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tektagtac: MAME ROM Information.


Tekken Tag Tournament (c) 1999 Namco.

Tekken Tag Tournament is a 'Dream Match' Iron Fist Tournament, and it does not have a plot fitting within the Tekken story timeline. The game is an enhanced version of Tekken 3 including a new Tag feature - where the player selects two fighters and can change between characters during gameplay, and perform tag-team combos. The first side to have a character to be knocked out is the loser. The character list includes almost (if not all) characters from all 3 previous games.


Namco System 12 hardware

Game ID : TEG

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 5


Released in June 1999.

The title of this game translates from Japanese as 'Iron Fist Tag Tournament'.

This game has a tag play system (i.e. : one player can play select a team of two players) and then during a match he can tag their characters at any time, provided they aren't in the air being juggled ;). Unlike the other Tekken games, this episode has no specific storyline and the main idea behind the game was to create a game which has all the characters from Tekken 2 and Tekken 3 plus a few new characters, Tetsujin and Unknown. Tetsujin is a metallic form of Mokujin and is selected with button 1. Tetsujin will become gold if you get 10 wins in a row. Unknown is the end character, complete with a wolf, and cannot be selected on the arcade version. Tekken Tag Tournament has a total of 38 characters. When the machine is turned on for the first time, by default only 20 characters are playable. The rest of the characters are released one by one after specific time. The characters can be tagged by pressing button 5.

In the Sound FX there is the announcer voice for Doctor Boskonovitch, Doctor Abel, Devil Kazuya and Marshall Law meaning these characters could have been in the game but weren't added to the final version. Since Devil Kazuya and Marshall Law are identical to Kazuya and Forest Law respectively there was no reason to add the same characters twice. Dr. Abel was an evil scientist who re-animated Bryan for Tekken 3 and was never in any game at all. For Boskonovitch, who would want to play as him on a coin operated game anyway!

When Tetsujin/Mokujin was updated for Tekken Tag, they forgot to add moves for Roger. This was fixed in "Tekken 5".

Anna plays the same as on Tekken 3 (Sony PlayStation) and not the arcade where she was a gfx swap of Nina.

Bandai Music Entertainment released a limited-edition soundtrack album for this game (Tekken Tag Tournament Original Soundtrack - APCG-4046) on 21/09/1999.

Tekken Tag Tournament can clearly be heard in the 2003 movie PTU. Characters heard fighting are Hwoarang and Wang.


Just like "Soul Calibur", the build date wasn't updated although the game was.

TEG1/VER.A3 (Japan)

* Build date : 22:20:05, JUN 18 1999

TEG1/VER.B (Japan)


* Build date : 22:20:05, JUN 18 1999


* Build date : 22:20:05, JUN 18 1999


* Tekken Tag Tournament has every character from "Tekken 2" and "Tekken 3" (not "Tekken"). If a character was in both Tekken 2 and 3, the Tekken 3 version of the character is in TTT. Each character has from two up to five different costumes. Each costume is set with a different button. Player 1 outfit is LP, P2 outfit is LK, P3 outfit (if any) is RP, P4 outfit (if any) is RK, P5 outfit (if any) is Tag or Start button. Usually P1 and P3 outfits are similar, as are P2 and P4 outfits.

Characters with 2 outfits : Kazuya, Baek, Bruce, Roger (P2 Alex), Jack-2, P.Jack, Wang, Unknown (not selectable)

Characters with 3 outfits : Devil (P3 Angel), Ganryu, Kunimitsu, Jun, Armor King, Michelle, Lee, Anna

Characters with 4 outfits : Yoshimitsu, Nina, Hwoarang, Paul, King, Lei, Julia, Bryan, Gun Jack, Kuma (P2-4 Panda), Heihachi, Tetsujin (P2-3-4 Mokujin), Ogre, True Ogre,

Characters with 5 outfits :Xiaoyu, Jin, Law, Eddy (P5 Tiger)

* Select Jin and Heihachi as a team, now with Jin do Back+LP+RP, when you see the Kazama fury animation do RP(x2), LK... Jin will change into Devil Jin, You can see the changing as Jin gets lightening all around him and his stance changes to that of Heihachi. The animation is kool but if you move forward or backward or get hit the animation will end.

* Tag Throw : Press RP+Tag together. Throw differs depending on character who tags in.

* Start with Tag partner : Hold Tag before the stage loads or the next round starts.


1. Tekken (1994)

2. Tekken 2 (1995)

3. Tekken 3 (1996)

4. Tekken Tag Tournament (1999)

5. Tekken 4 (2001)

6. Tekken Advance (2001, Nintendo Game Boy Advance)

7. Tekken 5 (2004)

8. Tekken 5 Dark Resurrection (2005)

9. Tekken 6 (2007)

10. Tekken 6 - Bloodline Rebellion (2008)

11. Tekken Tag Tournament 2 (2011)


* Consoles :

Sony PlayStation 2 (1999)


Game's rom.

Machine's picture.

MAME Info:

0.77 [smf]


- 0.145: Brian Troha, Smitdogg and The Dumping Union added clone Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1). Roms dumped were specifically marked "TEG1" and matched the parent set. Changed description of clone '(Asia, TEG2/VER.C1)' to '(Asia, TEG2/VER.C1, set 2)'. Renamed (tektagtac) to (tektagtac1).

- 0.142u4: Fixed rom names in clone (Asia, TEG2/VER.C1).

- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Tekken Tag Tournament (Asia, TEG2/VER.C1). Changed parent description to 'Tekken Tag Tournament (US, TEG3/VER.C1)' and clone 'Tekken Tag Tournament (TEG3/VER.B)' to 'Tekken Tag Tournament (US, TEG3/VER.B)'. Renamed (tektagta) to (tektagtub), (tektagtb) to (tektagtjb) and (tektagtc) to (tektagtja).

