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suprheli: MAME ROM Information.


Super Heli (c) 1981 Unknown.

Bootleg of "Super Cobra".


Game's ROM.

MAME Info:

0.35b8 [Nicola Salmoria]

0.12 [?]

0.09 [?]

0.07 [Nicola Salmoria]


- [possible] Missing fanfare after Intro Music. Tafoid (ID 03076)


- 0.140u3: Kevin Eshbach added DIP locations to Super Cobra.

- 0.138u1: Changed description of clone 'Super Cobra (Stern)' to 'Super Cobra (Stern Electronics)'.

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Super Cobra and clones.

- 0.129u5: Smitdogg added clone Super Heli (Super Cobra bootleg).

- 2nd February 2009: Guru - We just picked Super Heli (rare Super Cobra clone).

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors.

- 0.61: Added clone Super Cobra (Sega). Fixed rom names.

- 26th May 2002: Zsolt Vasvari added an original Sega version of Super Cobra.

- 0.53: Changed palettesize from 100 to 99 colors.

- 0.35b8: Changed clone 'Super Cobra (Konami)' to parent 'Super Cobra'. Renamed (scobra) to (scobras) and (scobrak) to (scobra).

- 0.34RC2: Added new cpu2 roms to Super Cobra (Stern) and replaced the 2k maincpu roms with 4k in Super Cobra (bootleg).

- 0.34b6: Added color prom 82s123.6e.

- 0.30: Appropriate blue background in Scramble, Super Cobra and other games running on the same hardware [Mike Coates].

- 0.29: Accurate colors in Super Cobra [Tim Lindquist, Nicola Salmoria]. Valerio Verrando added high score saving to Super Cobra.

- 0.15: Sound support in Super Cobra [Nicola Salmoria]. Note that the "scobra" rom set is wrong - ROMs 5c, 5d and 5e must be 2k, not 4k. You can take them from one of the other two sets. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c, 5d and 5e.

- 0.12: Added Super Cobra (Stern). The background stars in Scramble / Super Cobra now blink [Nicola Salmoria]. However I don't know how close to the real thing it is. Renamed (scobra) to (scobrak). Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen?

- 0.09: Added Super Cobra (Konami). Note that I renamed the other one (which is a bootleg) "scobrab" [Nicola Salmoria]. Renamed (scobra) to (scobrab).

- 0.07: Nicola Salmoria added Super Cobra (bootleg) (1981) (running on a modified Scramble board). Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and ALT = Bomb. The version suported runs on a modified Scramble board. Known issues: The background stars don't blink. Maybe they should also be clipped to the top and bottom of the screen? Two players mode doesn't work.


Other Emulators:

* FB Alpha

* Retrocade

* Sparcade


Recommended Games (Helicopter):

Super Cobra


Sky Army




Tiger Heli

Vs. Raid on Bungeling Bay



Battle Chopper

Combat Hawk

Twin Cobra

Twin Cobra II

Chopper I


Silk Worm

Twin Eagle

Twin Eagle II - The Rescue Mission


Ashura Blaster

Thunder Strike

S.S. Mission

Desert War


Romset: 35 kb / 12 files / 19.9 zip

MAME XML Output:

       <game name="suprheli" sourcefile="galdrvr.c" cloneof="scobra" romof="scobra">
              <description>Super Heli (Super Cobra bootleg)</description>
              <rom name="1.2c" size="4096" crc="b25141d8" sha1="9df638ad2c482cc7d8b8c8b61c9f8872bfaff4d5" region="maincpu" offset="0"/>
              <rom name="scobra2e.bin" size="4096" crc="a270e44d" sha1="8b7307af458b9cd3c45bb72b35e682d6d109ed01" region="maincpu" offset="1000"/>
              <rom name="scobra2f.bin" size="4096" crc="bdd70346" sha1="bda0dc5777233a86a3a0aceb6eded45145057ba8" region="maincpu" offset="2000"/>
              <rom name="scobra2h.bin" size="4096" crc="dca5ec31" sha1="50073d44ccef76a3c36c73a6ed4479127f2c98ee" region="maincpu" offset="3000"/>
              <rom name="scobra2j.bin" size="4096" crc="0d8f6b6e" sha1="0ca0096cd55cdb87d14cb7f4c7c7b853ec1661c7" region="maincpu" offset="4000"/>
              <rom name="6.2l" size="4096" crc="10a474d9" sha1="3ba7ea791ab7b97bb4276550591812134f891708" region="maincpu" offset="5000"/>
              <rom name="epr1275.5c" size="2048" crc="deeb0dd3" sha1="b815a586f05361b75078d58f1fddfdb36f9d8fae" region="audiocpu" offset="0"/>
              <rom name="epr1276.5d" size="2048" crc="872c1a74" sha1="20f05bf398ad2690f5ba4e4158ad62aeec226413" region="audiocpu" offset="800"/>
              <rom name="9.9d" size="2048" crc="2b69b8f3" sha1="89ed25e7295eff63b53046b78fcb7f6e78796873" region="audiocpu" offset="1000"/>
              <rom name="epr1274.5h" merge="epr1274.5h" size="2048" crc="64d113b4" sha1="7b439bb74d5ecc792e0ca8964bcca8c6b7a51262" region="gfx1" offset="0"/>
              <rom name="epr1273.5f" merge="epr1273.5f" size="2048" crc="a96316d3" sha1="9de0e94932e91dc34aea7c81880bde6a486d103b" region="gfx1" offset="800"/>
              <rom name="k.6e" size="32" crc="fd35c561" sha1="590f60beb443dd689c890c37cc100e0b936bf8c9" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Allow Continue" tag="IN1" mask="1">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="255 Times" value="1" default="yes"/>
              <dipswitch name="Lives" tag="IN1" mask="2">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="2"/>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="2" default="yes"/>
                     <dipvalue name="99 Credits" value="0"/>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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