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theends: MAME ROM Information.


History:

The End (c) 1980 Stern Electronics, Inc.


- TECHNICAL -


Stern's End was available in both upright and cocktail formats. The upright version came in the standard Stern cabinet, which was the same cabinet that most Stern games came in. The only real difference between different Stern cabinets was that "Berzerk" and "Frenzy" cabinets had an access door in front, and other Stern cabinets did not. The game was black with black t-molding. The sideart consisted of a really awesome looking painted rendition of some sort of blue blasting machine shooting at a pair of bugs. The marquee and monitor bezel are covered with a great scene showing evil looking bugs assaulting a wall, drawn in classic Marvel Comics style. Stern really had some great artists back then, the only manufacturer who was even close to them in this department was Atari. The control panel was aluminium, and had some game instructions and a basic design painted onto most of its surface area. The controls consisted entirely of pushbuttons, with the same layout as the panel on "Space Invaders".


Internally the game used a standard 19inch arcade monitor for display purposes. The game's code ran on the "Scramble" platform. Several other games run on this exact same mainboard, and can be swapped in with an EPROM swap.


There were two different cocktail versions of The End, a small one with a 13inch monitor, and a larger 'Deluxe' one with a 19inch monitor. They were similar in design to the Midway Cocktail ("Pac-Man"/"Galaga"/etcetera), but with control panels that sloped slightly upwards. You probably won't ever see one of these, they didn't even make a lot of them back then, and it is doubtful if more than 1 or 2 have survived to the present day intact.


- TRIVIA -


Released in October 1981 by Stern under license from Konami. Itthe first game licensed to Stern by Konami for North American distribution.


In this Stern version, the bases are below you (instead of above you in the Konami version), which gives you a free path to shoot everything in sight, but also means that you have nowhere to hide.


For more information about the gale itself, please see the original Konami entry.


- SOURCES -


Game's ROM.




MAME Info:

0.36b8 [Chackn]

0.15 [Ville Laitinen, Nicola Salmoria]

0.05 [Nicola Salmoria]


Bugs:

- theend, theends: [possible] Right at the start of a game, the mothership flickers for a brief moment. Frotz (ID 00252)


WIP:

- 0.143u4: f205v and robotype added clone The End (bootleg?), not working.

- 0.138u1: Changed description of clone 'The End (Stern)' to 'The End (Stern Electronics)'.

- 0.134u3: Andy Welburn added color prom (MMI6331 - 32 bytes) to clone Omega.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Aaron Giles fixed screen is vertically offset in clone Omega.

- 0.53: Added clone Omega (bootleg?). Changed palettesize from 100 to 98 colors.

- 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray.

- 0.36b8: Chackn added 'The End' (Konami 1980). Changed 'The End' to clone 'The End (Stern)'. Renamed (theend) to (theends).

- 25th October 1999: Chackn added another 'The End' romset.

- 0.34b6: Added color prom 6331-1j.86.

- 0.33b4: Nicola Salmoria fixed high score saving in The End.

- 0.28: Mike Balfour added high score saving to 'The End'. Known issues: Bullets are wrong

- 0.15: Sound support in 'The End' [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms IC56 and IC55.

- 0.12: Ville Laitinen pointed out that The End runs on Scramble hardware, so it now uses the same driver. He also fixed problems with the input controls and two players modes. IMPORTANT: MAKE SURE TO DELETE THE FILES SCRAMBLE\SCRAMBLE.DSW AND THEEND\THEEND.DSW, OTHERWISE THE GAMES WILL NOT WORK CORRECTLY. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen?

- 0.06: Is this game supposed to have background stars?

- 0.05: Nicola Salmoria added 'The End' (Stern 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This runs on a hardware very similar to Galaxians. Known issues: I haven't yet had time to check what the various input bits and dip switches do. Two players are not supported.


Other Emulators:

* FB Alpha

* Laser (?)

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Defence):

Galaxy Wars

Space Launcher

The End

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior

Demoneye-X

Laser Base

Pleiads

Satan's Hollow

Space Tactics

War of the Worlds

Liberator

Orbitron

Tactician

Raiders

Senjyo

Repulse

D-Con

Alligator Hunt


Romset: 21 kb / 11 files / 12.8 zip




MAME XML Output:

       <game name="theends" sourcefile="galdrvr.c" cloneof="theend" romof="theend">
              <description>The End (Stern Electronics)</description>
              <year>1980</year>
              <manufacturer>Konami (Stern Electronics license)</manufacturer>
              <rom name="ic13" size="2048" crc="90e5ab14" sha1="b926801ab1cc1e2787a76ced6c7cffd6fce753d4" region="maincpu" offset="0"/>
              <rom name="ic14" size="2048" crc="950f0a07" sha1="bde9f3c6cf060dc6f5b7652287b94e04bed7bcf7" region="maincpu" offset="800"/>
              <rom name="ic15" size="2048" crc="6786bcf5" sha1="7556d3dc51d6a112b6357b8a36df05fd1a4d1cc9" region="maincpu" offset="1000"/>
              <rom name="ic16" size="2048" crc="380a0017" sha1="3354eb328a32537f722fe8a0949ddcab6cf21eb8" region="maincpu" offset="1800"/>
              <rom name="ic17" size="2048" crc="af067b7f" sha1="855c6ddf29fbfea004c7143fe29064abf53801ad" region="maincpu" offset="2000"/>
              <rom name="ic18" size="2048" crc="a0411b93" sha1="d644968758a1b73d13e09b24d24bfec82276e8f4" region="maincpu" offset="2800"/>
              <rom name="ic56" size="2048" crc="3b2c2f70" sha1="bcccdacacfc9a3b5f1412dfba6bb0046d283bccc" region="audiocpu" offset="0"/>
              <rom name="ic55" size="2048" crc="e0429e50" sha1="27678fc3172cbca3ae1eae96e9d8a62561d5ce40" region="audiocpu" offset="800"/>
              <rom name="ic30" size="2048" crc="527fd384" sha1="92a384899d5acd2c689f637da16a0e2d11a9d9c6" region="gfx1" offset="0"/>
              <rom name="ic31" size="2048" crc="af6d09b6" sha1="f3ad51dc88aa58fd39195ead978b039e0b0b585c" region="gfx1" offset="800"/>
              <rom name="6331-1j.86" merge="6331-1j.86" size="32" crc="24652bc4" sha1="d89575f3749c75dc963317fe451ffeffd9856e4d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="256 (Cheat)" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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