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survarts: MAME ROM Information.


Survival Arts (c) 1993 American Sammy.

Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung.


Main CPU : V60 (@ 16 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : 8-way joystick

Buttons : 6


Released in October 1993.

Developed by Sekarab, this video game is their first game.

Sekarab was established by Former UPL game designer. They developed arcade games until 1995. But they weren't interested in arcade games. In 2002, as soon as they changed to develop console games, they became a subsidiary of Cavia. After 3 years, they changed their company name to Feelplus. In 2011, they decided to merge with AQ Interative (former Cavia).

After Dantel is defeated, two Hitler heads in blue are seen in the ending.


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


Director : Mutsuo Haneho

Digitalize graphic designers : Nobuhiko Ikeuchi, Airi Tateishi

Custume designers : Airi Tateishi, Tatehuni Wada, Hae Hahimoto

Sound & music composer : Shigeyuki Shinbo

Director of photography : Nobuhiho Ikeuchi

Programmer : Yoshio Asai

* CAST :

Viper : Jon Walter

Gunner : Brian Creech

Mongo : Handa David

Tasha : Saskia

Hiryu : Takeaki Katoh

Hanna : Monica Brown

Kane : Hideaki Takahashi

Santana : Hose Brand

Dantel : Sam Rodetsky


* Consoles :

Sega Mega Drive [Unreleased Prototype]


Game's rom.

MAME Info:

0.96 [f205v, Brian Troha]

0.57 [Luca Elia]


- 0.133u1: Renamed (survartu) to (survartsu).

- 0.106u6: Added pld ($0 - gal16v8b.u5).

- 0.97u5: Changed description to 'Survival Arts (World)'. Fixed rom names.

- 0.96: Brian Troha added Survival Arts. Renamed (survarts) to (survartu).

- 26th April 2005: f205v dumped Survival Arts (World).

- 0.95u4: Brian Troha fixed dipswitches in Survival Arts.

- 0.68: Added new 1MB sound3 roms. Added dipswitches 'Timer Speed', 'Damage Level', 'Difficulty' and 'Fatal Damage'.

- 18th February 2003: Brian Troha fixed the size of some ROMs in the Survival Arts driver.

- 0.62: Changed V60 CPU1 clock speed to 1333333 Hz.

- 5th July 2002: Brian Troha re-submitted the Survival Arts CPU speed correction.

- 18th May 2002: Brian Troha fixed the CPU frequency in Survival Arts.

- 0.57: Luca Elia added Survival Arts (USA) (Sammy 1993 (American)).

- 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs.


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Survival Arts

Armored Warriors

Blood Storm

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Vampire Savior: The Lord of Vampire

Vampire Savior 2: The Lord of Vampire

Cyberbots: Fullmetal Madness

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Mega Man - The Power Battle

Mega Man 2: The Power Fighters

Mega Man III (PlayChoice-10)

Voltage Fighter

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Cyber Troopers Virtual-On

Virtual On 2: Oratorio Tangram

Virtual On Oratorio Tangram M.S.B.S.


Super Gem Fighter Mini Mix

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Senko No Ronde Special

Romset: 23553 kb / 16 files / 11.4 zip

MAME XML Output:

       <game name="survarts" sourcefile="ssv.c">
              <description>Survival Arts (World)</description>
              <rom name="prl-r6.u4" size="524288" crc="ef5f6e17" sha1="1857beb15d2214c7ecb60b59e696ba24b2791734" region="user1" offset="0"/>
              <rom name="prh-r5.u3" size="524288" crc="d446f010" sha1="fb6c349edb2e6d1fcf8ed360dbe82be6d74f91d2" region="user1" offset="1"/>
              <rom name="si001-01.u27" size="2097152" crc="8b38fbab" sha1="c4a67b24b33d4eef7b0f885bd69cae6c67bd3981" region="gfx1" offset="0"/>
              <rom name="si001-04.u26" size="2097152" crc="34248b54" sha1="077198f8de1622b71c580e34d5ad1b6bf3229fe9" region="gfx1" offset="200000"/>
              <rom name="si001-07.u25" size="2097152" crc="497d6151" sha1="a9860c75943c0fd2991660ce2a9505edc6c2fa46" region="gfx1" offset="400000"/>
              <rom name="si001-02.u23" size="2097152" crc="cb4a2dbd" sha1="26cdd1b54a3fa1dc3c3a8945d1a3562e9c62ace6" region="gfx1" offset="600000"/>
              <rom name="si001-05.u22" size="2097152" crc="8f092381" sha1="6c49f1f5b3c31bd7c6a93ba0450d9f64fd512633" region="gfx1" offset="800000"/>
              <rom name="si001-08.u21" size="2097152" crc="182b88c4" sha1="a5b6a3e1fd67f036b1255385e81b6a3eb69f9f3f" region="gfx1" offset="a00000"/>
              <rom name="si001-03.u17" size="2097152" crc="92fdf652" sha1="cf7aeb3a1e8ffe34cf24cb919a0ab3cc90202fa9" region="gfx1" offset="c00000"/>
              <rom name="si001-06.u16" size="2097152" crc="9a62f532" sha1="7e7ba1224e52b33a9bd14058230efc871178c4f8" region="gfx1" offset="e00000"/>
              <rom name="si001-09.u15" size="2097152" crc="0955e393" sha1="0be9134190706eaee49177034b0536b05c4bc7ac" region="gfx1" offset="1000000"/>
              <rom name="si001-10.u9" size="1048576" crc="5642b333" sha1="84936af8b3882e116b279e422075f35aabdd232f" region="ensoniq.2" offset="0"/>
              <rom name="si001-11.u8" size="1048576" crc="a81e6ea6" sha1="499f070500895ed7b6785b42fb6bbf973fc6dc04" region="ensoniq.2" offset="100000"/>
              <rom name="si001-12.u7" size="1048576" crc="e9b2b45b" sha1="17fd27cdb8a0b9932cb1e71e0547c0d9d6fc7d06" region="ensoniq.2" offset="200000"/>
              <rom name="si001-13.u6" size="1048576" crc="d66a7e26" sha1="57b659daef00421b6742963f792bd5e020f625c9" region="ensoniq.2" offset="300000"/>
              <rom name="gal16v8b.u5" size="279" crc="378ce368" sha1="cc068c9b63e6f91165f9caec581645ad45b2d3d0" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="336" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="336" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit" value="15"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Multiple Coin Feature A" value="5"/>
                     <dipvalue name="Multiple Coin Feature B" value="4"/>
                     <dipvalue name="Multiple Coin Feature C" value="3"/>
                     <dipvalue name="Multiple Coin Feature D" value="2"/>
                     <dipvalue name="Multiple Coin Feature E" value="1"/>
                     <dipvalue name="2 Credits Start, 1 to continue" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit" value="240"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Multiple Coin Feature A" value="80"/>
                     <dipvalue name="Multiple Coin Feature B" value="64"/>
                     <dipvalue name="Multiple Coin Feature C" value="48"/>
                     <dipvalue name="Multiple Coin Feature D" value="32"/>
                     <dipvalue name="Multiple Coin Feature E" value="16"/>
                     <dipvalue name="2 Credits Start, 1 to continue" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Timer Speed" tag="DSW2" mask="4">
                     <dipvalue name="Normal" value="4" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              <dipswitch name="Damage Level" tag="DSW2" mask="8">
                     <dipvalue name="Normal" value="8" default="yes"/>
                     <dipvalue name="High" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Fatal Damage" tag="DSW2" mask="192">
                     <dipvalue name="Light" value="192"/>
                     <dipvalue name="Normal" value="64"/>
                     <dipvalue name="Heavy" value="128"/>
                     <dipvalue name="Heaviest" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>

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