- 19th April 2011: Smitdogg - We bought or borrowed the following: Tekken Tag Tournament (TEG2/Ver.C1).

- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Tekken Tag Tournament (TEG2/Ver.C1).

- 0.131u4: Olivier Galibert marked the in-practice undumped roms in the Tekken Tag Tournament Japanese versions as NO_DUMP. The versions used in the source where from the export version and they're incompatible with the Japanese program roms.

- 0.130u4: Olivier Galibert fixed Tekken Tag Tournament - Game now playable. Fixed user2 roms addresses ($3000002, $3000003).

- 0.130u1: Changed description of clones to 'Tekken Tag Tournament (Japan, TEG1/VER.B)' and 'Tekken Tag Tournament (Japan, TEG1/VER.A3)'.

- 0.104u5: smf added clones Tekken Tag Tournament (TEG1/VER.A3) and (TEG1/VER.B). Olivier Galibert, Duddie and smf emulated Tekken Tag Tournament DMA protection (still not playable).

- 26th February 2006: R. Belmont - Reverse-engineering by Olivier Galibert based on drunken long-ago work by Duddie with MAME implementation by smf gets you this: Tekken Tag Tournament. Before everyone hyperventilates, the game is 100% unplayable - only parts of the characters appear, the camera moves seemingly at random, and lots of other weird screwups occur. In other words, there's still more protection. Since variety is the spice of life, smf has a few different shots of his own to taunt the Guru.

- 0.102u5: smf added clone 'Tekken Tag Tournament (TEG3/VER.B)'. Changed parent description to 'Tekken Tag Tournament (TEG3/VER.C1)'. Renamed (tekkentt) to (tektagt).

- 0.78: Fixed user3 rom loading. Changed input to 2x Players, 6x buttons and 2x coin slots.

- 0.77: smf added Tekken Tag Tournament (TEG3/VER.B) (Namco 1999).

- 4th February 2002: Guru - A Tekken Tag Tournament (Namco 1999, System12) PCB arrived from Smitdogg.

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Romset: 78336 kb / 15 files / 56.7 zip

MAME XML Output:

       <game name="tektagtac" sourcefile="namcos12.c" cloneof="tektagt" romof="tektagt">
              <description>Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)</description>
              <rom name="teg2verc1.2e" size="2097152" crc="c6da0717" sha1="9e01ae64710d85eb9899d6fa6fd0a2152aee8c11" region="user1" offset="0"/>
              <rom name="teg2verc1.2j" size="2097152" crc="25a1d2ff" sha1="529a11a1bbb8655534d7ec371f1c09e9e387ed11" region="user1" offset="1"/>
              <rom name="teg1rom0e.9" merge="teg1rom0e.9" size="8388608" crc="c962a373" sha1="d662dbd89ef62c5ac3150a018fc2d35ef2ee94ac" region="user2" offset="0"/>
              <rom name="teg1rom0o.13" merge="teg1rom0o.13" size="8388608" crc="badb7dcf" sha1="8c0bf7f6351c5a2a0996df371a901cf90c68cd8c" region="user2" offset="2"/>
              <rom name="teg1rom1e.10" merge="teg1rom1e.10" size="8388608" crc="b3d56124" sha1="4df20c74ba63f7362caf15e9b8949fab655704fb" region="user2" offset="1000000"/>
              <rom name="teg1rom1o.14" merge="teg1rom1o.14" size="8388608" crc="2434ceb6" sha1="f19f1599acbd6fd48793a2ee5a500ca817d9df56" region="user2" offset="1000002"/>
              <rom name="teg1rom2e.11" merge="teg1rom2e.11" size="8388608" crc="6e5c3428" sha1="e3cdb60a4445406877b2e273385f34bfb0974220" region="user2" offset="2000000"/>
              <rom name="teg1rom2o.15" merge="teg1rom2o.15" size="8388608" crc="21ce9dfa" sha1="f27e8210ee236c327aa3e1ce4dd408abc6580a1b" region="user2" offset="2000002"/>
              <rom name="teg_flel.4" merge="teg_flel.4" size="2097152" crc="88b3823c" sha1="6f31acb642c57daccbfdb87b790037e261c8c73c" region="user2" offset="3000000"/>
              <rom name="teg_fleu.5" merge="teg_fleu.5" size="2097152" crc="36df0867" sha1="6bec8560ad4c122dc909daa83aa9089ba5b281f7" region="user2" offset="3000001"/>
              <rom name="teg_flol.6" merge="teg_flol.6" size="2097152" crc="03a76765" sha1="ae35ae28375f2a3e52d72b77ec09750c326cc269" region="user2" offset="3000002"/>
              <rom name="teg_flou.7" merge="teg_flou.7" size="2097152" crc="6d6947d1" sha1="2f307bc4070fadb510c0473bc91d917b2d845ca5" region="user2" offset="3000003"/>
              <rom name="teg1.11s" merge="teg1.11s" size="524288" crc="67d0c469" sha1="da164702fc21b9f46a9e32c89e7b1d36070ddf79" region="sub" offset="0"/>
              <rom name="teg1wave0.1" merge="teg1wave0.1" size="8388608" crc="4bd99104" sha1="f76b0576cc28fe49d3c1c402988b933933e52e15" region="c352" offset="0"/>
              <rom name="teg1wave1.12" merge="teg1wave1.12" size="8388608" crc="dbc74fff" sha1="601b7e7361ea744b34e3fa1fc39d88641de7f4c6" region="c352" offset="800000"/>
              <chip type="cpu" tag="maincpu" name="CXD8661R" clock="100000000"/>
              <chip type="cpu" tag="sub" name="H8/3002" clock="16737350"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="25106025"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Freeze" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="65536"/>

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