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timecrs2c: MAME ROM Information.


History:

Time Crisis II (c) 1997 Namco.


A top agent has been kidnapped, and a military satellite has been stolen, leaving 2 mercenaries to track them down and stop the terrorists before they can launch the satellite - and the agent - into space! Contains more of the same duck-and-cover shooting gameplay that made the original Time Crisis so popular.


- TECHNICAL -


Namco System 23 hardware

Game ID : TSS


Main CPU : IDT (@ 166 Mhz), H8/3002 (@ 14.7456 Mhz)

Sound Chips : C352 (@ 14.7456 Mhz)


- TRIVIA -


Released in March 1998 in Japan (even if the titlescreen says 1997).


New to the series is the link-play system, where 2 people can play at once and shoot, if 2 cabinets are linked together.


- TIPS AND TRICKS -


Be on the lookout for soldiers clothed in yellow that run past on occasion - they are hard to hit since they only appear for a very short time (and more often than not, rather far away), but shooting them successfully will net you a load of points.


None of the enemy's bullets will ever hit you unless they are accompanied by a flash of red light from their gun. So stay out of cover for as long as you can, and dodge the shot when you see it coming. This way you should be able to get through the stages without wasting too much time behind cover.


Shooting an enemy 3 times in a row nets you more points overall and counts toward your hit combo, but don't waste too much ammo or you'll find yourself reloading more often (and hence, wasting time).


- SERIES -


1. Time Crisis (1995)

2. Time Crisis II (1997)

3. Time Crisis - Crisis Zone (1999)

4. Time Crisis - Project Titan (2001, Sony Playstation)

5. Time Crisis 3 (2003)

6. Time Crisis 4 (2006)


- PORTS -


* Consoles :

Sony PlayStation 2 (2001)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.93u1 [Guru]


NOTE:

- Video (gurudumps): http://www.youtube.com/watch?v=XMbsiPRGY-w


WIP:

- 0.143u7: hap added gun input to Time Crisis 2. Changed parent and clone descriptions to 'Time Crisis II'. Added Light gun.

- 0.137u4: O. Galibert varied Namco System 23 stuff, isolate PIO, PCB test works on Time Crisis 2 (TSS4 Ver. A).

- 0.137u1: Fixed rom loading.

- 22nd March 2010: R. Belmont - Olivier Galibert's been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he's got the general sense of the data formats. This isn't in MAME yet, but it definitely opens the way for MAME to have 3D in these games.

- 0.136u4: Guru added clone Time Crisis 2 (TSS4 Ver. A). Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz, visible area to 640x480 and VSync to 59.8824 Hz.

- 22nd February 2010: R. Belmont - Guru dumped an alternate version of Time Crisis 2 with an interesting twist: The game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert's doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so it's not just the CPU speeds). In the meantime I've beefed up the driver a bit. The System 22.5 ("Gorgon") games now have 2D video hooked up, and both the 22.5 and System 23 games now have emulated JVS I/O boards that they properly communicate with (had to fix a bad H8/xxxx CPU core bug to get that going). In the case of Final Furlong, that was sufficient to convince it to go farther...

- 0.131u3: R. Belmont added changes and documentation on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain.

- 0.128u4: Added H8/3334 (14745600 Hz) CPU3 and IC3 (256k) from I/O board (HD643334 H8/3334 MCU code).

- 0.127u5: Guru added clone Time Crisis 2 (TSS2 Ver. B). Changed parent description to 'Time Crisis 2 (TSS3 Ver. B)'.

- 8th September 2008: Guru - I've been doing some repairs for a local friend and he gave me to fix 3x Time Crisis II boards and an unknown Triforce board. After battling with tons of wires, custom connectors and I/O boards for several hours, I got the TC2 boards running enough to see the faults. I fixed them pretty quickly since they have many common issues. More interestingly, they were all the same software revision but not dumped!! So after taking some videos of the bootup sequence and attract mode to help with the emulation, guess what I did... Great game.... fortunately I don't have any guns to hook-up or my friend might have had a hard time trying to get them back.

- 0.104u4: Replaced R4600 CPU1 with IDT R4650 (big) (166MHz) and added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound.

- 0.104u2: Changed visible area to 1024x480.

- 0.93u1: Added Time Crisis 2 (Namco 1997). Skeleton rom loader, does nothing.

- 22nd February 2005: Guru - Time Crisis 2 (Namco System 23) just arrived.


