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suprslam: MAME ROM Information.


History:

Super Slams - From TV Animation (c) 1995 Banpresto.


Basketball game with four selectable teams. This game has a nice design and easy gameplay.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1995.


Based on the manga "Slam Dunk".


- STAFF -


Producer : K. Suzuki

Main planner : S. Nozaki

Sub planner : K. Matsunami

Main programmer : Yagiyama

Programmers : Yoko, Kazuya "Kazuma", M. "RX-R" Kawaguchi, Any L3

Chief designer : Kaz. Adachi

Sub chife designer : Nakajima 500

Designer : Hiki, Ikeneko, Gigus, Suga Shoko, H. Motono

Sound : Hoso-Q


- SOURCES -


Game's rom.




MAME Info:

0.61 [David Haywood]


WIP:

- 0.135u4: Angelo Salese fixed sprite-tilemap priorities in Super Slams. Angelo Salese and Guru added flickering effect in Super Slams title screen. Fabio Priuli added driver data struct and save states to Super Slams. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Super Slams to use the new code.

- 0.131: Aaron Giles merged memory maps in Super Slams.

- 4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men, Super Slam and Super Slams drivers.

- 0.61: David Haywood added Super Slams (Banpresto / Toei Animation 1995). TODO: Improve zooming of sprites. Sprite offset control? Priorities (see hi-score table during attract mode). Ground rowscroll (related to the KONAMI KS10011-PF 053936 PSAC2 9522 Z02?). Unknown reads/writes.

- 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved.

- 21st May 2002: Nicola Salmoria fixed the rotation and zoom in the Super Slams driver.

- 20th May 2002: David Haywood improved the sprite zooming in Super Slams.

- 19th May 2002: David Haywood sent in a very preliminary driver for Super Slams, which is playable and has sound, but graphics aren't yet entirely correctly emulated.


LEVELS: 6


Recommended Games (Basketball):

Tournament Table

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA


Romset: 18560 kb / 12 files / 5.40 zip




MAME XML Output:

       <game name="suprslam" sourcefile="suprslam.c">
              <description>Super Slams</description>
              <year>1995</year>
              <manufacturer>Banpresto / Toei Animation</manufacturer>
              <rom name="eb26ic47.bin" size="524288" crc="8d051fd8" sha1="1820209306116e5b09cc10a8b3661d232c688b24" region="maincpu" offset="0"/>
              <rom name="eb26ic73.bin" size="524288" crc="ca4ad383" sha1="143ee475761fa54d5b3a9f4e3fb3acc8408972fd" region="maincpu" offset="80000"/>
              <rom name="eb26ic38.bin" size="131072" crc="153f2c50" sha1="b70f248cfb18239fcd26e36fb36159f219debf2c" region="audiocpu" offset="0"/>
              <rom name="eb26ic66.bin" size="2097152" crc="8cb33682" sha1="0e6189ef0673227d35b9a154e333cc6cf9b65df6" region="ymsnd" offset="0"/>
              <rom name="eb26ic59.bin" size="1048576" crc="4ae4095b" sha1="62b0600b18febb6cecb6370b03a2d6b7756840a2" region="ymsnd.deltat" offset="0"/>
              <rom name="eb26ic43.bin" size="2097152" crc="9dfb0959" sha1="ba479192a422a55efcf8aa7ff995c914525b4a56" region="gfx1" offset="0"/>
              <rom name="eb26ic09.bin" size="2097152" crc="5a415365" sha1="a59a4ab231980b0540e9a8356a02530217779dbd" region="gfx2" offset="0"/>
              <rom name="eb26ic10.bin" size="2097152" crc="a04f3140" sha1="621ff823d93fecdde801912064ac951727b71677" region="gfx2" offset="200000"/>
              <rom name="eb26_100.bin" size="2097152" crc="c2ee5eb6" sha1="4b61e77a0d0f38b542d5e32fa25799a4c85bf651" region="gfx2" offset="400000"/>
              <rom name="eb26_101.bin" size="2097152" crc="7df654b7" sha1="3a5ed6ee7cc31566e908b835a065e9bce60389fb" region="gfx2" offset="600000"/>
              <rom name="eb26ic12.bin" size="2097152" crc="14561bd7" sha1="5f69f68a305aba9acb21b844c8aa5b1de60f89ff" region="gfx3" offset="0"/>
              <rom name="eb26ic36.bin" size="2097152" crc="92019d89" sha1="dbf6f8384341707996e4b9e07a3d4f536cf4905b" region="gfx3" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="3" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin Slots" tag="DSW1" mask="1">
                     <dipvalue name="Common" value="1" default="yes"/>
                     <dipvalue name="Separate" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="14">
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="14" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="2"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="112">
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="96"/>
                     <dipvalue name="1 Coin/1 Credit" value="112" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="48"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="16"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Play Time" tag="DSW2" mask="12">
                     <dipvalue name="2:00" value="8"/>
                     <dipvalue name="3:00" value="12" default="yes"/>
                     <dipvalue name="4:00" value="4"/>
                     <dipvalue name="5:00" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Country" tag="DSW2" mask="128">
                     <dipvalue name="Japan" value="128"/>
                     <dipvalue name="World" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="2048"/>
       </game>
 
 


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