinematronics</manufacturer>
              <rom name="sundance.t7" size="2048" crc="d5b9cb19" sha1="72dca386b48a582186898c32123d61b4fd58632e" region="maincpu" offset="0"/>
              <rom name="sundance.p7" size="2048" crc="445c4f20" sha1="972d0b0613f154ee3347206cae05ee8c36796f84" region="maincpu" offset="1"/>
              <rom name="sundance.u7" size="2048" crc="67887d48" sha1="be225dbd3508fad2711286834880065a4fc0a2fc" region="maincpu" offset="1000"/>
              <rom name="sundance.r7" size="2048" crc="10b77ebd" sha1="3d43bd47c498d5ea74a7322f8d25dbc0c0187534" region="maincpu" offset="1001"/>
              <rom name="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="prom.d14" size="32" crc="9a05afbf" sha1="5d806a42424942ba5ef0b70a1d629315b37f931b" region="proms" offset="120"/>
              <rom name="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="160"/>
              <rom name="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="180"/>
              <sample name="bong"/>
              <sample name="whoosh"/>
              <sample name="explsion"/>
              <sample name="ping1"/>
              <sample name="ping2"/>
              <sample name="hatch"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="270" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
              </input>
              <dipswitch name="Time" tag="SWITCHES" mask="3">
                     <dipvalue name="0:45/coin" value="0"/>
                     <dipvalue name="1:00/coin" value="2" default="yes"/>
                     <dipvalue name="1:30/coin" value="1"/>
                     <dipvalue name="2:00/coin" value="3"/>
              </dipswitch>
              <dipswitch name="Language" tag="SWITCHES" mask="4">
                     <dipvalue name="Japanese" value="4"/>
                     <dipvalue name="English" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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