Other Emulators:

* Mjolnir


Romset: 117504 kb / 22 files / 35.5 zip




MAME XML Output:

       <game name="timecrs2c" sourcefile="namcos23.c" cloneof="timecrs2" romof="timecrs2">
              <description>Time Crisis II (TSS4 Ver. A)</description>
              <year>1997</year>
              <manufacturer>Namco</manufacturer>
              <rom name="tss4vera.2" size="2097152" crc="c84edd3b" sha1="0b577a8ef6e74afa991dd81c2db19041787724da" region="user1" offset="0"/>
              <rom name="tss4vera.1" size="2097152" crc="26f57c83" sha1="c8983c26b7524a35257a242b66a9413eb354ca0d" region="user1" offset="1"/>
              <rom name="tss4vera.3" merge="tss3verb.3" size="524288" crc="41e41994" sha1="eabc1a307c329070bfc6486cb68169c94ff8a162" region="audiocpu" offset="0"/>
              <rom name="tssioprog.ic3" merge="tssioprog.ic3" size="262144" crc="edad4538" sha1="1330189184a636328d956c0e435f8d9ad2e96a80" region="ioboard" offset="0"/>
              <rom name="tss1mtah.2j" merge="tss1mtah.2j" size="8388608" crc="697c26ed" sha1="72f6f69e89496ba0c6183b35c3bde71f5a3c721f" region="data" offset="0"/>
              <rom name="tss1mtal.2h" merge="tss1mtal.2h" size="8388608" crc="bfc79190" sha1="04bda00c4cc5660d27af4f3b0ee3550dea8d3805" region="data" offset="1"/>
              <rom name="tss1mtbh.2m" merge="tss1mtbh.2m" size="8388608" crc="82582776" sha1="7c790d09bac660ea1c62da3ffb21ab43f2461594" region="data" offset="1000000"/>
              <rom name="tss1mtbl.2f" merge="tss1mtbl.2f" size="8388608" crc="e648bea4" sha1="3803d03e72b25fbcc124d5b25066d25629b76b94" region="data" offset="1000001"/>
              <rom name="tss1cgll.4m" merge="tss1cgll.4m" size="8388608" crc="18433aaa" sha1="08539beb2e66ec4e41062621fc098b121c669546" region="textile" offset="0"/>
              <rom name="tss1cglm.4k" merge="tss1cglm.4k" size="8388608" crc="669974c2" sha1="cfebe199631e38f547b38fcd35f1645b74e8dd0a" region="textile" offset="800000"/>
              <rom name="tss1cgum.4j" merge="tss1cgum.4j" size="8388608" crc="c22739e1" sha1="8671ee047bb248033656c50befd1c35e5e478e1a" region="textile" offset="1000000"/>
              <rom name="tss1cguu.4f" merge="tss1cguu.4f" size="8388608" crc="76924e04" sha1="751065d6ce658cbbcd88f854f6937ebd2204ec68" region="textile" offset="1800000"/>
              <rom name="tss1ccrl.7f" merge="tss1ccrl.7f" size="4194304" crc="3a325fe7" sha1="882735dce7aeb36f9e88a983498360f5de901e9d" region="textilemapl" offset="0"/>
              <rom name="tss1ccrh.7e" merge="tss1ccrh.7e" size="2097152" crc="f998de1a" sha1="371f540f505608297c5ffcfb623b983ca8310afb" region="textilemaph" offset="0"/>
              <rom name="tss1pt0h.7a" merge="tss1pt0h.7a" size="4194304" crc="cdbe0ba8" sha1="f8c6da31654c0a2a8024888ffb7fc1c783b2d629" region="pointrom" offset="0"/>
              <rom name="tss1pt0l.7c" merge="tss1pt0l.7c" size="4194304" crc="896f0fb4" sha1="bdfa99eb21ce4fc8021f9d95a5558a34f9942c57" region="pointrom" offset="2"/>
              <rom name="tss1pt1h.5a" merge="tss1pt1h.5a" size="4194304" crc="63647596" sha1="833412be8f61686bd7e06c2738df740e0e585d0f" region="pointrom" offset="800000"/>
              <rom name="tss1pt1l.5c" merge="tss1pt1l.5c" size="4194304" crc="5a09921f" sha1="c23885708c7adf0b81c2c9346e21b869634a5b35" region="pointrom" offset="800002"/>
              <rom name="tss1pt2h.4a" merge="tss1pt2h.4a" size="4194304" crc="9b06e22d" sha1="cff5ed098112a4f0a2bc8937e226f50066e605b1" region="pointrom" offset="1000000"/>
              <rom name="tss1pt2l.4c" merge="tss1pt2l.4c" size="4194304" crc="4b230d79" sha1="794cee0a19993e90913f58507c53224f361e9663" region="pointrom" offset="1000002"/>
              <rom name="tss1wavel.2c" merge="tss1wavel.2c" size="8388608" crc="deaead26" sha1="72dac0c3f41d4c3c290f9eb1b50236ae3040a472" region="c352" offset="0"/>
              <rom name="tss1waveh.2a" merge="tss1waveh.2a" size="8388608" crc="5c8758b4" sha1="b85c8f6869900224ef83a2340b17f5bbb2801af9" region="c352" offset="800000"/>
              <chip type="cpu" tag="maincpu" name="IDT R4650 (big)" clock="166661150"/>
              <chip type="cpu" tag="audiocpu" name="H8/3002" clock="14745600"/>
              <chip type="cpu" tag="ioboard" name="H8/3334" clock="14745600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="24576000"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="59.882400" />
              <sound channels="2"/>
              <input players="1" buttons="3" coins="1">
                     <control type="joy" ways="vertical2"/>
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="64" keydelta="4"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Skip POST" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze?" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="imperfect" protection="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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